Due to human (non-bot) spam the first contribution of a user has to be reviewed and activated manually, all further contributions do not require this.
As long as a user does not have at least one reviewed and activated contribution, the user is unable to edit his profile, set a avatar, title picture or a signature.
  • Hello ;)

    I played a little bit around and I still can not reproduce this issue.
    Does this error came from all imports or only when you import a specific region?

    I think there is somewhere a item which causes this issue. So when you import and export a single grass block everything is working?

    Can you send me your whole server and the coordinates which you want to export?

  • Which issue u mean? Wand tool item or Import the file? I have test all schematic files there i have. Thats only 5 files but no one work.

    I don't want export anything ;) Only import this one House of the file. But now i have rebuild it and u can trash the schematic file ;) I will test it when i have finished the build with export and than import. ;)

    Thanks 4 the Work ;)

  • hmm sry that it's not working.
    When I import and export some structures everything works....

    I noticed some problems when you have an very old schematic from an old version - this does currently not work, because the schematic file is just a dump of the Eco structure. And when this structure changes, the files are not compatible.

  • Hello! I am trying to allow world edit on my server of Eco. However, I am unable to get it to initalize properly to be used. I read that it now requires the asphalt mod as well. I have since installed both Wold Edit and the Asphalt mod. I am receiving this error and am unable to connect to the server as a result. any and all help would be wonderful.

    I am using the most current version of Eco (as of the date of this posting)
    Asphalt-Modkit V 0.5.1.0
    World Edit

    Unhandled Exception: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Error in WandAxeItem at 58: Unexpected character '$' (CS1056)
    Error in WandAxeItem at 85: Unexpected character '$' (CS1056)
    Error in WandAxeItem at 38: ; expected (CS1002)
    Error in WandAxeItem at 38: Invalid token ';' in class, struct, or interface member declaration (CS1519)
    Error in WorldEditCommands at 59: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 67: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 87: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 112: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 119: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 130: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 175: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 192: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 200: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 250: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 268: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 300: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 317: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 393: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 413: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 415: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 435: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 437: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 457: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 459: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 493: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 495: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 512: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 514: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 530: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 532: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 548: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 550: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 566: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 568: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 584: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 586: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 603: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 626: Unexpected character '$' (CS1056)
    Error in WorldEditCommands at 632: Unexpected character '$' (CS1056)
    Error in WorldEditManager at 215: Unexpected character '$' (CS1056)

    at Eco.ModKit.RuntimeCompiler.HandleCompilerError(CompilerResults results)
    at Eco.ModKit.RuntimeCompiler.LoadOrCompileMods()
    at Eco.ModKit.ModKitPlugin..ctor(TaskCompletionSource`1 done)
    --- End of inner exception stack trace ---
    at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
    at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
    at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark)
    at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)
    at System.Activator.CreateInstance(Type type, Object[] args)
    at Eco.Server.PluginManager.AddPlugin(Type pluginType, Object[] p)
    at Eco.Server.PluginManager..ctor()
    at Eco.Server.Startup.Start(String[] args)
    at Eco.Server.MainClass.Main(String[] args)


    Thank you tons.
    GeGee

  • Hello ;)

    Can you write me the filenames which you downloaded for the world edit mod?
    For me it looks like that you put some .cs files into the mods folder, but the mod is only working as a compiled .dll file.

    mampf

    I would love to, but I am using the auto install provided by my service provider. However I will pass along what you have said and also pass along the files needed to install the mods (directly downloaded from your site).

    Thank you :)

  • Edit: Found it in your description. :) It's in the schematics folder.

    Hello there,

    i got one question: Where do i find the exported selection if i use "//export"? Haven't found it yet. I want to export some things in our fresh World when update 0.8 comes up.

    Ps: Thx again for this great tool. Me and the other Players on our server we love it :)

    Einmal editiert, zuletzt von Philonaisse (21. Januar 2019 um 12:53)

Jetzt mitmachen!

Sie haben noch kein Benutzerkonto auf unserer Seite? Registrieren Sie sich kostenlos und nehmen Sie an unserer Community teil!