Kodeks Winemaker Mod is updated
Carry More Mod is updated
Posts by Wise
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Wise updated [plain]Kodeks Mods - Winemaker[/plain] with a new update entry:
QuoteUpdated for 7.8.5 version. Original model and textures was rebundled
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Sure
Laras Furniture & Decoration v.03: https://forum.play.eco/threads/laras-…decoration.253/
ModEct: https://forum.play.eco/resources/grumbles-item-kit.93/
Arashi's Mods: https://forum.play.eco/resources/aras…-collection.21/
GreenLeafMods: No longer available :confused: There are Double Wood Doors, Sliding Windows in there...
CJ's Expanded Items: https://forum.play.eco/resources/cjs-…odpack-v2-0.61/
ClowMod: https://forum.play.eco/resources/clow-mods.102/
Kodeks Winemaker Mod / unfortunately not longer available: https://forum.play.eco/threads/kodeks….296/#post-1897For ebiline the AEMod: https://forum.play.eco/resources/ae-mod.27/
These all mods are 7.6.x and older, so couldnt update it until i found a way to re-bundle unity assets or author decides to share it -
Laras Furniture & Decoration v0.3, ModEct, GreenLeaf Mods, ClowModOfficial ans Arashi's Mods would be nice to be updated
or the ae mod
Laras Furniture, Arashi, AE and other mods that older than 7.7 require original models to update. So i need to find developer first to ask for it.
What about other mentioned mods: could you provide links where i can find them? -
Hey everyone! Last time i noticed that there are a number of mods that weren't upadated for a long time, but still actual and wanted by a lot of people.
I would suggest to help with updating it if Authors don't mind or seemed to be gone. I can't promise that i will be able to update any of it but i can try at least . Let me know if you are interested in.Currently supported mods:
- Kodeks Winemaker Mod
- Carry More Mod
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I would like a mod that will simplify setting up config files, like putting in the number of hours you want a day to be or how fast you want time to go and it sets up the config. It's been a bit of a pain trying to figure out what to set things at so everything will simulate as if time on the server is actually sped up and not just one or two factors.
Check this one https://eco.viper.wtf/ -
I've downloaded your mod. is great and was missing in the game. But unfortunately they react so late when you re-enter the chunk. Can you still improve the perfomens (reaction time) or do you already get the best out of it?
it should be much better now
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Wise updated [plain]WiseMods - Traffic Control[/plain] with a new update entry:
[plain]new items, improved performance[/plain]
Quote- Added guard barriers (Tiny/Small/Large)
- Improved performance of Traffic Light
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Wise hat eine neue Datei hinzugefügt:
WiseApril 24, 2019 at 9:56 AM QuoteAddings:
2 recipes to craft ramps using road items (could be turned off in config)
Stone Ramp Recipe: Stone Road x 5 + Pitch x 5 (at max efficiency)
Asphalt Ramp Recipe: Asphalt Road x 5 + Pitch x 5 (at max efficiency)Items:
Traffic Light (Could be placed at the cross and automatically paired with others for given radius)
Requires: Electronic Engineering lvl. 2
Recipe [Electric Machinist Table](at max efficiency):- 1 Circuit
- 6 Steel
- 2 Plastic
- 24 Rivets
- 6 Light bulbs
Guard Barriers (Could be combined with different types to make a solid barrier custom length)
Tiny(2 blocks)/ Small(6 blocks)/ Large(14 blocks)
Requires: Road Construction lvl. (0/1/2)
Recipe [Wainwright Table](at max efficiency):- 0.2/0.6/1.4 Steel
Config:
PairDistance=6 [Max radius to connect light to others for sync working when placing]
CycleDurationSeconds=60 [Total number of seconds the light make the full cycle (from green to green)]
GreenLightDurationPercent=50 [The percent of cycle duration for lighting green]
DisableRamps=false [Enables or Disables new recipes for ramps]ChangeLog:
v2.0.0 BETA:- Support 8.0
v1.1.0 BETA:- Added guard barriers (Tiny/Small/Large)
- Improved performance of Traffic Light
v1.0.0 BETA:- Added Traffic Light Object
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Wise updated [plain]Wise Mods - Sensor Items[/plain] with a new update entry:
Quote7.8.5 upd
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Wise updated [plain]WiseMods - Industrial Craft[/plain] with a new update entry:
Quote7.8.5 upd
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Is there any chance of getting this mod listed on https://eco.mod.io/ ?
Also, any chance of being able to have a scheduled message on a specific day of the week / time (to warn about the Tuesday 4PM PST maintenance)
That site seems to be dead a long time ago, what a problem dowloading it from here?
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Take care of using
[ICODE]NetObjectManager.GetObjectsWithin(Vector2 position, float range) [/ICODE]
It iterate on all the objects
Here it's the code of the function, like you can see there is even a commentary saying it's slow to use it.C#public IEnumerable<INetObject> GetObjectsWithin(Vector2 position, float range) { // don't use this, its fairly slow. O(N) return this.objects.Select(pair => pair.Value).OfType<INetObjectPosition>().Where(obj => Vector2.WrappedDistance(obj.Position.XZ, position) <= range).Cast<INetObject>(); }
If you really need to get object inside a radius a lot of time, I think the best solution is to make a dictionary where you store object and the chunk where they are, then you only get the chunk around the position you need to check.
But if you use it less than 1 time/s you can use the same function.
Depending on why you need to do that player will not notice it since it's only server sided.Yeah i know how it works, just wanted do not do it by myself.
Since GetObjectsOfType is working the same way and i need to get objects in range anyway, don't think there is a shoter way to do this.
Calling this only at OnCreate so i suppose that perfomance is not a problem -
Thanks for suggestion, but seems i found a better method:
[ICODE]NetObjectManager.GetObjectsWithin(Vector2 position, float range)[/ICODE]it greatly reduces a number of objects to iterate through
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Is it possible to get all objects of specified type with given range without iterating through all objects in the world?
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Wise updated [plain]Wise Mods - Sensor Items[/plain] with a new update entry:
[plain]gate's shader fix[/plain]
Quotefixed gate's shaders
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Wise updated [plain]Wise Mods - Sensor Items[/plain] with a new update entry:
[plain]Added sensor gate object[/plain]
QuoteAdded sensor gate object
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if barrier is on public anyone can change the price and could you make so for the owner it behaves just like owner mode?
It should be fixed now since new authorization system is implemented -
Thank you for your answer! How can I get all recipes?
[ICODE]CraftingComponent.RecipesForItem(x.GetType())[/ICODE]
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Wise updated [plain]Wise Mods - Sensor Items[/plain] with a new update entry:
[plain]parking barrier fix[/plain]
Quotefixed an issue with text not beign saved