Posts by Dennis

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    Can you also remove the ability to eat seeds. Since it does absolutely nothing for you, make it impossible to eat them. This will prevent you from accidentally eating them (Which happened when a friend accidentally ate the 5 huckleberries seeds now we are still trying to get 5 again to get the cooking book) And with that being said, I think seed drop chance should be doubled minimum when harvesting anything.

    That should be in Update 9.0.

    On the skill selection, "Slightly increase speed in low activity area" "Slightly increase speed in high activity area" Why not explain what kind of activity? Players, other Animals, production? More description would be better.

    Any activity of players: Walking, Crafting, Driving, Mining. That's exactly whats written there.

    On specialties display, add option for "Hide maxed specialties" so i can have all progressing ones still displayed?

    Good idea, i'll redirect that to the developers.

    I think growing conditions might be broken. I have had many areas of plants that I harvest randomly turn grey when I revisit. I assume since the plant spawned in that area it would have adequate soil conditions and water etc but they die off. Gets very frustrating.

    Farming is due for a larger rework in a later major patch, hence we're not touching that at the moment.

    Wheelbarrel holds stack of 10 dirt, stockpile only holds 5. Could you change stockpile to 10 or even 20 to be like stone and logs etc.

    As with tailings that is intended for game balance purposes.

    1. We're working on some of these for specific goods.
    2. A sort feature is something we thought of for future polish tasks.
    3. The distances are intended, we might rebalance them in the future, but for now we are happy with them.
    4. I don't agree, it's important to have quick access to fuel, hence we don't put it there.

    Permissions & Deeds: While playing with my friend, one thing that constantly comes up is him being unable to use one of my devices, every time I place something I need to give him permission.
    1. If I grant someone to my deed, they should have access to everything inside.
    2. Have a social screen where I can globally grant people access to stuff. Like allow in house, allow everything, allow workbenches etc.

    1. This is already the case.
    2. You can do that via the Real Estate Desk. Fine-Grained Permissions are not available though, we might introduce that later in development, but there are no current plans to do so.

    Tool Breaking: Often while working a tool will break with little indication that it has happened.
    Put a notification on the screen saying "tool broke" when it happens

    9.0 will improve this behaviour :)

    Movement: I posted about this before but now I have more idea how the game is played...i still think there is an issue.
    1. Make it so by default we are always running, no holding down shift.
    2. Make shift a toggle and we can walk if we want or if we run low on calories.
    3. Bushes are still an issue for me, movement speed should be improved a bit.

    1. It's intended that you only run when holding down shift, as it does cost your calories. You wouldn't want to use that up all the time.
    2. A toggle option is definately the better idea.
    3. As i've mentioned earlier this is intended.

    Ramps / mines: I started to dig a mine and wanted to have a way for my cart to get in, then i noticed that ramps are 4 long! My friend and I joked that they are almost as long as the curvature of the world and its not far off. Like I get that you can't have too steep ramps for carts but could you get away with a 3 ramp?
    1. We need some way of getting stuff out and inside the mines and if it can't be ramps then it would be nice to have an option. Minecarts, elevator shafts (like buckets for items), wench pullies that we can hold to pull up items. Something.
    2. If it can be done with carts, ramps should be shorter...

    1. We already have a cart-compatible elevator and bigger elevators are in the works :)
    2. We've got no plans for shrinking ramps.

    Skill Perks: I know that you redesigned your skills not so long ago but I would like to make a suggestion. For example, mining has a level 6 perk that lets you either collect all broken pieces or not have the one large unbroken pieces.
    It would be nice to be able to get both of these, maybe even have empty skills up until level 10 where i learn the second form of this.

    Not being able to get both perks is intended. It's meant to be a either - or decision promoting you to work together when choosing talents. We don't have plans to change this.

    Farming is getting a total rework in a future patch.

    Skill bar: At the bottom right there is an ever growing list of skills that we are getting, it might be nice to have an option to hide ones we maxed out.

    You can already do that, hover next to the lowest XP bar in the UI background and a gear should appear. Click on that to make your settings.

    we did not prohibit them from using Eco, actually we never talked with them, so I'm assuming that Eco will not work on their systems due to the local server that uses databases.

    We're not going to actively work with them either, though, as we've been talking with Google Stadia before GeForce Now was even available to provide services for educational use.

    When your computer froze, the chance is high, that your savegame is corrupted.
    In that case you need to restore the latest backup from /Steam/steamapps/common/Eco/Eco_Data/Server/Storage/Backups to the Storage folder.

    Eco saves data in databases, so "a computer freezing from time to time" is actually a big problem, as any non-graceful shutdown will corrupt your savegame.