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I wanted that all material from the mine will be transported to the workshop except for tailing. The otehr way around all tailings produced at the workshop must be transported back to the mine.
Sadly for now there is no way to make a black list
The only way to do that is to add in the filter all the item you will put in the mine stockpile except tailings
A black list filter will come for transport pipe 1.3
But i can't give you any ETA.
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And i thought i was using strong mining wrong, but when combined with the Vein Miner it's still going to leave a lot of big chunks to break down
Well I never try the vein miner mod from Kronox So I don't really know how he handle this maybe that make conflict with my mod
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what about Eco.Mods.dll that is no longer exists ?
The Eco.Mods.dll is now created in a temp folder so you need to navigate to AppData/Local/Temp after compiling the mods folder with the vanilla cs file
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Does this still require your Kirthos Core mod to function, I tried to pull it up or find it got an error page or not found link. Also I am using a increased pickup mod is the amount of rubble picked up configurable? I am not sure what to change in your config file if so. I am using the vein miner in conjunction with this so I am getting burried alive so to speak lolz.
No the mod require only asphalt now, my core mod don't exist anymore.
And yes you can pickup the number of rubble you can pickup by level in the config file
so if you doubled the number you can carry, you can just double the number in the config
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People ask for it. I'm working on a blacklist for the pipe
You just need to add a '!' before the name of the item
In this example the filter blacklist Log and IronOre
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Kirthos updated [plain]Color Cube[/plain] with a new update entry:
[plain]New version 1.0.1[/plain]
Zitat
Adding compatibility to Eco 7.6.
Now the cube don't need any skill to be crafted and can't use skill to reduce the cost or the time.
The cube cost 2 paper and 1 color plant.
The sprayer is still done on the anvil with metalworking skill
Only small problem with this version.
All the form are not visible cause they scale up a bit the size of the form selector.
Read the rest of this update entry...
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Kirthos updated [plain]Another MOTD Plugin [Asphalt MDK][/plain] with a new update entry:
[plain]New eco update 7.6.0[/plain]
Zitat
This mods was tested with Eco 7.6.0.
No issue was found you can use this mods for Eco 7.6.0.
Read the rest of this update entry...
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Kirthos updated [plain]Mining Dynamite[/plain] with a new update entry:
[plain]New version 1.0.1[/plain]
Zitat
Adding compatibility to 7.6 since the dynamite was crafted to the machine shop, now the dynamite is crafted in the mechanist table.
Fix a miss typed in the dynamite description
Add more weight to the dynamite cause now the player can push it.
Without the adding of weight the dynamite was throw in space when you just push it a bit.
Read the rest of this update entry...
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Kirthos updated [plain]Transport pipes [Asphalt MDK] (Only work on 7.5.1+)[/plain] with a new update entry:
[plain]New version 1.2.2[/plain]
Zitat
1.2.2 changelog:
Adds:
Adding compatibility to Eco 7.6.0
Add inOut mode on the connector.
Now you can connect the connector from the bottom or the top for all object (Except stockpile)
Changes:
The hopper now count for one pipe when connected to a linker so it need power.
Change how work the moving of the item from the source to the destination. It use less performance and it's less subject to bugs
Hope you enjoy this new update. If you have any problem feel free to send me a message
Alles anzeigen
Read the rest of this update entry...
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Like the title said I have made a very small script to add in unity that fix the problem with the invisible object on unity when you set the shader to curved/standard
It just add a small menu in Unity like that.
It's added in a new menu at the top of Unity next to the ModKit menu
How to install the script ?
You just need to open your unity project and double click on the package like when you installed the EcoModKit.
The file will go in EcoModKit/Scripts/Editor
Hope this will help modder that have problems with it.
It's a very simple script but maybe I will add others things if people ask
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the object is no longer visible in unity when I put it in the object file is that normal or is there the error
Yes it's a bug from unity I've made a small script to fix it, you just need to add in a script in awake function
Shader.EnableKeyword ("NO_CURVE");
It's just a grpahics bug on unity. On the game the object will work fine.
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Can you add 7.6.0 to tested version ?
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Kirthos updated [plain]Big Shovel [Asphalt MDK][/plain] with a new update entry:
[plain]New version 1.6.1[/plain]
Zitat
Update the mod for Eco 7.6.0
The mod will not work for previous version of Eco.
Read the rest of this update entry...
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Kirthos updated [plain]Better Farming [Asphalt MDK][/plain] with a new update entry:
[plain]New eco update 7.6.0[/plain]
Zitat
The mod was tested for the 7.6.0 and no issue was found.
You can use the better farming 1.0.3 in eco 7.6.0.
Read the rest of this update entry...
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Kirthos updated [plain]BetterLogging [Asphalt MDK][/plain] with a new update entry:
[plain]New eco update 7.6.0[/plain]
Zitat
The mod was tested for the 7.6.0 and no issue was found.
You can use the better logging 1.5.0 in eco 7.6.0.
Read the rest of this update entry...
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Kirthos updated [plain]BetterMining [Asphalt MDK][/plain] with a new update entry:
[plain]New eco update 7.6.0[/plain]
Zitat
The mod was tested for the 7.6.0 and no issue was found.
You can use the better mining 1.6.0 in eco 7.6.0.
Read the rest of this update entry...
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I'm not even sure if the server know the speed of the player. The player just send the position where it is when it move
Edit: Maybe you can do something with Player.velocity
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No I already try that, you can only get key pressed on the server window not client side.
We need to be able to add client side script for that
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Im talking not about config, most people using mods with default config and never look at it. Im talking about increasing base speed, then you can put into the config just multipliers. There should be difference between wooden and electric pipes by default, othewise what a point to make the electric ones?
The electric pipe are 5 times faster
1 item every 5 seconds for wooden pipe by default
1 item per second for electric pipe by default
Yeah is not very easy to change in config since you can just change the time between items move.
In the 1.3 I want to add new upgrade to faster connector but I don't know if I will have the time.
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You need to set your material shader to Curved/Standard
[Blockierte Grafik: https://puu.sh/AS8lZ/6f7e52a350.png]
[Blockierte Grafik: https://puu.sh/AS8nE/810d8444aa.png]
If you can't change the shader that means you need to create a material for your object