Will be there an update to 8.X ?
Maybe if I found time. This mod is only a server side mod so it would be easy to update it for 8.0 (I hope).
If I found time I will try to do it this week
Will be there an update to 8.X ?
Maybe if I found time. This mod is only a server side mod so it would be easy to update it for 8.0 (I hope).
If I found time I will try to do it this week
The update for the mod take time. Most of the model broke and I don't really have many contact with the one that made them for me.
And with the new skill system I need to rewrite good part of the mod.
And I really don't have lot of time to work on it. I hope to have a stable version at the end of the next week but can't promise.
No config file in directoy
The config are generated when you launch the server with the mod a first time
But I didn't test changing the config with the 8.0, some config can have problem and don't work
Kirthos updated [plain]Big Shovel [Asphalt MDK][/plain] with a new update entry:
QuoteFix bug where the shovel was not craftable
The craft was giving the simple shovel when done.
Kirthos updated [plain]Better Farming [Asphalt MDK][/plain] with a new update entry:
QuoteHello everyone.
Like I explained in my better mining mod.
I originaly made the "betters x mod" because people was not really taking the specialty.
I'm not sure what it feel now with the 8.0 (didn't really got the time to test it) and since the skills are not really moddable.
I will wait for idea and for better modding possibility for the skill.
So if you have idea about talent I can add in this mod, every idea are open.
Kirthos updated [plain]BetterLogging [Asphalt MDK][/plain] with a new update entry:
QuoteHello everyone.
Like I explained in my better mining mod.
I originaly made the "betters x mod" because people was not really taking the specialty.
I'm not sure what it feel now with the 8.0 (didn't really got the time to test it) and since the skills are not really moddable.
I will wait for idea and for better modding possibility for the skill.
So if you have idea about talent I can add in this mod, every idea are open.
Kirthos updated [plain]Big Shovel [Asphalt MDK][/plain] with a new update entry:
[plain]Update mod for latest version of Eco (8.0.3)[/plain]
QuoteUpdate the mod for the latest version of eco.
Eco Version 8.0.3
Kirthos updated [plain]BetterMining [Asphalt MDK][/plain] with a new update entry:
QuoteHello everyone
Thanks you all for asking me to update this mod for 8.0.
But if you already played 8.0 I think you saw it, some idea from this mods are directly inside the vanilla game now.
I originally made this mods cause after played the game I was seeing no one was taking the mining specialty now with the new system I think the problem is solved (maybe i'm wrong).
Because of that, I am not sure if I will update this mod for 8.0.
If you have idea for the mod. I will be glad to hear them =D...
Not sure this bug is caused by my mod, how the bug occurs ? Where did you find this error message ?
Kirthos updated [plain]Transport pipes [Asphalt MDK][/plain] with a new update entry:
[plain]Update mod for latest version of Eco (7.8.6)[/plain]
QuoteHere is the new version of the mod for Eco 7.8.6.
Thanks to Jagganot for helping me fixing my mods.
Kirthos updated [plain]Big Shovel [Asphalt MDK][/plain] with a new update entry:
[plain]Update mod for latest version of Eco (7.8.5)[/plain]
QuoteHere is the new version of the mod for Eco 7.8.5.
Thanks to Jagganot for helping me fixing my mods.
Kirthos updated [plain]BetterMining [Asphalt MDK][/plain] with a new update entry:
[plain]Update mod for latest version of Eco (7.8.5)[/plain]
QuoteHere is the new version of the mod for Eco 7.8.5.
Thanks to Jagganot for helping me fixing my mods.
Kirthos updated [plain]BetterLogging [Asphalt MDK][/plain] with a new update entry:
[plain]Update mod for latest version of Eco (7.8.5)[/plain]
QuoteHere is the new version of the mod for Eco 7.8.5.
Thanks to Jagganot for helping me fixing my mods.
Kirthos updated [plain]Better Farming [Asphalt MDK][/plain] with a new update entry:
[plain]Update mod for latest version of Eco (7.8.5)[/plain]
QuoteHere is the new version of the mod for Eco 7.8.5.
Thanks to Jagganot for helping me fixing my mods.
Hey Kirthos, only if you don't already know, the mods don't work anymore because of the new Version 7.8.5. I would be pleased if you're fixing this, especially the big shovel :giggle:
If you are on this, ignore this message. Thanks :cool:
Hello
I don't have much time available to continue making mod for eco.
I will try to update my most downloaded mods for 7.8.5 when I got the time but it take time to update and test mod.
On mod.io you can directly install mods from the game server UI.
But it's too much work to update 2 place where a mod can be downloaded and the mod need asphalt and asphalt is not on mod.io.
So people will need to install mod by hand anyway.
Also, any chance of being able to have a scheduled message on a specific day of the week / time (to warn about the Tuesday 4PM PST maintenance)
Sorry I didn't update my mod I have not lot of time available these days so don't expect update of my mods for now.
Thanks for suggestion, but seems i found a better method:
[ICODE]NetObjectManager.GetObjectsWithin(Vector2 position, float range)[/ICODE]it greatly reduces a number of objects to iterate through
Thanks for suggestion, but seems i found a better method:
[ICODE]NetObjectManager.GetObjectsWithin(Vector2 position, float range)[/ICODE]it greatly reduces a number of objects to iterate through
Take care of using
[ICODE]NetObjectManager.GetObjectsWithin(Vector2 position, float range) [/ICODE]
It iterate on all the objects
Here it's the code of the function, like you can see there is even a commentary saying it's slow to use it.
public IEnumerable<INetObject> GetObjectsWithin(Vector2 position, float range)
{
// don't use this, its fairly slow. O(N)
return this.objects.Select(pair => pair.Value).OfType<INetObjectPosition>().Where(obj => Vector2.WrappedDistance(obj.Position.XZ, position) <= range).Cast<INetObject>();
}
If you really need to get object inside a radius a lot of time, I think the best solution is to make a dictionary where you store object and the chunk where they are, then you only get the chunk around the position you need to check.
But if you use it less than 1 time/s you can use the same function.
Depending on why you need to do that player will not notice it since it's only server sided.
For example, I'm using the 5x carry mod, so I can carry 100 stone. However when I right click with the pickaxe, with 5 points in pickup amount, I can still only pickup 20.
You can edit the config file
Mods/KirthosMods/BetterMining/config.json
There is a line where you can set how many stone each level can carry.
By default it's 4, cause there is 5 levels
With x5 carry set it to 20 instead of 4.
Same issue with the Big Shovel Mod, it only carries 10.
The stack the big shovel can carry is based on the max stack of the dirt. So it's supposed to work without problem.
Hey everyone.
I've updated the recipe remover class to take care of the skill benefits tooltip like what @Alphado-Jaki report.
If you have other issue with the class don't hesitate to send a message.
Just copy the new version on my github.
Hello, Kirthos.
I'm using your RecipeRemover and it works as amazingly.Today, I've found a bit more thing to be removed in addition to your RecipeRemover.
I share it with you.I'm not expert for LINQ, so shortly:
[ICODE]SkillModifiedValueManager.skillBenefits.TryGetValue(typeof(Recipe.Ingredients.First.skillType), out)[/ICODE]
returns recipe even after remove.
![]()
( I took this after removed SmeltIronRecipe )I hope this helps.
Thanks for your feedback, seems the reference for the recipe is keep in another place, I need to add the code to remove it.
I will try to make a update to fix this issue