Hi the Download is still Working i tryt it you can also download in if you are on my website registred
JD Shipping Container
Due to human (non-bot) spam the first contribution of a user has to be reviewed and activated manually, all further contributions do not require this.
As long as a user does not have at least one reviewed and activated contribution, the user is unable to edit his profile, set a avatar, title picture or a signature.
As long as a user does not have at least one reviewed and activated contribution, the user is unable to edit his profile, set a avatar, title picture or a signature.
-
-
Hallo leider der Server (7.8.4) beginnt nicht mit dem Savegame, ich habe gerade die mod installiert...
[automerge]1543058214[/automerge]
hello unfortunately the server (7.8.4) does not start with the savegame, I just installed the mod ... -
die mod ist nicht up to date da müsstest du dich bis montag gedulden
-
die mod ist nicht up to date da müsstest du dich bis montag gedulden
ok danke -
hallo das update schon gemacht ? mfg
-
JAGGANOT updated [plain]JD Shipping Container[/plain] with a new update entry:
ZitatFixt Items
Fixt Tables
Remake Unity Textures -
JAGGANOT updated [plain]JD Shipping Container[/plain] with a new update entry:
ZitatUpdated Mod To 8x
-
Will say I love the Shipping Container. Any chance of adding a config to add options like how far the container is read by building tables and other things? With my community server, we made all our stockpiles and everything read from 30 blocks away to cut down on the number of stockpiles people needed.
-
I think this might not be 8.0.6 compatible?
Getting this error after the update:[09:52:18] Server Initialization finished in 28,640.3ms
[09:52:18] Failed to load server, Exception was Exception: MissingMethodException
Message:Method not found: '!!0 Eco.Gameplay.Objects.WorldObject.GetComponent()'.
Source:JDShippingContainerSystem.MissingMethodException: Method not found: '!!0 Eco.Gameplay.Objects.WorldObject.GetComponent()'.
at Eco.Mods.TechTree.JDShippingContainerObject.Initialize()
at Eco.Gameplay.Objects.WorldObject.BeginInitialize()
at Eco.Gameplay.Objects.WorldObjectManager.<>c__DisplayClass14_0.<Eco.Core.Plugins.Interfaces.IInitializablePlugin.Initialize>b__0(KeyValuePair`2 pair)
at System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.<PartitionerForEachWorker>b__1()
at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object ) -
can you join my discord so i can help you please
-
hello ... unfortunately the mod apparently does not work with the version 8.0.6 and 8.0.7 is there an update?
hallo... leider geht der Mod anscheinend nicht mit der Version 8.0.6 und 8.0.7 gibt es da noch ein update?
-
JAGGANOT updated [plain]JD Shipping Container[/plain] with a new update entry:
[plain]Updated to 8.0.6[/plain]
ZitatUpdated to 8.0.6
Fixt Server Error -
-
Jetzt mitmachen!
Sie haben noch kein Benutzerkonto auf unserer Seite? Registrieren Sie sich kostenlos und nehmen Sie an unserer Community teil!