Hi, server crashes when placing any painting.
"Log"
Server encountered an exception:
<size=60,00%>Exception: NullReferenceException
Message:Object reference not set to an instance of an object.
Source:em-homeobjects
System.NullReferenceException: Object reference not set to an instance of an object.
at Eco.Mods.TechTree.MountainPaintingObject.Initialize()
at Eco.Gameplay.Objects.WorldObject.BeginInitialize()
at Eco.Gameplay.Objects.WorldObject.OnAdd(User creator, Vector3 position, Quaternion rotation)
at Eco.Gameplay.Objects.WorldObjectManager.Add(WorldObject worldObject, User creator, Vector3 position, Quaternion rotation)
at Eco.Gameplay.Objects.WorldObjectManager.TryToAdd(Type worldObjectType, User creator, Vector3 position, Quaternion rotation, Boolean validatePlacement, WorldObjectItem item)
at Eco.Gameplay.Objects.WorldObjectManager.TryPlaceWorldObject(Player player, WorldObjectItem item, Vector3i pos, Quaternion rot)
at Eco.Gameplay.Items.WorldObjectItem.<>c__DisplayClass20_1.<OnActRight>b__1()
at Eco.Gameplay.Items.WorldObjectItem.TryPlaceObject(Player player, Vector3i position, Quaternion rotation, Action successCallback)
at Eco.Gameplay.Items.WorldObjectItem.<>c__DisplayClass20_0.<OnActRight>b__0(BSONObject response)
at Eco.Shared.Networking.RPCManager.<>c__DisplayClass18_0`1.<Call>b__0(Object o)
at Eco.Shared.Networking.RPCManager.HandleQueryResponse(BSONObject bson)
at Eco.Plugins.Networking.NetworkServer.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient client, NetworkEvent netEvent, BSONObject bsonObj)
at Eco.Plugins.Networking.Client.<.ctor>b__58_2()</size>
Log File:
Initialize engine version: 2019.1.6f1 (f2970305fe1c)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
Vendor:
VRAM: 8088 MB
Driver: 26.21.14.3064
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.390900 ms
Logging in as 76561198105023169 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU2ODE5MDk4NywidnhhIjoibG9naW4iLCJ2eGkiOjE0OTU4MDQsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MTA1MDIzMTY5LkBtdDFwLnZpdm94LmNvbSJ9.GgPBgKNjubIwXlPqrZfU9GqkSyCELA4cD8WoS-09WXU
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
VoiceManager:LoginUser(String, String, String)
<LoginCoroutine>d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Voice chat logging in
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.Collections.Specialized.NotifyCollectionChangedEventHandler:Invoke(Object, NotifyCollectionChangedEventArgs)
VivoxUnity.Private.LoginSession:set_State(LoginState)
VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback)
VoiceManager:LoginUser(String, String, String)
<LoginCoroutine>d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Voice chat logged in
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.Collections.Specialized.NotifyCollectionChangedEventHandler:Invoke(Object, NotifyCollectionChangedEventArgs)
VivoxUnity.Private.LoginSession:set_State(LoginState)
VivoxUnity.Private.<>c__DisplayClass39_0:<Login>b__0(IAsyncResult)
DraggableHandler:Invoke(Draggable)
VivoxUnity.AsyncResult`1:SetComplete(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
Mono.Unity.unitytls_x509list_free_t:Invoke(unitytls_x509list*)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Connecting to local host.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UI.ConnectionUI:ManualUpdate()
UI.UIManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Connecting to 127.0.0.1:3000...
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:WriteLine(LocString)
Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint)
Eco.Shared.Networking.NetworkClient:Connect(IPEndPoint)
UI.ConnectionUI:ManualUpdate()
UI.UIManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Connection complete.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UI.ConnectionUI:ManualUpdate()
UI.UIManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
WARNING: Shader Unsupported: 'Curved/Standard' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Curved/Standard' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
The referenced script (Unknown) on this Behaviour is missing!
(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)
The referenced script on this Behaviour (Game Object 'CTKBatteryObject') is missing!
(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
Missing following icons: CrossingRoadlineItem, DoubleRoadlineItem, EMSolarPanelItem, GreenEnergyInitItem, HomeInitItem, RoadlineItem, WaterTankBarrierItem, WaterTankWhiteBarrierItem
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
<CreateMissingItems>d__41:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
<BuildItems>d__42:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Missing following objects: AShippingContainerObject, ASteelShippingContainerObject, EMSolarPanelObject
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
<BuildFromModKit>d__8:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
<ReceiveModData>d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Disconnected with error: Server encountered an exception:
<size=60,00%>Exception: NullReferenceException
Message:Object reference not set to an instance of an object.
Source:em-homeobjects
System.NullReferenceException: Object reference not set to an instance of an object.
at Eco.Mods.TechTree.MountainPaintingObject.Initialize()
at Eco.Gameplay.Objects.WorldObject.BeginInitialize()
at Eco.Gameplay.Objects.WorldObject.OnAdd(User creator, Vector3 position, Quaternion rotation)
at Eco.Gameplay.Objects.WorldObjectManager.Add(WorldObject worldObject, User creator, Vector3 position, Quaternion rotation)
at Eco.Gameplay.Objects.WorldObjectManager.TryToAdd(Type worldObjectType, User creator, Vector3 position, Quaternion rotation, Boolean validatePlacement, WorldObjectItem item)
at Eco.Gameplay.Objects.WorldObjectManager.TryPlaceWorldObject(Player player, WorldObjectItem item, Vector3i pos, Quaternion rot)
at Eco.Gameplay.Items.WorldObjectItem.<>c__DisplayClass20_1.<OnActRight>b__1()
at Eco.Gameplay.Items.WorldObjectItem.TryPlaceObject(Player player, Vector3i position, Quaternion rotation, Action successCallback)
at Eco.Gameplay.Items.WorldObjectItem.<>c__DisplayClass20_0.<OnActRight>b__0(BSONObject response)
at Eco.Shared.Networking.RPCManager.<>c__DisplayClass18_0`1.<Call>b__0(Object o)
at Eco.Shared.Networking.RPCManager.HandleQueryResponse(BSONObject bson)
at Eco.Plugins.Networking.NetworkServer.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient client, NetworkEvent netEvent, BSONObject bsonObj)
at Eco.Plugins.Networking.Client.<.ctor>b__58_2()</size>
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
NetworkManager:OnClientDisconnected(String)
System.Action`1:Invoke(T)
Eco.Shared.Networking.NetworkClient:HandleDisconnect(String)
Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage)
Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0()
RootMotion.FinalIK.GrounderDelegate:Invoke()
Unity.Entities.F_C`1:Invoke(T0)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
RootMotion.FinalIK.GrounderDelegate:Invoke()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6292 unused Assets to reduce memory usage. Loaded Objects now: 240579.
Total: 251.907800 ms (FindLiveObjects: 17.688900 ms CreateObjectMapping: 11.170400 ms MarkObjects: 209.377900 ms DeleteObjects: 13.670300 ms)
Logging in as 76561198105023169 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU2ODE5MTA3MCwidnhhIjoibG9naW4iLCJ2eGkiOjE0OTU4MTMsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MTA1MDIzMTY5LkBtdDFwLnZpdm94LmNvbSJ9.W8ZXjDXNEKtUak2l-uq7gzStoj1XvT3nRxVUg1tpnyI
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
VoiceManager:LoginUser(String, String, String)
<LoginCoroutine>d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Voice chat logging in
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.Collections.Specialized.NotifyCollectionChangedEventHandler:Invoke(Object, NotifyCollectionChangedEventArgs)
VivoxUnity.Private.LoginSession:set_State(LoginState)
VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback)
VoiceManager:LoginUser(String, String, String)
<LoginCoroutine>d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Voice chat logged in
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.Collections.Specialized.NotifyCollectionChangedEventHandler:Invoke(Object, NotifyCollectionChangedEventArgs)
VivoxUnity.Private.LoginSession:set_State(LoginState)
VivoxUnity.Private.<>c__DisplayClass39_0:<Login>b__0(IAsyncResult)
DraggableHandler:Invoke(Draggable)
VivoxUnity.AsyncResult`1:SetComplete(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
Mono.Unity.unitytls_x509list_free_t:Invoke(unitytls_x509list*)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)