nid added a new version:
nid
ZitatChanged commands to be RCON aware.
nid added a new version:
ZitatChanged commands to be RCON aware.
nid hat eine neue Version hinzugefügt:
ZitatChanged commands to be RCON aware.
nid added a new version:
Zitat* Updated module to Eco version 9.6.0
* Updated to net6.
* REQUIRES: EM-Framework 3.3.0-beta2 or higher
nid hat eine neue Version hinzugefügt:
Zitat* Updated module to Eco version 9.6.0
* Updated to net6.
* REQUIRES: EM-Framework 3.3.0-beta2 or higher
nid added a new version:
Zitat* Updated module to Eco version 9.6.0
* Updated to net6.
* REQUIRES: EM-Framework 3.3.0-beta2 or higher
nid hat eine neue Version hinzugefügt:
Zitat* Updated module to Eco version 9.6.0
* Updated to net6.
* REQUIRES: EM-Framework 3.3.0-beta2 or higher
nid added a new version:
Zitat* Updated module to Eco version 9.6.0
* Updated to net6.
* REQUIRES: EM-Framework 3.3.0-beta2 or higher .
nid hat eine neue Version hinzugefügt:
Zitat* Updated module to Eco version 9.6.0
* Updated to net6.
* REQUIRES: EM-Framework 3.3.0-beta2 or higher .
nid added a new version:
Zitat* Updated module to Eco version 9.6.0
* Added markup service in line with changes to the vanilla code.
* Fixes bug, which caused UI tags to be invisible on Linux.
* REQUIRES: EM-Framework 3.3.0-beta2 or higher.
nid hat eine neue Version hinzugefügt:
Zitat* Updated module to Eco version 9.6.0
* Added markup service in line with changes to the vanilla code.
* Fixes bug, which caused UI tags to be invisible on Linux.
* REQUIRES: EM-Framework 3.3.0-beta2 or higher.
nid added a new version:
Zitat
- Important: This release REQUIRES Eco 9.5.3 and will not work with older server versions!
- Linux: With code changes in Eco 9.5.3 Chat Tags will work natively on Linux, without the need for any workarounds.
- Dropped dependency on third party assemblies, as with current changes to Eco Server, they are no longer required.
- Known issues: Delay in Admin tag appearing for new Admins added after server has started. EM Framework checks for new Admins every 2.5 minutes. This will be fixed in the next EM Framework release. This is visual only, Admins for all other purposes are recognized correctly. This concerns only the Admin tag itself, all others happen immediately.
- REQUIRES: nid-Core version 1.5.5!
- REQUIRES: EM-Framework 3.2.1 or higher.
- REQUIRES: Eco Server 9.5.3
nid hat eine neue Version hinzugefügt:
Zitat
- Important: This release REQUIRES Eco 9.5.3 and will not work with older server versions!
- Linux: With code changes in Eco 9.5.3 Chat Tags will work natively on Linux, without the need for any workarounds.
- Dropped dependency on third party assemblies, as with current changes to Eco Server, they are no longer required.
- Known issues: Delay in Admin tag appearing for new Admins added after server has started. EM Framework checks for new Admins every 2.5 minutes. This will be fixed in the next EM Framework release. This is visual only, Admins for all other purposes are recognized correctly. This concerns only the Admin tag itself, all others happen immediately.
- REQUIRES: nid-Core version 1.5.5!
- REQUIRES: EM-Framework 3.2.1 or higher.
- REQUIRES: Eco Server 9.5.3
This guide will explain the intricacies on how to run Chronicler mod (or any other mod that depends on SQLite) on Linux.
The main difficulty of running it under Linux, stems from the fact that any SQLite project depends on the shared object, which has to be compiled per system and environment it is being run under.
There are currently two ways to run such mods under Linux:
This is by far the easiest way to get SQLite dependent mods to run under Linux.
All you need is my docker image that has the dependencies already embedded within itself.
It can be found here: https://hub.docker.com/r/nidaren/eco-server
The information is provided in the documentation under the link, in the Readme section.
IMPORTANT: SQLite.Interop.dll from Mods/Chronicler folder will be automatically deleted, as this library is NOT compatible with Linux!
This is more involved method, for when you do not want to use Docker.
Firstly, ensure you have root access to your system.
The next steps may differ from mod to mod, but in case of Chronicler, the steps are as follows:
IMPORTANT: DELETE file SQLite.Interop.dll from /Mods/Chronicler. This file is not compatible with Linux and is not required once the Linux dependency is present.
nid added a new version:
Zitat* Added magic glue to code, needed due to changes in nid-Core INidSchedulable interface.
* Requires nid-Core 1.5.5
* REQUIRES: EM-Framework 3.2 or higher
nid hat eine neue Version hinzugefügt:
Zitat* Added magic glue to code, needed due to changes in nid-Core INidSchedulable interface.
* Requires nid-Core 1.5.5
* REQUIRES: EM-Framework 3.2 or higher
nid added a new version:
Zitat
- Added new law clauses for Maximum Allowed Deeds and Maximum Allowed Claimed Plots. This allows for setting prevention or taxing players who own extended lands.
nid hat eine neue Version hinzugefügt:
Zitat
- Added new law clauses for Maximum Allowed Deeds and Maximum Allowed Claimed Plots. This allows for setting prevention or taxing players who own extended lands.
nid added a new file:
ZitatAlles anzeigenLaws module
for NidToolbox Light
requries nid-core module available here
* Eco 10 *
NEW - if you would like to have your server logo appear in the notifications area in messages that come from NidToolbox. Please join my Discord https://discord.nidaren.net/ and post them in #server-logos channel.
Support is provided as well as suggestions are accepted on my Discord here
Laws module functionality:
- Added new law clauses related to current citizen's professions and skills number (and exposed game stats), to be used instead of the in game bugged one. They expose current number of professions and specializations player has. Currently available vanilla one that is buried under Citizen Statistics counts level up button presses (event based), does not take into account the unlearnt professions/specializations and becomes unreliable very quickly.
- Added new trigger: Food eaten, triggers when specific or any food is eaten by anyone or indicated player.
- Added new law clauses related to Demographics: Demographic having at least set number of members, and Demographic having less than set number of members.
- Added new law clauses related to claimed plots and owned deeds.
- Added Adds new law clauses related to maximum allowed debts, and maximum allowed amount of debt in given currency.
- New law clauses and stats can be used in laws in the top-most IF section, or in any logic comparing block. They expose current, always up to date information.
- Added new game value related to Demographic: Demographic's members - returns the current member of members of the Demographic. Usable in all Logic comparisons.
- Added various food related game values.
- Added various housing related game values.
- Added new game values related to amount on specific bank account in given currency, number of debts of the citizen as well as amount of debt in given currency.
- Added new game value in World category, related to World Time: Server time 12h clock and Server time 24h clock. Usable in all return and logic blocks. It allows returning server time action that happened, rather than currently available world age. When used in comparison it allows checking if something happened before or after set date, as the time is converted to comparable value in the background.
- Law clauses have custom made descriptions that explain what happens as well as pass and reject reasons, that are displayed to player when conditions are met, or when planning the related law in the Law Panel. This will hopefully make drafting stats related laws a bit easier for newbie players.
Requirements:
As any module of NidToolbox set, it requires Eco.Nid.Core module, available in the main forum thread: here
How to install:
- Unpack .zip archive
- Copy Eco.Nid.Laws.dll to Mods\NidToolbox\Modules
nid hat eine neue Datei hinzugefügt:
ZitatAlles anzeigenLaws module
for NidToolbox Light
requries nid-core module available here
* Eco 10 *
NEW - if you would like to have your server logo appear in the notifications area in messages that come from NidToolbox. Please join my Discord https://discord.nidaren.net/ and post them in #server-logos channel.
Support is provided as well as suggestions are accepted on my Discord here
Laws module functionality:
- Added new law clauses related to current citizen's professions and skills number (and exposed game stats), to be used instead of the in game bugged one. They expose current number of professions and specializations player has. Currently available vanilla one that is buried under Citizen Statistics counts level up button presses (event based), does not take into account the unlearnt professions/specializations and becomes unreliable very quickly.
- Added new trigger: Food eaten, triggers when specific or any food is eaten by anyone or indicated player.
- Added new law clauses related to Demographics: Demographic having at least set number of members, and Demographic having less than set number of members.
- Added new law clauses related to claimed plots and owned deeds.
- Added Adds new law clauses related to maximum allowed debts, and maximum allowed amount of debt in given currency.
- New law clauses and stats can be used in laws in the top-most IF section, or in any logic comparing block. They expose current, always up to date information.
- Added new game value related to Demographic: Demographic's members - returns the current member of members of the Demographic. Usable in all Logic comparisons.
- Added various food related game values.
- Added various housing related game values.
- Added new game values related to amount on specific bank account in given currency, number of debts of the citizen as well as amount of debt in given currency.
- Added new game value in World category, related to World Time: Server time 12h clock and Server time 24h clock. Usable in all return and logic blocks. It allows returning server time action that happened, rather than currently available world age. When used in comparison it allows checking if something happened before or after set date, as the time is converted to comparable value in the background.
- Law clauses have custom made descriptions that explain what happens as well as pass and reject reasons, that are displayed to player when conditions are met, or when planning the related law in the Law Panel. This will hopefully make drafting stats related laws a bit easier for newbie players.
Requirements:
As any module of NidToolbox set, it requires Eco.Nid.Core module, available in the main forum thread: here
How to install:
- Unpack .zip archive
- Copy Eco.Nid.Laws.dll to Mods\NidToolbox\Modules
nid added a new version:
Zitat* (RC.4) Module output filename updated to match namespace.
* (RC.3) Fixed issue causing format exception on some specific locale settings.
* Timed messages module migrated to use new INidSchedulable and INidTickable and will integrate with Timed Commands module planned for the future.
* Module updated to Eco 9.5.0
* REQUIRES: EM-Framework 3.2.0-RC.3 or higher.