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Posts by ClayC
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Just want to give a heads-up, a new version of the toolkit will be released this weekend, with some new features and a lot of fixes and configurations!
Hope you like what we have brewed up for you!
With Love,
ClayC -
CTK is Confirmed to be working with Eco 7.8.6
Enjoy!
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Can we update to 7.8?
afaik this works on 7.8+
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ClayC updated [plain]Clay's Toolkit[/plain] with a new update entry:
Quote[Blocked Image: https://claystk.info/img/email/header.png]
Clay's Toolkit v 3.3.2 for Eco 0.7.8.0+ has been released.New Features
- New object have been introduced to the Transportation mod, including, Metal Crash Barriers, Plastic Barriers and more.
- You can now config the Daily mod via the Server UI.
- New Kings bed is now available for crafting!Bug Fixes
- Fixed doors not visible.
- Fixed windows not visible.
- Fixed paintings not... -
Hi Guys,
Just a little update, the toolkit is moving again and going to be finally finished and should be up and running later today or tomorrow.
We have ported the code, updated a lot of the code to have config inside the Server UI not just through commands, fixed models and much more!
Sorry for any inconvenience caused,
Thanks,
ClayC -
Hi Guys,
We are having many issues updating the toolkit, kindly be patient while we are working on porting to 7.8.1.
Sorry for the delays,
ClayC -
Hi Norcane26,
Can you share a snippet of what's happening so we can understand better? -
Hi @BraverThought,
First of all welcome to eco mods,
I think this can easily be achieved from the law system, you do not have to touch anything in a mod.
What you're looking for is action of placing/planting not sure how it's worded as I cannot check right now, and allocate credits/currency to the player, so it goes something like this
On action planting where item is acorn
condition
allocate 10 currencyPlease don't expect this exact wording, but this should be close enough to what you are looking for.
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@mampf That's a good way to debug the mod, I was using another method which is more time consuming then that.
What I did is use dev tier to load server in debug mode etc, but I prefer what you posted here and will be using this to debug my mods from now on, Thanks!!
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everyone is interested in how you make the models Phlo, you're very good at it
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I want to know how to use recycle mod!
Hi Elspeth,
Once you download you can just extract claystk-base and claystk-recycle in their respective folders. -
ClayC updated [plain]Clay's Toolkit[/plain] with a new update entry:
Quote[Blocked Image: https://claystk.info/img/email/header.png]
Clay's Toolkit v 3.2.6 for Eco 0.7.6.0 has been released.New Features
- An all new transportation mod is now available, including some new items to help traffic flow, including traffic cones, stop signs, no entry signs and much more!
- Daily Rewards Minimum Login time is now adjustableBug Fixes
- Fixed invisible objects on various mods, including, Recycling Mod, Green Energy... -
ClayC updated [plain]Clay's Toolkit[/plain] with a new update entry:
Quote[Blocked Image: https://claystk.info/img/email/header.png]
Clay's Toolkit v 3.2.6 for Eco 0.7.6.0 has been released.New Features
- The toolkit was translated to german, for the most part!
- Automated player vote reminder.Known Issues
- Teleport Mod not working due to some issues we're having with the new Eco Versoin, we are working with the devs to get this sorted out as soon as possible. -
Hi @Tweez0r,
Yes works are in the process -
Detecting player's speed while moving it's not the goal. The goal is to detect key pressed when you interacting with smth, its useless when you are moving
Sorry I was replying to your post #5 and I was offering you a solution to that.For #1 as kirthos said, it's not possible yet.
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Perhaps what you can do is store the player's position and on next tick get the new positions and calculate the distance moved and calculate the speed by dividing that by time?
It should be fairly easy to do it this way, although it's not the ideal way, you can achieve what you need by this method.
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Yeah, I talked to the guy who requested it and it seemed like he wants a stand-alone mod where he able to configure all kinds of other things regarding this. ClayTk is definitely doing some of the stuff he requested but of course your system fulfills the request mentioned here in this thread
On a side note for the requested part only, you can install just claystk-base.dll which has tokens within it, claystk-exchange.dll will allow you to exchange the skillpoints into tokens. -
Something to sell Skillpoints to a shop or something else - Maybe a Shop only Admins can set
Funny you say that cause there is already a mod that supports this, I have made the tokens which can be crafted with skillpoints and tokens are tradable. right clicking a token will yield skillpoints.
Check out Clay's Toolkit