Beiträge von Lsather91

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    Sorry for long wait, been busy with life, will check into it again, hard to troubleshoot when its a multiplayer item XD If you want i could join in to the server and look at it there? If the problem still happens.


    Are you sure you added all the files (Total of 2) in the modfile, the unity3d file is where the model is at and it seems like you are missing it, what version of the game are you running?

    Ahh sorry my bad forgot the unity3d file.
    But my server won't start when ever i have this mod on. This is what its says in the dump of my server.

    Exception
    Exception: Exception
    Message:Error in TollObject at 117: The best overloaded method match for 'Eco.Gameplay.Components.CreditComponent.CanPayFee(Eco.Gameplay.Players.Player, float, int)' has some invalid arguments (CS1502)
    Error in TollObject at 117: Argument 3: cannot convert from 'float' to 'int' (CS1503)
    Error in TollObject at 121: The best overloaded method match for 'Eco.Gameplay.Components.CreditComponent.OrderComplete(Eco.Gameplay.Players.Player, float, int, Eco.Shared.Localization.LocString)' has some invalid arguments (CS1502)
    Error in TollObject at 121: Argument 3: cannot convert from 'float' to 'int' (CS1503)

    Source:Eco.ModKit

    System.Exception: Error in TollObject at 117: The best overloaded method match for 'Eco.Gameplay.Components.CreditComponent.CanPayFee(Eco.Gameplay.Players.Player, float, int)' has some invalid arguments (CS1502)
    Error in TollObject at 117: Argument 3: cannot convert from 'float' to 'int' (CS1503)
    Error in TollObject at 121: The best overloaded method match for 'Eco.Gameplay.Components.CreditComponent.OrderComplete(Eco.Gameplay.Players.Player, float, int, Eco.Shared.Localization.LocString)' has some invalid arguments (CS1502)
    Error in TollObject at 121: Argument 3: cannot convert from 'float' to 'int' (CS1503)

    at Eco.ModKit.RuntimeCompiler.HandleCompilerError(CompilerResults results)
    at Eco.ModKit.RuntimeCompiler.LoadOrCompileMods()
    at Eco.ModKit.ModKitPlugin..ctor(ManualResetEvent doneEvent)