This happens when the set time is too low.
Posts by Dennis
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Fixed.
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Storage: Storage in this game is quite finicky, hard to find items and disorganized
Fixes
1. I would suggest having more dedicated storage options, these can only hold a certain type of object such as food, seed/fiber/fertilizer and equipment storage. These dedicated storage should be LARGER not smaller than a chest. Like i have no idea why a bookshelf or an icebox is sooooo small.
2. Add a sort feature that puts similar items together, items with dedicated storage prefers that as well.
3. the distances seems a bit short for how much of it you need. Make the distance a bit longer
4. Fuel supply should be at the bottom of the list.1. We're working on some of these for specific goods.
2. A sort feature is something we thought of for future polish tasks.
3. The distances are intended, we might rebalance them in the future, but for now we are happy with them.
4. I don't agree, it's important to have quick access to fuel, hence we don't put it there.
Permissions & Deeds: While playing with my friend, one thing that constantly comes up is him being unable to use one of my devices, every time I place something I need to give him permission.
Fixes
1. If I grant someone to my deed, they should have access to everything inside.
2. Have a social screen where I can globally grant people access to stuff. Like allow in house, allow everything, allow workbenches etc.
1. This is already the case.
2. You can do that via the Real Estate Desk. Fine-Grained Permissions are not available though, we might introduce that later in development, but there are no current plans to do so.
Tool Breaking: Often while working a tool will break with little indication that it has happened.
Fixes
Put a notification on the screen saying "tool broke" when it happens
9.0 will improve this behaviour
Movement: I posted about this before but now I have more idea how the game is played...i still think there is an issue.
Fixes
1. Make it so by default we are always running, no holding down shift.
2. Make shift a toggle and we can walk if we want or if we run low on calories.
3. Bushes are still an issue for me, movement speed should be improved a bit.
1. It's intended that you only run when holding down shift, as it does cost your calories. You wouldn't want to use that up all the time.
2. A toggle option is definately the better idea.
3. As i've mentioned earlier this is intended.
Ramps / mines: I started to dig a mine and wanted to have a way for my cart to get in, then i noticed that ramps are 4 long! My friend and I joked that they are almost as long as the curvature of the world and its not far off. Like I get that you can't have too steep ramps for carts but could you get away with a 3 ramp?
Fixes
1. We need some way of getting stuff out and inside the mines and if it can't be ramps then it would be nice to have an option. Minecarts, elevator shafts (like buckets for items), wench pullies that we can hold to pull up items. Something.
2. If it can be done with carts, ramps should be shorter...
1. We already have a cart-compatible elevator and bigger elevators are in the works
2. We've got no plans for shrinking ramps.
Skill Perks: I know that you redesigned your skills not so long ago but I would like to make a suggestion. For example, mining has a level 6 perk that lets you either collect all broken pieces or not have the one large unbroken pieces.
It would be nice to be able to get both of these, maybe even have empty skills up until level 10 where i learn the second form of this.
Not being able to get both perks is intended. It's meant to be a either - or decision promoting you to work together when choosing talents. We don't have plans to change this.
Farming: I understand that the game is trying to have a complex farming system but I often find that it is overly complicated.
1. There needs to be proper feedback on why plants are dying
2. Temperature and moisture shouldn't fluctuate so much from one spot to the next.
3. We need to have the soil sampler when we unlock farming because it really lets us understand stuff better.
4. I think the crowding algorithm needs to be removed / reworked.
5. Plants can be harvested before they are ready but there is no indication when they are 100% finished visually. It should be obvious when to harvest.
Farming is getting a total rework in a future patch.
Skill bar: At the bottom right there is an ever growing list of skills that we are getting, it might be nice to have an option to hide ones we maxed out.
You can already do that, hover next to the lowest XP bar in the UI background and a gear should appear. Click on that to make your settings. -
Better use the /give command to give you the seeds and plant them manually.
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I'm not aware of this command having any parameters. You could try with the ID alternatively, but i don't think that works. It was built as a quick command to take ownership of all claims for QA testing.
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No, but you can both limit who can place or craft lasers and the computer lab.
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It does option b), it's a development command and there should never be a reason for admins to use it.
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You can make dirt roads via the road tool
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Hello Mur,
thank you for your feedback, but those mechanics are intended.
Eco is a game where you need to build infrastructure and those mechanics are supporting that. -
Hello Sepi,
we haven't set a release date yet, sorry! -
Hello Freya,
no, the game does not create such logs. -
Wood pulp can be used as fuel in Update 9.0.
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Hello Calvannon,
i've created a Bug Report for that here: https://github.com/StrangeLoopGames/EcoIssues/issues/16796 -
No, that's working as intended, as the maps are 2D. We plan to change that further down the road, but as it's technically not a bug, it's lowest priority.
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Hello,
we did not prohibit them from using Eco, actually we never talked with them, so I'm assuming that Eco will not work on their systems due to the local server that uses databases.We're not going to actively work with them either, though, as we've been talking with Google Stadia before GeForce Now was even available to provide services for educational use.
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Every half hour, you can configure that in your configs.
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LinuxGSM? We're not currently supporting linux servers.
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When your computer froze, the chance is high, that your savegame is corrupted.
In that case you need to restore the latest backup from /Steam/steamapps/common/Eco/Eco_Data/Server/Storage/Backups to the Storage folder.Eco saves data in databases, so "a computer freezing from time to time" is actually a big problem, as any non-graceful shutdown will corrupt your savegame.
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1. No, we don't have controller support.
2. Yes, we do have official servers.
3. No, but you can buy it on Steam with their refund policy or on our website where you can refund it within 14 days without any game time restrictions. The only restriction that applies is that you cannot have linked the account to Steam already and you cannot have sent out invites in case you bought some. -
Hello Klerion,
that's unfortunately not possible.