Posts by Dennis

The software has been successfully migrated, find more info here. Registrations are available again but parts of the migration are still ongoing.

    My name is Dennis, i'm from Germany and bought Eco the day it was released on Steam (but on the Website). I've been hosting servers for my clan only, one of them - nowadays called White Tiger - became very popular in 2018 and later that year i was hired to work for SLG as Community Manager :)

    Before playing Eco (and still) i had a private minecraft server with a custom modpack for my other communities where we tried to make Minecraft pretty much into what Eco is as game - so that's how i accidentally found Eco.

    Thanks.

    There is one little problem related to the new multilanguage feature - i've decided to not make filebase entries multilingual, as that would require you to upload the mod in as many languages as we offer with the same duplicate file,

    the support threads are therefore always created in english - which leads to users that only have "German" activated as their language not being able to see those threads. I'll be looking for a solution for this.

    ^ This will be fixed by multilingual descriptions for files without requiring several uploads with the next update.


    A change that we'll have is that the user group "Trusted Devs" will be retired. In the future all "Mod Developers" will be able to upload files without approval, as we're not able to do a manual sighting of all mods as the Eco-Mods.com Founders could.

    The requirements for getting into this group are not set yet, but probably it'll be an automated promotion after uploading a few files.

    ^ This will be an autopromotion after at least two uploaded mods, a few updates and a bit of activity in regards to reviews and downloads for these mods. Other files will need to be approved first.

    We don't have a rank for that on here yet, if you are referring to the "Mod Developer" rank (that's not dev tier), that is given manually after you released and supported a few mods.

    Indeed, i need to request you to no longer use any decompiled code and refrain from decompiling our intellectual property in the future - we do offer access to the code for Dev-Tier owners.
    As we already give you an option to get the source code (and do support established modders with it for free on several occasions as well), it would be great if our rights were respected.


    I know that some countries allow decompiling by law so it's not necessarily a crime (mine for example), but while it's not a crime, it's still a violation of our ToS.
    We won't take any further action this time, but in case there is evidence you didn't cease this behaviour, your Eco Account can be terminated.

    You simply use SteamCMD on a linux server and it will download it, you also will need to install dotnet to start the server.

    Alternatively you can get a docker image: https://hub.docker.com/r/stran…ames/eco-game-server/tags

    Linux Server will not be available before final release, though, it's not part of the testing versions.


    We don't have a documentation for Linux, it's the first release of a supported linux software so it'll be quite a while until there will be a documentation.

    Dear Eco-Maniacs,

    as you've clearly noticed, we've migrated the forums over to a different software. (Better late than never?)
    This is not yet done, as a lot of stuff still needs to be configured over the coming days, but everything should be fully usable already.
    It might take some time until you get used to the new looks and how stuff works, but there should not be any major changes in your known workflows.

    For Modders:

    Aside from the design of the listing, everything should be pretty much the same for you.
    We still need to get the labels back in and we also need to manually transfer your release notes as those did work a bit differently in XenForo and couldn't be migrated directly.
    In the future you simply upload a new version to your mod, add your release notes and that's it. It will still post an update in your support thread as you're used to.


    There is one little problem related to the new multilanguage feature - i've decided to not make filebase entries multilingual, as that would require you to upload the mod in as many languages as we offer with the same duplicate file,

    the support threads are therefore always created in english - which leads to users that only have "German" activated as their language not being able to see those threads. I'll be looking for a solution for this.


    A change that we'll have is that the user group "Trusted Devs" will be retired. In the future all "Mod Developers" will be able to upload files without approval, as we're not able to do a manual sighting of all mods as the Eco-Mods.com Founders could.

    The requirements for getting into this group are not set yet, but probably it'll be an automated promotion after uploading a few files.


    If you have any issues getting your Mods uploaded or any other problems or improvements you'd like to see, please feel free to leave feedback.

    I know a lot of people liked the styling of the XenForo resource database, but after several months of comparing we found WBB far superior in most of the tasks it needs to fulfill here.


    If you want to help with copying your release notes of the versions to this page, you can do that. You can find the old forums via https://forum.play.eco/old/ until migration is finished. It will be deleted after that.

    For Users:

    You shouldn't have any problems, everything works like it did before, just looking a bit different.


    The only major change is that this website is now multilingual and content aside from mods is available in english and german (more languages depending on demand).
    By default you create your content in the language you have selected for this website. By default, you also can only see content in the language you selected. If you wish to see content in several languages, you can set this in your profile.

    Doing so will also allow you to choose in which language you want to create a specific content.


    When the migration is finished, we'll look into if we can also get our old official forums merged into here and after that, we'll look into providing registration and login both via Steam and via SLG Account.
    Starting October 1 you will also be able to get your Developer Tier access displayed here. That will work by using the group "Supporter" that everyone with Four-Pack, Developer Tier or Wolf Whisperer gets and gives access to the respective channel.
    All three tiers will also get an award added to their user account that is different depending on tier to show which tier you are exactly.


    Registration is planned to be reenabled over the course of the next week.

    Some passwords couldn't be migrated over and the same is true for people that registered via OAuth from a third-party service. Those will get a wrong password notice, if you get that, just request a new password. If that doesn't help, please contact me via dennis@strangeloopgames.com.

    Greetings,

    Dennis

    As you might noticed, registrations are now closed.
    I'll be going to clean up a bit and remove all the spam users, banned users and users with invalid or spamcatch mails from the site, before migrating to WBB.


    UPDATE:
    A total of 2040 users has been deleted, consisting of:
    52 rejected users (Mostly spammers)
    490 banned isers (Mostly spammers)
    1184 users without e-mail confirmation (Mostly spammers, but also a few from site errors, sorry for those!)
    10 users with trashmails
    304 users with spam in their profile
    ~100 more users that registered with spam intent, manually deleted


    I could clean more stuff, but the rest is not any serious.