Atoru submitted a new resource:
[plain]STC Storage Crates[/plain] - [plain]Storage crates for items and carried blocks[/plain]
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[color=#2C82C9]
Read more about this resource...[/color]
Atoru submitted a new resource:
[plain]STC Storage Crates[/plain] - [plain]Storage crates for items and carried blocks[/plain]
Quote
[color=#2C82C9]
Read more about this resource...[/color]
This looks epic
Great mod. Really good if you have some dirt to store.
Just one problem. On my server theses crates are floating, as you go further away.
yep ik about that problem and to be honest right now I have no clue on how to fix it - still waiting for my dev tier access to games source code to be granted and I hope to figure it out on why it's happening once I inspect other blocks made in Unity (also posting this problem in the ECO discord did not yield any helpful answers or tips - actually my problem was more or less just ignored even doh when I spoke up multiple people joined with same problem... no answers from anyone... :S)
yep ik about that problem and to be honest right now I have no clue on how to fix it - still waiting for my dev tier access to games source code to be granted and I hope to figure it out on why it's happening once I inspect other blocks made in Unity (also posting this problem in the ECO discord did not yield any helpful answers or tip :S)
I have emailed them a few times about mine still waiting lol, do your chests let you add dirt? mine do but mine as you have seen have no UI as I am unable to use unity I am stupid lol
I am playing with it at the moment like level for it to be made and items it needs to be made with.
I think I have to reinstall yours as it's not showing up in my game, I only just seen, I do that now.
**edit**
Must of been missing a file its working fine now
Hope this helps you a bit with restricting containers to certain item types
for a mixed storage where you can store carried and inventory items just don't add any of the 2 "restrictions"
// restrict container to items only.
storage.Storage.AddRestriction(new NotCarriedRestriction());
// restrict container to carried items only.
storage.Storage.AddRestriction(new CarriedRestriction());
// number of slots and weight limit
// NUMBER_OF_SLOTS: any number higher then 1
// WEIGHT_LIMIT: 1000kg = 1000000
storage.Initialize(NUMBER_OF_SLOTS, WEIGHT_LIMIT);
// no weight limit
storage.Initialize(NUMBER_OF_SLOTS);
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I didn't know how to restrict so yes that is very helpful, I need to see why permissions have stopped working on mine it's lost the tab for it but I sure I missed a line out or deleted it lol.
My problem I been having is the modelling but you know that already
Idea for your mod, maybe change the colour of the wood for the different types?
I will remodel the crates soon and add additional model sizes for each tier (1 block, 2 wide, 2x3 cabinet), also working on new stockpiles (smaller, bigger, huge and a "waste only stockpile")
Please create a video of the creating the models Please lol I really lost with unity this I do like the fact the game still lets you have un modelled items in game still
Atoru updated [plain]STC Storage Crates[/plain] with a new update entry:
QuoteCompletely redone all crate models and finally crates are not floating anymore if you walk away from them!
New update released!!
You must delete existing (old) STC Crates mod folder before you install the update!
- all crates placed in world will stay, you will not loose anything
Atoru updated [plain]STC Storage Crates[/plain] with a new update entry:
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- reduced mod size by almost 50%
- fixed Universal Crate 3 not displaying correct name on crate sides
Doesn't work in 7.3.0!
(Dump file attached -> seems like a problem with the probably new localization handling?)
there's to add
using Eco.Shared.Localization;
at beginning
and change "craft time" to Localizer.Do("craft time")
should be easy to fix, fixing my ae mod already, lot of items ...
there's to add
using Eco.Shared.Localization;
at beginning
and change "craft time" to Localizer.Do("craft time")
Ah, yeah thats what I thought (y)
upgrade code for 7.3.0 ?
Unitl now there is no update available, but you can update the files by your own as described above.
i have updated it for my ae mod, you can find cs files inside my mod zip (only cs files) i don't know why it doesn't works for zeddycus honestly, it works fine for me both locally on a fresh server and online on the official server updated from 7.2.5.
it's modded btw, different crafts requirements and craft time (coherent with tables you craft those on)
i have updated it for my ae mod, you can find cs files inside my mod zip (only cs files) i don't know why it doesn't works for zeddycus honestly, it works fine for me both locally on a fresh server and online on the official server updated from 7.2.5.
it's modded btw, different crafts requirements and craft time (coherent with tables you craft those on)
I can confirm. It is working smothly on my own ded server.
i have updated it for my ae mod, you can find cs files inside my mod zip (only cs files) i don't know why it doesn't works for zeddycus honestly, it works fine for me both locally on a fresh server and online on the official server updated from 7.2.5.
it's modded btw, different crafts requirements and craft time (coherent with tables you craft those on)
I can confirm. It is working smothly on my own ded server.
Is it working with 7.3.1? And would you consider it stable?
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