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well, as a solution, you could try possibly preventing any manipulations with the other currencies, except minted via a set of laws
however i'm not sure if that is fully possible
have you actually tried using it for 8.1?
there is maybe chance that it might work
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hello @F3UR10
most likely no, since I dont see much point in that (default currency in the treasury currently does half of what this mod was supposed to do)
maybe im wrong tho, what do you think?
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Will it crash now, if you just try to mint a currency after you joined first time?
Ideally mod should be used exactly that way:
>Log in onto the server, and mint a currency right away (use /give command to spawn yourself a mint).
>After that, reload the server, and only then let other players join the server.
P.S. I tried with adding of the default currency, however i consider that a "last measure", if everything else won't work. And also I'm not a big fan of adding a config anywhere, since it is overextending a mod too far, making it responsible for maintaining even more infrastructure for every future update. (which is not good)
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Hello,
yes, unfortunately, it's quite unstable in the new version.
And the worst part I'm not yet sure on how to fix those issues.
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inlife updated [plain]No Player Credits[/plain] with a new update entry:
[plain]NoPlayerCredits Eco v8.x update![/plain]
Zitat
This update fixes mod for version v8.0.0 of the game.
Big thanks to @Quadbro for helping me out!
Read the rest of this update entry...
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inlife updated [plain]No Player Credits[/plain] with a new update entry:
[plain]Minor fix update[/plain]
Zitat
New minor update 1.0.1 fixes issue with server crash after contracts were created.
Read the rest of this update entry...
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inlife submitted a new resource:
[plain]No Player Currencies[/plain] - [plain]Prevent player credit currencies from being generated.[/plain]
Zitat
A simple mod, that prevents "player credit" currencies from being generated on your server.
Works by blocking automatic currency creation when new players are join to the game first time.
This mod will not remove existing currencies.
Works best on the new, empty world, however make sure to Mint at least one currency, otherwise creating contracts won't work for players (client disconnects).
Read more about this resource...