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  • Yes. I'm having the same issue (Failed to establish connection - no response from remote host)
    Unfortunately the chrashlog hast anything useful in it. I'm currently looking through the mods to see which one might cause the issue.....
    Edit: Here's the log, in case it helps...

    <size=150%>Connection Failed</size>

    Failed to connect - connection timed out.

    Log File:
    Initialize engine version: 2019.2.17f1 (8e603399ca02)
    [XR] Discovering subsystems at path D:/Steam/steamapps/common/Eco/Eco_Data/UnitySubsystems
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
    Vendor:
    VRAM: 8088 MB
    Driver: 26.21.14.3200
    <RI> Initializing input.

    <RI> Input initialized.

    <RI> Initialized touch support.

    UnloadTime: 0.348100 ms
    MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead

    (Filename: C:\buildslave\unity\build\PlatformDependent/WinPlayer/ScreenManagerWin.cpp Line: 280)

    MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead

    (Filename: C:\buildslave\unity\build\PlatformDependent/WinPlayer/ScreenManagerWin.cpp Line: 280)

    Logging in as 76561198140529912 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4NjAyNjUwNywidnhhIjoibG9naW4iLCJ2eGkiOjEwNjc5NzIsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MTQwNTI5OTEyLkBtdDFwLnZpdm94LmNvbSJ9.0qE6NE8FbhG0QDcl2QXb4fUtotSI9f5J7KJdvQWuZug
    UnityEngine.Logger:Log(LogType, Object, Object)
    UnityEngine.Debug:Log(Object, Object)
    VoiceManager:LoginUser(String, String, String)
    <LoginCoroutine>d__45:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    Voice chat logging in
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Eco.Shared.Utils.Log:Debug(String, Object[])
    VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
    System.EventHandler`1:Invoke(Object, TEventArgs)
    VivoxUnity.Private.LoginSession:set_State(LoginState)
    VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback)
    VoiceManager:LoginUser(String, String, String)
    <LoginCoroutine>d__45:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    Voice chat logged in
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Eco.Shared.Utils.Log:Debug(String, Object[])
    VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
    System.EventHandler`1:Invoke(Object, TEventArgs)
    VivoxUnity.Private.LoginSession:set_State(LoginState)
    VivoxUnity.Private.<>c__DisplayClass39_0:<Login>b__0(IAsyncResult)
    UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform)
    VivoxUnity.AsyncResult`1:SetComplete(T)
    VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
    RunLoop:Invoke(Boolean&)
    VivoxUnity.Client:RunOnce()
    VoiceManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    Connecting to local host.
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    UI.ConnectionUI:ManualUpdate()
    UI.UIManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    Connecting to 127.0.0.1:3000...

    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Eco.Shared.Utils.Log:WriteLine(LocString)
    Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint)
    Eco.Shared.Networking.NetworkClient:Connect(IPEndPoint)
    UI.ConnectionUI:ManualUpdate()
    UI.UIManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    Connection complete.
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    UI.ConnectionUI:ManualUpdate()
    UI.UIManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    Disconnected with error: Failed to connect - connection timed out.
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogWarning(Object)
    NetworkManager:OnClientDisconnected(String)
    System.Action`1:Invoke(T)
    Eco.Shared.Networking.NetworkClient:HandleTimeout()
    Eco.Shared.Networking.NetworkClient:Update()
    NetworkManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    Disconnected with error: Failed to establish connection - no response from remote host
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogWarning(Object)
    NetworkManager:OnClientDisconnected(String)
    System.Action`1:Invoke(T)
    Eco.Shared.Networking.NetworkClient:HandleDisconnect(String)
    Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage)
    Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0()
    Steamworks.PlayersRefreshComplete:Invoke()
    System.Threading.SendOrPostCallback:Invoke(Object)
    System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
    Steamworks.PlayersRefreshComplete:Invoke()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

    Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 87144.
    Total: 95.376800 ms (FindLiveObjects: 3.094700 ms CreateObjectMapping: 4.870600 ms MarkObjects: 87.207800 ms DeleteObjects: 0.203400 ms)

    Logging in as 76561198140529912 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4NjAyNjUyNywidnhhIjoibG9naW4iLCJ2eGkiOjEwNjc5ODUsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MTQwNTI5OTEyLkBtdDFwLnZpdm94LmNvbSJ9.Vx51ennAiyVm3bxQaej-eUx5084teMw8RGp-FX3nXtk
    UnityEngine.Logger:Log(LogType, Object, Object)
    UnityEngine.Debug:Log(Object, Object)
    VoiceManager:LoginUser(String, String, String)
    <LoginCoroutine>d__45:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    Voice chat logging in
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Eco.Shared.Utils.Log:Debug(String, Object[])
    VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
    System.EventHandler`1:Invoke(Object, TEventArgs)
    VivoxUnity.Private.LoginSession:set_State(LoginState)
    VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback)
    VoiceManager:LoginUser(String, String, String)
    <LoginCoroutine>d__45:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    Voice chat logged in
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Eco.Shared.Utils.Log:Debug(String, Object[])
    VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
    System.EventHandler`1:Invoke(Object, TEventArgs)
    VivoxUnity.Private.LoginSession:set_State(LoginState)
    VivoxUnity.Private.<>c__DisplayClass39_0:<Login>b__0(IAsyncResult)
    UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform)
    VivoxUnity.AsyncResult`1:SetComplete(T)
    VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
    RunLoop:Invoke(Boolean&)
    VivoxUnity.Client:RunOnce()
    VoiceManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    Einmal editiert, zuletzt von High Lord Baron (4. April 2020 um 20:56)

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