Just (I hope) simple question.
There is item in game already (StorageChestObject.cs) inside is line:
storage.Initialize(16);
And if I change this value to say 64... will this work?
Just (I hope) simple question.
There is item in game already (StorageChestObject.cs) inside is line:
storage.Initialize(16);
And if I change this value to say 64... will this work?
Just (I hope) simple question.
There is item in game already (StorageChestObject.cs) inside is line:
storage.Initialize(16);And if I change this value to say 64... will this work?
Copy the game files create a new folder paste them in and test, test and rest, see what happens
In which file is this string located? I can also help test
Already solved. Thnx for help.
Already solved. Thnx for help.
Can you post so very one can know, that is little but rude saying already solved then living everyone left out.
Just to have a clear answer,
storage.Initialize(64);
This will initialize a storage with 64 slots
So to answer your question, it works.
Sorry for alte reply, here is what I successfully tested.
In steamapps\common\Eco\Eco_Data\Server\Mods\Objects\StorageChestObject.cs
at line 20
original:
"storage.Initialize(16);"
changed to
"storage.Initialize(64);"
All newly crafted Storage chest is 64 slots big.
Btw: modified on private server. Not nessesary change anything on local side.
Thank you very much Attronach that is very helpful
Just to note that not everyone will use the streamapp folder as some of us a slg version
so this will be where ever we have downloaded it and put the eco folder
'Eco\Eco_Data\Server\Mods\Objects\StorageChestObject.cs'
"storage.Initialize(64, 7500000);" This will give the 64 slots a weight limit of 7500kg just like the small wood cart has a limit.
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