I would like to make claim stakes craft-able (Albeit for a very steep price). What lines do I add/modify to make this happen? I'm referencing other items, but it's still a little confusing to me.

Modifying Items
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If by "claim stakes" you are referring to "property claim flags" you can add a recipe by copying and pasting already existing recipes.
You can find recipes under the mods folder in your server folder.
It's a very straight forward change.
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Is there a full list of items and how to refur to them yet?
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If by "claim stakes" you are referring to "property claim flags" you can add a recipe by copying and pasting already existing recipes.
You can find recipes under the mods folder in your server folder.
It's a very straight forward change.
I must be missing something simple as the only thing in PropertyClaimStake is:
Quotenamespace Eco.Mods.TechTree
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using Eco.Gameplay.Blocks;
using Eco.Gameplay.Components;
using Eco.Gameplay.DynamicValues;
using Eco.Gameplay.Items;
using Eco.Gameplay.Objects;
using Eco.Gameplay.Players;
using Eco.Gameplay.Skills;
using Eco.Gameplay.Systems.TextLinks;
using Eco.Shared.Serialization;
using Eco.Shared.Utils;
using Eco.World;
using Eco.World.Blocks;
using Eco.Gameplay.Pipes;So I add, for example, the second portion of the Gold Ingot and modify it to read ClaimStake in place of GoldIngot?
I'll keep at it. Thanks, Clay!
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I think what he means is you take another items you can make copy it and change it to make the PropertyClaimStake I think
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I'll keep at it. Gotta learn somehow
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I can make the file for you to see the difference I just need to know what skill you want it under, what you want to make it out of and how many you want made for each build.
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For a test just make it out of maybe some logs, it's what I used and basic skill, if it's a file to test from
It means we still have to do some work our selves
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I hope this helps
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I hope this helps
Hey I going to give this a wee look myself, been requested to add this to our server two but it's going to cost a lot to make -
If you you ever need help just let me know
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if you know anything about making models/blocks in the unity part please do a video lol I stuck on the viewing part
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I hope this helps
I love you. This is perfect, thanks for the help!
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Does it matter where I put it? I tossed it in /autogen/item/
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The .cs can go anywhere in mods. I like to keep their organization and do recipes in recipes. You will also notice some .cs will have object item and recipe in the same file.
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DLL behave the same way
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