okay so I tried the version that was released after the STEAM ID / ENTITY ID was released and my client just crashed when typing /sethome. I will try this 7.3.0 version now that i have a 7.3.0 server and we wills ee what happens, honestly though, if its still got issues im going to have to look at making my own instead or switching to another mod instead. I like the simplistic ness of this one more than others ive seen, a simple /sethome and a simple /home. However that is pointless if its riddled with bugs and problems =s So , lets give it another go!
Beiträge von NeO_Anderson
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Seems like this is bugged in other ways. /sethome is forgotten after server is restarted im guessing, as the next day i join, i have to set it again. Warps are fine however
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Hello there, quick question is it possible to force change the backend item of a currency Mint with mods?
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Kronox updated [plain]AdvancedTeleportation - Warps, WarpSigns, Homes[/plain] with a new update entry:
[plain]Fixed the file initialisation when using homes[/plain]
Read the rest of this update entry...
---- Automatically Merged Double Post ----
While making changes to the mod yesterday, I seem to have forgotten to add two method calls. Hence the path error.
But this should hopefully be fixed in the version i just released...When executing '/sethome' your unique-player-ID is stored in the file. Therfor no playername.
I'm not quite sure you haven't confused '/home' and '/warp'. When entering '/sethome' or '/home', no further argument is required, since the home point is bound to the player.
I hope this fixes your issues.
~KronoxOkay so this was fixed after I downloaded it then, okay great. I'll try the new update.
PS: I'm not sure what the bit about confusing home and warp commands were but I assure you, they're two entirely different commands each having totally different characters than the other so no, I did not confuse warp and home. If you're saying this because I mentioned /sethome <name> then yes, I wasn't sure exactly how your plugin worked and when doing /sethome on its own, it would say the home was set, but then in the file there is just coordinates by the looks of it. So I assumed I needed to (like the claystk mods) add a name for the home, such as /sethome MainBase for example. Again, no mention of "MainBase" in the file other than coordinates. So it seeems my first theory/understanding si correct, that you do not need to specify names with your plugin it is just literally /sethome and it is associated witht he player. I just couldn't see anything in that file that related to me specfically but I assume this is now fixed as you say.
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Fresh installation, I get a crash using Eco 7.2.4. It first said something about a file name 'homes.txt' along with the path, so i manually created the path and empty file. This allowed the /sethome <name> to not have any issues and writes to the homes.txt file.. Howwever, /home-list says no homes. and /home <name>. The contents of the homes.txt is:
3377, 245.2061, 45.52999, 964.2397
3407, 243.8512, 45.52999, 964.5951I see no mention of the name I provided so I guess this plugin is broken