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Atoru updated [plain]STC Immersive Collaboration[/plain] with a new update entry:
[plain]Stone to Dirt recipe added[/plain]
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- added a stone to dirt recipe (same as stone to sand)
- increased sand yield when grinding stone
- reduced iron ore amount in iron ingot recipe
Read the rest of this update entry...
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Atoru updated [plain]STC Storage Crates[/plain] with a new update entry:
[plain]Optimizations[/plain]
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- reduced mod size by almost 50%
- fixed Universal Crate 3 not displaying correct name on crate sides
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New update released!!
- new models for all crates
- no more floating crates when you walk away from them!!!
You must delete existing (old) STC Crates mod folder before you install the update!
- all crates placed in world will stay, you will not loose anything
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Atoru updated [plain]STC Storage Crates[/plain] with a new update entry:
[plain]New models!![/plain]
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Completely redone all crate models and finally crates are not floating anymore if you walk away from them!
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I will remodel the crates soon and add additional model sizes for each tier (1 block, 2 wide, 2x3 cabinet), also working on new stockpiles (smaller, bigger, huge and a "waste only stockpile")
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- hmm "CartKiller" works just fine with "EcoSTC (storage crates)" - just tested the combo
- in case of using the "CartFix" in combination with "Immersive Collaboration" you would loose the increased storage capacity on carts and the increased speed on different road types that "Immersive Collaboration" adds...
"Immersive Collaboration" and "CartFix" exclude each other but only in carts, maybe 10k can include our changes in a separate version of his mod for anyone wanting to use both together...
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Hope this helps you a bit with restricting containers to certain item types
for a mixed storage where you can store carried and inventory items just don't add any of the 2 "restrictions"
// restrict container to items only.
storage.Storage.AddRestriction(new NotCarriedRestriction());
// restrict container to carried items only.
storage.Storage.AddRestriction(new CarriedRestriction());
// number of slots and weight limit
// NUMBER_OF_SLOTS: any number higher then 1
// WEIGHT_LIMIT: 1000kg = 1000000
storage.Initialize(NUMBER_OF_SLOTS, WEIGHT_LIMIT);
// no weight limit
storage.Initialize(NUMBER_OF_SLOTS);
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yep ik about that problem and to be honest right now I have no clue on how to fix it - still waiting for my dev tier access to games source code to be granted and I hope to figure it out on why it's happening once I inspect other blocks made in Unity (also posting this problem in the ECO discord did not yield any helpful answers or tips - actually my problem was more or less just ignored even doh when I spoke up multiple people joined with same problem... no answers from anyone... :S)
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As far as I understand it each item requires its own object and icon
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game is looking for an object named "DufxStorageChestObject" which does not exist - you will need to create an actual Object and Item in Unity to get your chest render ingame...
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I agree that wood logs are a fuel type as so, but everyone can get them and by removing them as fuel source every profession is depending on carpenter to provide fuel for machines...
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Atoru updated [plain]STC Immersive Collaboration[/plain] with a new update entry:
[plain]tweaks and code cleanup[/plain]
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- cleaned up code a bit
- added comments to all changed values + included comments with default (vanilla) values for anyone interested in what was changed and by how much
- completely removed wood logs as fuel source
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updated mod page with a wall of text describing what the "gamemode" changes and how...
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I'll write up a whole list of changes and chains that this "gamemode" brings this weekend
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Atoru submitted a new resource:
[plain]STC Immersive Collaboration[/plain] - [plain]For a longer lasting game play![/plain]
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STC Immersive Collaboration
What it does:
[INDENT]Changes default ECO progression in a way that it "forces" you to collaborate with other players on your server as for crafting your professions otherwise most basic items...[/INDENT]
Read more about this resource...
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Atoru submitted a new resource:
[plain]STC Storage Crates[/plain] - [plain]Storage crates for items and carried blocks[/plain]
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STC Storage Crates
What it does:
- adds a storage crate for all normal inventory items
- [COLOR=rgb(0...[/COLOR]
[color=#2C82C9]
Read more about this resource...[/color]