Beiträge von VexA3

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    Update: Myself and a friend found a DLL dumping tool from one of the mod makers here and dumped the server files. It works on v9 and now I have all the packages and the classes/code needed to decide what needs to be called to make changes to files or add our own mods.

    After dumping the server files we used JetBrain's free dotPeek to decompile the DLL files to view code.

    What we used:
    https://pradoxzon.squarespace.com/eco-mods/dumpdlls/
    https://www.jetbrains.com/decompiler/

    I have knowledge of C#, and am very interested in making a few mods for this game as my friends and I want to see whats possible in the current state of the game.

    With that being said all the reference material from the github is between 1-2 years old. This makes me believe that these are out of date. Please let me know if they still apply to the V0.9 version of the game.

    Alongside the EcoModKit package for unity, I notice in other mod references like this one that there are namespaces and packages that I can't access as they're missing from the modkit. Is there something I'm missing?

    One of the mods we wanted to try out is editing current in-game recipes as a mod. Which I can only assume uses the Eco.Gameplay.Items package.

    Please help me understand the modding for this game in its current state as I'm very interested. If it makes a difference, we're hosting the server files our selves on a windows box. Not using a hosting provider.