After installing a second mod to my eco server, the game starts to just not be abe to load the server and loose connection throughout the game
Connection Error
As long as a user does not have at least one reviewed and activated contribution, the user is unable to edit his profile, set a avatar, title picture or a signature.
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Yes. I'm having the same issue (Failed to establish connection - no response from remote host)
Unfortunately the chrashlog hast anything useful in it. I'm currently looking through the mods to see which one might cause the issue.....
Edit: Here's the log, in case it helps...<size=150%>Connection Failed</size>
Failed to connect - connection timed out.
Log File:
Initialize engine version: 2019.2.17f1 (8e603399ca02)
[XR] Discovering subsystems at path D:/Steam/steamapps/common/Eco/Eco_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
Vendor:
VRAM: 8088 MB
Driver: 26.21.14.3200
<RI> Initializing input.<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.348100 ms
MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
(Filename: C:\buildslave\unity\build\PlatformDependent/WinPlayer/ScreenManagerWin.cpp Line: 280)MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
(Filename: C:\buildslave\unity\build\PlatformDependent/WinPlayer/ScreenManagerWin.cpp Line: 280)Logging in as 76561198140529912 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4NjAyNjUwNywidnhhIjoibG9naW4iLCJ2eGkiOjEwNjc5NzIsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MTQwNTI5OTEyLkBtdDFwLnZpdm94LmNvbSJ9.0qE6NE8FbhG0QDcl2QXb4fUtotSI9f5J7KJdvQWuZug
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
VoiceManager:LoginUser(String, String, String)
<LoginCoroutine>d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)Voice chat logging in
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.LoginSession:set_State(LoginState)
VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback)
VoiceManager:LoginUser(String, String, String)
<LoginCoroutine>d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)Voice chat logged in
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.LoginSession:set_State(LoginState)
VivoxUnity.Private.<>c__DisplayClass39_0:<Login>b__0(IAsyncResult)
UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform)
VivoxUnity.AsyncResult`1:SetComplete(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)Connecting to local host.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UI.ConnectionUI:ManualUpdate()
UI.UIManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)Connecting to 127.0.0.1:3000...
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:WriteLine(LocString)
Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint)
Eco.Shared.Networking.NetworkClient:Connect(IPEndPoint)
UI.ConnectionUI:ManualUpdate()
UI.UIManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)Connection complete.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UI.ConnectionUI:ManualUpdate()
UI.UIManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)Disconnected with error: Failed to connect - connection timed out.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
NetworkManager:OnClientDisconnected(String)
System.Action`1:Invoke(T)
Eco.Shared.Networking.NetworkClient:HandleTimeout()
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)Disconnected with error: Failed to establish connection - no response from remote host
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
NetworkManager:OnClientDisconnected(String)
System.Action`1:Invoke(T)
Eco.Shared.Networking.NetworkClient:HandleDisconnect(String)
Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage)
Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0()
Steamworks.PlayersRefreshComplete:Invoke()
System.Threading.SendOrPostCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
Steamworks.PlayersRefreshComplete:Invoke()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 87144.
Total: 95.376800 ms (FindLiveObjects: 3.094700 ms CreateObjectMapping: 4.870600 ms MarkObjects: 87.207800 ms DeleteObjects: 0.203400 ms)Logging in as 76561198140529912 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4NjAyNjUyNywidnhhIjoibG9naW4iLCJ2eGkiOjEwNjc5ODUsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MTQwNTI5OTEyLkBtdDFwLnZpdm94LmNvbSJ9.Vx51ennAiyVm3bxQaej-eUx5084teMw8RGp-FX3nXtk
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
VoiceManager:LoginUser(String, String, String)
<LoginCoroutine>d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)Voice chat logging in
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.LoginSession:set_State(LoginState)
VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback)
VoiceManager:LoginUser(String, String, String)
<LoginCoroutine>d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)Voice chat logged in
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.LoginSession:set_State(LoginState)
VivoxUnity.Private.<>c__DisplayClass39_0:<Login>b__0(IAsyncResult)
UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform)
VivoxUnity.AsyncResult`1:SetComplete(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) -
Thats the exact same error im getting!
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