Posts by helluser

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    I'd like to share a couple things as a short form of feedback. I've only picked out the "this-gets-annoying" things.
    I'm happy with the general state of the game and haven't found any real game-breakers. Definitely looking forward to future updates!
    (none of my remarks are intended to harm or offend anyone)

    1. Will we get more (admin?) power to do something about the clutter of names of people who only visit your server for a minute or so?
    Repossessing property and such can be done through laws, I get that part but a public server gets really messy by people who come and go.
    The list of names of people who are not active on the server anymore gets really long.
    (honestly on the material side of things, cleaning up tents all the time takes away the fun of the game real quick too).

    I would like an option to manually (or automatically) clean up inactive players from the roster.
    (and if im cheeky I would ask to include any leftover unremovable vehicles in that. they often create a problem)

    2. Overall I'm pretty happy with how the game runs, even with a lot of people on.
    The one glitch I keep running into (and im sure it's a common problem) is any vehicle near the water (on a bridge or on sand near the coast) sinks through,
    also glitching carts out of mines (even if left in a big open underground space). Suddenly finding carts upside down also happens.

    3. One note of concern
    I hope 9.0 will already fix this but a fair amount of "pro players" stick with a set number of skills/specialty and foods, calling everything else useless.
    Technically they are right. I just want to say I really hope the balancing makes every specialty useful and needed again.
    From what I've seen on the devblogs I have to admit I have my doubts about that.

    Other than I've only found some little unimportant things such as being teleported out of mines, giant redwoods that go flying and other fun stuff.

    Thanks guys, good luck on the further development!

    I agree on the "meh" part.
    I've just started a new world (a day before the 9.0 announcement 🙄). I take it as a nice chance to scout players.
    People come and go, some won't even stay a minute.

    I would love a little more admin power to really clear the world of people/names that are never coming to visit again anyway.
    Besides laws, the laws are handy for dealing with inactive players in terms of objects but it still leaves the clutter of a very long list of player names.
    (I think their names cannot be erased since V8.0 right? correct me if im wrong)

    For 9.0 I'm wondering what an ideal group size would be. Given I stick with 1km worlds for now.
    Unless I can find the ideal group of serious long-term players I'll probably go with a public server again.

    We've run into a bit of trouble trying to get the best out of our server.
    Our start has been delayed a bit 🙄 (but all for the best possible performance!)

    Sorry for the inconvenience.
    I'll post you guys when we go live!

    Hi everyone,

    Want to start from day one?
    Well, World without a name V2 starts today!

    1km world
    Medium collab
    No meteor
    Long term server

    At the moment we have ten slots available on our server. This world will keep us busy till 9.0. for sure.
    We're hoping to build a nice community with you all.
    Everyone is welcome to join in!

    Well im sure hyped for 9.0.
    The whole building aspect of the game is something I love, I'll go the engineer route again.

    But to be honest it all depends on the other players. The servers I've been on had no communication at all, everyone was doing their own thing.
    Im running a little server now and it's a bit better. Still no real community but we are doing some projects together and chat a lot.
    Hope the work parties will improve that.

    Serious eco players in for the long haul are a bit scarce at the moment.