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Spoffy updated [plain]DiscordLink[/plain] with a new update entry:
[plain]1.1.3 Release - Bugfixes and Windows 7 Support[/plain]
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Changelog:
- Now displays Nicknames rather than usernames when forwarding messages from Discord to Eco
- Now supports older Windows versions (7+) using an external library. Please keep an eye out for bugs!
- Fixes ?players showing all players that have logged on since the last restart
- Fixes ?ecostatus breaking silently when an invalid URL was passed as a server logo.
Read the rest of this update entry...
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Spoffy updated [plain]Spoffy's Rubble (and Debris) Removal[/plain] with a new update entry:
[plain]Bugfix for Eco 7.3.1[/plain]
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(Hopefully) Fixes a crash bug which can occur when certain trees in Eco are themselves bugged.
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Interesting - I'll investigate, that almost looks like an internal Eco error... I'll see if I can work around it!
[automerge]1522601157[/automerge]
Looks like you might have a bugged tree in your world. I've got a new version that works around it I'll release in a few moments.
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Spoffy updated [plain]Spoffy's Rubble Removal[/plain] with a new update entry:
[plain]Adds Support for Wood Debris and Fallen Trees [7.2.4, 7.1.2][/plain]
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You can now clear fallen trees and wood debris (pulp) with the "fallentrees" and "wooddebris" types.
This is the last version that will officially be backwards compatible with 7.1.2. Any future versions MAY be compatible, but will not be tested.
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That's correct, it deletes all the ore of that type that hasn't been picked up yet. If it's been picked up and placed down, it no longer counts as rubble.
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I'll try to make sure I still support the older version for another week or two, but it does depend on the changes between the two! I'll clearly mark which versions support 7.1.2 and which don't
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Hi Norn. Absolutely - I rewrote a good chunk of the mod preparing to add things like lumber and wood debris, and updated it to 7.2. I'll upload a release tomorrow!
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Spoffy updated [plain]DiscordLink[/plain] with a new update entry:
[plain]Crashes with 7.2.0[/plain]
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If you're experiencing crashes with 7.2.0, please make sure you've updated to the latest version of the mod!
This is available from https://github.com/Spoffy/EcoDiscordPlugin/releases and is marked as "Tested with 7.2.0 Staging"
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Spoffy updated [plain]DiscordLink[/plain] with a new update entry:
[plain]Updated to work with 7.2.0 Staging[/plain]
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Identical to 1.1.0, except compatible with 7.2.0 staging, and most likely 7.2.0 release.
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Spoffy updated [plain]DiscordLink[/plain] with a new update entry:
[plain]1.1.0 Released - Link Eco and Discord Chats![/plain]
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Changes include:
You can now link Discord and Eco text channels. You can now seamlessly(ish) communicate between the two!
?ecostatus not displaying your IP Correctly? There's now a server IP override in the configuration. You can now specify any text to appear instead!
A new ?players command, to see who's currently online!
Plenty of other tweaks and bugfixes too!
Read the rest of this update entry...
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Haha, screenshots can't easily be done, but I'll take a look at some point! More admin tools are definitely on the roadmap, probably in a minor version or two!
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Not sure why there was a delay, but I'm working on some features to help diagnose problems like this in the future. It's possible the messages were sent before the Discord client was 100% ready.
FOr channel information - It should save, but use "File->Save" at the top of the server GUI to be certain
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Ah, interesting. I've not seen that before Rex. If you download and install 1.1.0-beta, you might get an error message when it closes the connection. If you do, could you post in here?
In the meantime, I'll look at making sure it automatically reconnects.
Edit: AutoReconnect is enabled by default. Might be something else. Try the above and let me know if anything appears when it disconnects!
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Even when the token changes, the old tokens should still be valid.
[BGCOLOR=transparent]Rex, who do you use to host?[/BGCOLOR]
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Interesting. Do you have server logs you could send me? Or can you get in touch on Discord?
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You're not having any issues Rex? That's good, I think it might be an issue related to Falcon's server host. Thinking of ways to work around it.
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PM'd
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There is a little bug, the server returns the local IP for the server
Also is the discord channel not meant to post back to the game? is the chat only one way at the moment?
Maybe have a option in the discord settings to set meteor info on and off, and set the address manully if not set then default to that local IP
The IP Issue is known - it's likely because you're behind a router or equivalent that's performing NAT. Adding in a manual override for IP is a good idea though - I'll add it into the next release.
In the first release, you can only send messages from Eco -> Discord (i.e, for announcements). Clay was exactly right - I'm currently working on full, two-way integration between in-game chat channels and Discord channels. It'll be in the next release too