It is crafted at the Anvil.
Posts by neonod
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As long as a user does not have at least one reviewed and activated contribution, the user is unable to edit his profile, set a avatar, title picture or a signature.
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Any plans to investigate adding ability to spread seeds similarly with range?
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Figured I'd zip up my working version for 7.3.x for those that want to use it until Atoru can update their's since their last login was 2 weeks ago.
Once Atoru posts an update this post will be removed.
As tig3rmast3r mentioned when placing it you do not see an outline but they work fine after placed. I did make a few slight modifications in this version that some of the residents of my server asked for. Since the crates were made at different tables it didn't make sense to us that you gained access to them only once you trained in lumber so I moved tier 1 crates to Basic Crafting 4 (still crafted in workbench), tier 2 crates to Woodworking 4 (still crafted in carpentry table) and tier 3 crates stayed at Lumber 3 (crafted in sawmill). The efficiencies also are tied to the respective skills which unlock the craft.Once again all credit to Atoru for this great mod, my community thanks you.
STCcrates.zip on google drive. -
Spawns randomly in new worlds. The statue itself which you can take from the shrine and place somewhere else is a "general" category house item worth 100 points base as of 7.3.1.
Here is a gif of what it looks like if it spawns under ground and shows the lighting effect of the shrine.
Shrine Gif -
Clays Toolkit modifies the bookshelf to allow skill books/scrolls to go into the book shelf. Unfortunately this mod removes some of those books so when Clay's tries to reference them they aren't there.
Here is a link to a modified bookshelf.cs which you can use which should fix your issue. Place file in Mods\AutoGen\WorldObject\ replacing the one Clays Toolkit places there. Google Doc Link -
Running on 7.3.1 server.
Receiving an exception and kick from server when attempting to /clearrubble fallentrees. Server remains up.
/clearrubble wooddebris worked just prior to clearing trees."Client Exception"
Caught exception
<size=60.00%>Exception has been thrown by the target of an invocation.
Object reference not set to an instance of an object.at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at Eco.Gameplay.Systems.Chat.ChatManager.InvokeCommand(String commandName, MethodInfo method, String args, User user)
at Eco.Gameplay.Systems.Chat.ChatManager.ProcessAsCommand(String text, User user)
at Eco.Gameplay.Systems.Chat.ChatManager.SendChat(ChatMessage msg, String text, User user)
</size>"Server Dump"
--BEGIN DUMP--
Dump Time
04/01/2018 05:11:30Exception
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Eco.Simulation.Agents.Plant.Destroy()
at Eco.Simulation.Agents.Tree.Destroy()
at TreeEntity.Destroy()
at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action)
at Eco.Mods.ClearRubbleCommand.DestroyFallenTrees()
at Eco.Mods.ClearRubbleCommand.DestroyRubbleByName(String rubbleName)
at Eco.Mods.ClearRubbleCommand.ClearRubble(User user, String rubbleName)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at Eco.Gameplay.Systems.Chat.ChatManager.InvokeCommand(String commandName, MethodInfo method, String args, User user)
at Eco.Gameplay.Systems.Chat.ChatManager.ProcessAsCommand(String text, User user)
at Eco.Gameplay.Systems.Chat.ChatManager.SendChat(ChatMessage msg, String text, User user)Inner Exception
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Eco.Simulation.Agents.Plant.Destroy()
at Eco.Simulation.Agents.Tree.Destroy()
at TreeEntity.Destroy()
at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action)
at Eco.Mods.ClearRubbleCommand.DestroyFallenTrees()
at Eco.Mods.ClearRubbleCommand.DestroyRubbleByName(String rubbleName)
at Eco.Mods.ClearRubbleCommand.ClearRubble(User user, String rubbleName)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at Eco.Gameplay.Systems.Chat.ChatManager.InvokeCommand(String commandName, MethodInfo method, String args, User user)
at Eco.Gameplay.Systems.Chat.ChatManager.ProcessAsCommand(String text, User user)
at Eco.Gameplay.Systems.Chat.ChatManager.SendChat(ChatMessage msg, String text, User user)--END DUMP--