Due to human (non-bot) spam the first contribution of a user has to be reviewed and activated manually, all further contributions do not require this.
As long as a user does not have at least one reviewed and activated contribution, the user is unable to edit his profile, set a avatar, title picture or a signature.
-
Thanks for the help! I have watched his video a few times, and the mod kit won’t allow me to import it. It gives me a error of “unable to decompress”
-
Hello all, I am looking to mod in some basic recipes, and I know how to script it in C++, and make the icons, but my biggest hurdle is Unity. Im trying to open .unity3d files to use it as a template from existing mods (This fish recipe mod) but it wont decompress, i downloaded a flag template, but it wont decompress that either, I'm HOPING one of you guys can point me in a direction for how i can do this, i just need to make the item in unity for the icon/background....if you can link me to a working Template or let me know how to do this, it would be greatly appreciated!
-
Welcome to Eco
Plugin will make this config file during it's first run. It will be located in Mods/Nidtoolbox/Settings.json
You however don't need to edit it outside of game if you don't like it. You can also add moderators from within the game via commands. (See overview on this page for details). Plugin will then update this file automatically. This also goes for any other setting you want to change/alter.
If you have any more questions feel free to ask here or hit me up on discord - nid#3035
Thank you for your response, how ever i feel like i misunderstood part of the mod, i thought by pop up messages you could set automatic ones, letting players know when the restart is coming, is that possible with this mod?
-
I'm somewhat new to this...But i am unable to locate the config file to for configuration the admin/mod list.
-
This mod wouldn’t allow my server to launch on the latest version of eco; 8.1.4