Hmmm if it's compatible with 8.1.x i would suggest saying it's compatible in the description (or one of those nifty 8.1.x green tags in the mods listing)
Posts by wa2k
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1.01You can get it here
[URL unfurl="true"]https://forum.play.eco/resources/carry-cheat.146/history[/URL]
i edited my post above most of 1.0.3 is usable
oh this works for both variants in there as well x5 and the i want more variant. -
I am using an older version on 8.0.6, it is working.
Which older version are you using?
currently 1.0.3 crashes when loading up 8.0.6 on a private serveri'm also getting that error as mentioned above
Code[02:00:57] Server Initialization finished in 9,096.4ms [02:00:57] Failed to load server, Exception was Exception: ArgumentException Message:An item with the same key has already been added. Source:mscorlib System.ArgumentException: An item with the same key has already been added. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) at Eco.World.BlockManager..cctor()
Edit:
so after some trial and erroring i found that in v1.0.3 there's only one file causing that crash error
in the folder items there's a file called CompostItem.cs
the original 8.0.6 fileCode
Display More1. // Copyright (c) Strange Loop Games. All rights reserved. 2. // See LICENSE file in the project root for full license information. 3. 4. namespace Eco.Mods.TechTree 5. { 6. using Eco.Gameplay.Items; 7. using Eco.Shared.Serialization; 8. using Eco.Shared.Localization; 9. 10. [Serialized] 11. [Weight(30000)] 12. [MaxStackSize(10)] 13. [RequiresTool(typeof(ShovelItem))] 14. [MakesRoads] 15. public class CompostItem : BlockItem<CompostBlock> 16. { 17. public override LocString DisplayName { get { return Localizer.DoStr("Compost"); } } 18. public override LocString DisplayNamePlural { get { return Localizer.DoStr("Compost"); } } 19. 20. public override LocString DisplayDescription { get { return Localizer.DoStr("Delicious decomposed organic matter."); } } 21. } 22. }
the 1.0.3 versionCode
Display More1. // Copyright (c) Strange Loop Games. All rights reserved. 2. // See LICENSE file in the project root for full license information. 3. 4. namespace Eco.Mods.TechTree 5. { 6. using Eco.Gameplay.Items; 7. using Eco.Shared.Serialization; 8. using Eco.Shared.Localization; 9. using Eco.World; 10. using Eco.World.Blocks; 11. 12. [Serialized] 13. [Weight(150)] 14. [MaxStackSize(100)] 15. [RequiresTool(typeof(ShovelItem))] 16. [MakesRoads] 17. public class CompostItem : BlockItem<CompostBlock> 18. { 19. public override LocString DisplayName { get { return Localizer.DoStr("Compost"); } } 20. public override LocString DisplayNamePlural { get { return Localizer.DoStr("Compost"); } } 21. } 22. 23. [Serialized, Solid, Wall, Diggable] 24. public class CompostBlock : Block { } 25. }
While i don't know what any of this code means you can at least see the differences between the two files, hopefully this helps somewhat. and you can use all but that one file from v1.0.3
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Hi I am on Eco v8.0.6
This is my first time using mods, i am hosting my own private server (to re-learn the game), the server loads up and generates a world. i can login and wander around and open different interfaces like the map and whatnot. the moment i go to left click or right click with or without something in hand i get an exception and get sent to the main menu. this is the exception i get:
Server encountered an exception:
<size=60.00%>Exception: MissingMethodException
Message:Method not found: 'Single Eco.Gameplay.Players.DifficultyConfig.get_ExperiencePerAction()'.
Source:Asphalt-ModKitSystem.MissingMethodException: Method not found: 'Single Eco.Gameplay.Players.DifficultyConfig.get_ExperiencePerAction()'.
at Asphalt.Api.Event.PlayerEvents.PlayerInteractEventHelper.Postfix(InteractionInfo info, InteractionContext& __result)
at MakeContext_Patch1(InteractionInfo info, Player player)
at Eco.Gameplay.Players.Player.PlayerInteract(InteractionInfo info)</size>i asked about this on Eco discord and one of the support moderators said this:
Praefator [EU/NL-EN]Today at 10:59 AM
Ah of course. The ExperiencePerAction was changed in 8.0.6. It's now PlayerExperiencePerSpecialtyExperience (edited)
@war2k can you add that to the post?