Posts by dadycupcakes

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    if you choose lavish it will give you a bonus of 5% less resources used if your room is .2 of a tier higher than what the table requires.

    So say something like I think the masonry table require .8 I think, if you choose lavish you will use 5% less resources if that table is in a room that 1.0 tier.

    it will drop the requirement by .2 if you choose frugal which i dont use so I couldn't really tell you what use it has besides maybe putting a table in a lesser tier room.

    I believe the table still works if you do not reach the Lavish requirements and only meet the baseline requirements for the table you just dont get the 5% resource bonus.

    C:\Program Files (x86)\Steam\steamapps\common\Eco Server\Mods\Objects

    you will then open up SkidSteerObject.cs

    scroll down till you see "this.GetComponent<VehicleComponent>().Initialize(20, 1);"

    Adjust the first number I.E. the 20 to 80 for 80 slots.

    I believe there are 2 ways to control the amount of each resource it will hold, one is adjusting the stack size which is what I use

    second is dont quote me on it but I think you adjust "100, 200, 0, VehicleUtilities.GetInventoryRestriction(this), toolOnMount:true);"

    one of them numbers haha youll have to experiment yourself if you want it to only adjust stack sizes in the vehicle.

    Make sure you make a back up of the file before messing around with it just in case something goes wrong.

    Now for the ramps, You need to edit a file called Roads.cs Which can be found in this location: C:\Program Files (x86)\Steam\steamapps\common\Eco Server\Mods\Items

    There are 3 sections you need to edit 1 for each type of ramp as seen below

    I'm not sure why i've never seen this in a stack size mod even for the latest 9.0 update but now you know how to do it yourself;)

    I'm pretty sure you only need to add the max stack size under the first one but if that doesn't work try putting it under both which is what I have done.

    So I just wanted to put this out there for people making stack size mods or simply adjusting stack sizes on your personal server. If you have an item that does not have [MaxStackSize(xxx)] you can add it to the item to create bigger stack sizes. I.E.


    you just have to edit the correct file

    This is what a normal PlantFiber.cs looks like:

    And what a modded PlantFiber.cs would look like:

    Some .cs files have two sections with this area

    One example being CornSeed.cs

    I've had this same problem in a few servers, but usually not this quick. I would either make a new world or you can edit the plant settings under C:\Program Files (x86)\Steam\steamapps\common\Eco Server\Mods\AutoGen\Plant
    You can control many aspects of the plants from these configs from how long they take to grow to how quickly they spread, die etc. to adjust how prone they are to dying you will want to adjust "this.MaxDeathRate = 0.0xxx"

    Lowering the number will make it so the plants are less likely to die in general. Most settings in that config are self explanatory so you can mess around with it to get the settings you like. If you have any questions or need any

    help let me know. You will need to adjust that setting on each plant you want btw.

    So I've been experimenting in my server with the Old Growth Redwoods and having them grow/spread around the server. I lowered the growth time to about 30 minutes and changed the spread rate to .1 assuming this is the parameter that enables the spreading and growth of old growth redwoods in the server. I also lowered the death rate but I made the stupid mistake of lowering the capacityperpop to 1f and well I committed a horrible genocide on my server pretty much eliminating all but 300 old growth redwoods. Until I made that mistake I seemed to be having some success having them grow from about 800 trees to about 1300 in just 2 days but I am wanting them to grow/spread faster.... Much faster. Also I tried the massplant command but for some reason it plants the trees pretty much ontop of each other is there a way to tell the command to spread out or how many trees to plant per block, it seems to ignore any other number that I put after the first i.e /massplant 100 oldgrowthredwood, 50, 50.

    Anyways I am posting in here for some help, is there something else that I might have missed that would allow them to spread/grow? Does anyone have any recommendations on what I should edit to make these tree's spread like fire?

    Maybe it is possible to make regular redwoods turn into old growth redwoods at full maturity?