Posts by Dennis

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    1. We're working on some of these for specific goods.
    2. A sort feature is something we thought of for future polish tasks.
    3. The distances are intended, we might rebalance them in the future, but for now we are happy with them.
    4. I don't agree, it's important to have quick access to fuel, hence we don't put it there.




    Permissions & Deeds: While playing with my friend, one thing that constantly comes up is him being unable to use one of my devices, every time I place something I need to give him permission.
    Fixes
    1. If I grant someone to my deed, they should have access to everything inside.
    2. Have a social screen where I can globally grant people access to stuff. Like allow in house, allow everything, allow workbenches etc.


    1. This is already the case.
    2. You can do that via the Real Estate Desk. Fine-Grained Permissions are not available though, we might introduce that later in development, but there are no current plans to do so.




    Tool Breaking: Often while working a tool will break with little indication that it has happened.
    Fixes
    Put a notification on the screen saying "tool broke" when it happens


    9.0 will improve this behaviour :)



    1. It's intended that you only run when holding down shift, as it does cost your calories. You wouldn't want to use that up all the time.
    2. A toggle option is definately the better idea.
    3. As i've mentioned earlier this is intended.



    Ramps / mines: I started to dig a mine and wanted to have a way for my cart to get in, then i noticed that ramps are 4 long! My friend and I joked that they are almost as long as the curvature of the world and its not far off. Like I get that you can't have too steep ramps for carts but could you get away with a 3 ramp?
    Fixes
    1. We need some way of getting stuff out and inside the mines and if it can't be ramps then it would be nice to have an option. Minecarts, elevator shafts (like buckets for items), wench pullies that we can hold to pull up items. Something.
    2. If it can be done with carts, ramps should be shorter...


    1. We already have a cart-compatible elevator and bigger elevators are in the works :)
    2. We've got no plans for shrinking ramps.



    Skill Perks: I know that you redesigned your skills not so long ago but I would like to make a suggestion. For example, mining has a level 6 perk that lets you either collect all broken pieces or not have the one large unbroken pieces.
    It would be nice to be able to get both of these, maybe even have empty skills up until level 10 where i learn the second form of this.


    Not being able to get both perks is intended. It's meant to be a either - or decision promoting you to work together when choosing talents. We don't have plans to change this.



    Farming is getting a total rework in a future patch.



    Skill bar: At the bottom right there is an ever growing list of skills that we are getting, it might be nice to have an option to hide ones we maxed out.


    You can already do that, hover next to the lowest XP bar in the UI background and a gear should appear. Click on that to make your settings.

    I'm not aware of this command having any parameters. You could try with the ID alternatively, but i don't think that works. It was built as a quick command to take ownership of all claims for QA testing.

    Hello Mur,
    thank you for your feedback, but those mechanics are intended.
    Eco is a game where you need to build infrastructure and those mechanics are supporting that.

    No, that's working as intended, as the maps are 2D. We plan to change that further down the road, but as it's technically not a bug, it's lowest priority.

    Hello,
    we did not prohibit them from using Eco, actually we never talked with them, so I'm assuming that Eco will not work on their systems due to the local server that uses databases.


    We're not going to actively work with them either, though, as we've been talking with Google Stadia before GeForce Now was even available to provide services for educational use.

    When your computer froze, the chance is high, that your savegame is corrupted.
    In that case you need to restore the latest backup from /Steam/steamapps/common/Eco/Eco_Data/Server/Storage/Backups to the Storage folder.


    Eco saves data in databases, so "a computer freezing from time to time" is actually a big problem, as any non-graceful shutdown will corrupt your savegame.

    1. No, we don't have controller support.
    2. Yes, we do have official servers.
    3. No, but you can buy it on Steam with their refund policy or on our website where you can refund it within 14 days without any game time restrictions. The only restriction that applies is that you cannot have linked the account to Steam already and you cannot have sent out invites in case you bought some.