@balzakistan the item lift was intended to be a pair one that lifts and one that lowers. Life got in the way but the update is coming with the Item de-lift soon.
Posts by FishAus
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FishAus updated [plain]FZM-Artistry[/plain] with a new update entry:
[plain]7.6 Compatible and 2 new Canvas'[/plain]
Quote7.6 Compatible and 2 new Canvas'
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FishAus updated [plain]FZM-Tools[/plain] with a new update entry:
[plain]7.6 compatibility and Item Lift[/plain]
QuoteAdds new Item Lift.
Item lift is a vertical conveyor belt.
Will push items up first into another lift or conveyor belt.
If it can't it will try to push items forward into a conveyor belt. -
Zeel Nightwolf and I have been making mods for the server we play on and wanted to share some of what we have learned along the way. (FZM = FishZeelMods, original, we know.) You can find me on Discord FishAus#0367. You can get in touch with Zeel, Zeel Nightwolf#7289.
The following guide will allow you to create new tools and tool models.
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Zeel Nightwolf and I have been making mods for the server we play on and wanted to share some of what we have learned along the way. (FZM = FishZeelMods, original, we know.) You can find me on Discord FishAus#0367. You can get in touch with Zeel, Zeel Nightwolf#7289.
The following guide will allow you to add blocks to the world generation.
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Zeel Nightwolf and I have been making mods for the server we play on and wanted to share some of what we have learned along the way. (FZM = FishZeelMods, original, we know.) You can find me on Discord FishAus#0367. You can get in touch with Zeel, Zeel Nightwolf#7289.
The following guide will allow you to create world objects that can have properties normally on blocks
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Unfortunately with the way blocks are actually built in game they respond to a set of logical rules and turn themselves. The fact the glass here is not turning is more to do with those rules not being implemented correctly in the glass. This should actually go in as a bug report to SLG ! We can’t actually mod something that would help,with this.
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FishAus updated [plain]FZM-Tools[/plain] with a new update entry:
[plain]FZM.Tools v1.1.0[/plain]
QuoteThis update will break old items in world and changes the file/item names. This was necessary to ensure future compatibility. We apologize.
Please delete the old ToolsAndFunction.dll and unity files. New files are just called FZM.Tools.dll and FZM.Tools.unity3d.
Added Industry Items (Conveyor, Inserter, Filters)
Added Small asphalt ramp.
Improved texture on Small stone ramp.Links to Mod.io for download.
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FishAus updated [plain]FZM-Tools[/plain] with a new update entry:
[plain]Update to Hare Trap[/plain]
QuoteChanged Hare Trap to have Inherited Authorization as default.
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Would love a mod to give currency to a player on joining, or on /command. My server often has votes for day0 spawned currencies but maintaining them is a big chore.
Doesn't have to generate the currency, but if it can thats a plus.
So let me know if I've got this right?
-New Server created, Currency gets created on world gen.
-New players (first log on) to world gets given amount of this currency
-A seperate /command for also "creating" currency add giving it to a player (I assume admin only?) -
But if I give you the cs files you'll see all my horrible, horrible bad coding habits.... :eek:
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FishAus submitted a new resource:
[plain]FZM-Commands[/plain] - [plain]Whatever commands we have.[/plain]
QuoteThis is just a collection of the commands that I have been asked or inspired to write for others.
/fullchest <itemname>
"Spawns a chest full of a single item type. Uses the "Friendly Name" of an item" (admin command)/fullstockpile <itemname>
"Spawns a stockpile full of a single item type. Uses the "Friendly Name" of an item" (admin command)/drainbank <name>,<amount>,<currency>
"This will drain a specific user a specific amount of a specific currency. The revenue goes into the treasury"... -
FishAus submitted a new resource:
[plain]FZM-Games[/plain] - [plain]Adds games to your game experience.[/plain]
QuoteSick of the grind? Need some time of thinking about the impending doom of the planet?
Why not a nice game of chess with a friend?This mod adds Games for you and your friends to play.
Currently chess pieces can be made at a new station the "Carving Table".External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
FishAus submitted a new resource:
[plain]FZM- "Things that do things" (Please give me a better name)[/plain] - [plain]Adds some useful doors, a hare trap and a block scanner.[/plain]
QuoteAdds the following Objects:
Large & Small Wood Gate - can be placed like doors to create gates in fences.
Rolling Stone Door - want an entrance to your mine fortress?
Small stone ramp - one-wide stone ramp. (texture improvement coming)Hare Trap - "I'm gunna catch me a rabbbbbbit!" (passive farm : place in a high concentration 'Hare' area)
Block Scanner - scans a line of 30 blocks and reports on qty & types of blocks it finds (not order)... -
FishAus submitted a new resource:
[plain]FZM-Artistry[/plain] - [plain]Adds an Artist profession with basic tree for a Painter specialization.[/plain]
QuoteThis mod adds a profession called Artist to the list with a specialization in Painting and a skill line for Canvas Painting.
The Painter can produce 3 Canvas paintings in the end which add House Value in their own category called "wall painting" for the purposes of depreciating value.
Unzip into the Server Mods folder. -
Zeel Nightwolf and I have been making mods for the server we play on and wanted to share some of what we have learned along the way. (FZM = FishZeelMods, original, we know.) You can find me on Discord [ICODE]FishAus#0367[/ICODE]. You can get in touch with Zeel, [ICODE]Zeel Nightwolf#7289[/ICODE].
I have put up a guide for creating Professions and Skills on the Eco GitHub wiki.