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    Original Post - visit the Strange Loop Games Forums.

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    • Fixed a variety of problems that could occur if the master server is unreachable
    • Fixed some chunk issues near world borders and wrapping issues with vehicles
    • Fixed invisible vehicles when someone drives into your view range
    • Fixed stretched animals near world borders
    • Fixed webserver link from using the wrong address
    • Fixed some performance issues with stats and the web server
    • Fixed an issue where server passwords were being double-encrypted on server startup. Server passwords will now show in plain text in the server window but are still encrypted when sent between client and server. Existing server passwords will need to be reset to the desired value.
    • Fixed a bug in client-side predictions that sometimes made blocks appear, disappear then reappear in your carried slot.
    • Added a warning when the server is unresponsive to user status

    Original Post - visit the Strange Loop Games Forums.

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    COMMUNITY UPDATE - 5/15/18

    Highlighted comments from our 4/30/18 update:

    People prefer to have Construction skills (Lumber construction, etc) either be free or under the material Specialization (under Wood construction under Hewing, for instance)

    “Yes, yes, yes! It's amazing how much more fun building becomes when you take these specialties, but it can be hard to justify picking them up because they don't give any in-game benefit other than stairs.”

    “There's a mod that gives it to everyone, but it would indeed be better if it was by default.”

    What the Community Has Been Discussing

    Trending Topics

    Bugs or technical issues

    “Opening the Economy Viewer is causing a great deal of lag.”

    UPDATE: There are improvements to this in 7.5 and more to come as we fine-tune the issues causing this.

    “Things seem to be a lot more stable with statistics off. The web server part of the game is just not stable and accessing it with statistics on will either freeze the server or, in my experience, prevent new players from logging in. Once stats were disabled all issues vanished.”

    UPDATE: This is a high priority bug we are currently working on. https://github.com/StrangeLoopGames/EcoIssues/issues/7373

    If you have any further information you can give us regarding this, please send it to me at [email protected] and reference the above-mentioned bug report. Your help is appreciated!

    “Many people commented on 7.4 staging server being confusing and updating to the unstable 7.5 without warning.”

    UPDATE: We are steadily working on streamlining the process of releasing updates and although we may encounter some bumps at times, there are fewer issues each time.

    Things People Would Like to Add or Change


    • More talk of chainsaEndgamegame content. More disaster scenarios or something to justify continuing the world after the meteor hits (or doesn’t hit).



    • The option to see the name of a storage chest (and other things), when you approach it, before you click on it.
      Better water mechanics



    • Dams



    • Hydro-electric generators



    • Powered hand tools; electric drills, jackhammers



    • Archway blocks



    • Ramps should be the same width as a road and doors 1 or 3 blocks wide



    • Train system; ability to transport vehicles



    • More clothing options



    • Another soft cap for housing on top of the ones already there. Soft cap it based on the next closest players (Physically) house score compared to yours. If you shoot off and others don't you don't go up as fast until they make it better. Real world equivalent: Property value is often pulled down if others in the area are lower quality and a single higher quality property will not be as valuable with lots of lower value houses around it.



    • An option for an admin to “pause” the meteor countdown without having to shutdown the server



    • Animations for things such as the table saw, etc.



    • A creative mode!

    Sharing the Love!


    • People have really been loving Eco’s music and commenting on it. Many would like to see it available outside of the game.



    • The Eco Community let us know they were happy to hear that content/updates would be released closer to a 2 week interval going forward

    Original Post - visit the Strange Loop Games Forums.

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    Take a look at the upcoming elevator in action! Special thanks to our Discord Community member, GDragon for the footage.

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    Original Post - visit the Strange Loop Games Forums.

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    Modders Kirthos and Kronox have made a nice dynamite mod for Eco. The results are impressive!

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    You can download it here: http://bit.ly/dynamitemod

    Original Post - visit the Strange Loop Games Forums.

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    Eco 7.4 is released on Steam, featuring the first set of new vehicles we’re adding! Check out this video for a look at them in action!

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    Original Post - visit the Strange Loop Games Forums.

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    Last week we showed you a prototype for this machine and now we have a more polished version to share with you!

    The Assembly Line will be where the first machines from parts made in the Machine Shop will be assembled. It will also hold extra recipes that used to be in the Factory that haven't moved to the Robotic Assembly Line.

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    Original Post - visit the Strange Loop Games Forums.

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    Highlighted comments from our 4/17/18 update:

    Certain plants not populating upon world creation; usually crimini mushrooms but can also be more than one type of plant completely missing

    “that is one of the most annoying things, having to create a new world over and over and over again becasue it is missing either some animals or some plants
    EDIT: want to say i have only 1 useable out of 2 worlds at absolut best!”

    UPDATE: We have fixed this in 7.4. Plants that have not spawned during world generation will now spawn in automatically.

    Would like to see more information about Laws: How to’s; Examples.

    “Seven votes for "How To Laws" from my small server, would love to have that explained a bit more clearly. I've got a programming background so I think I have a leg up, but for most new players it's gibberish.”

    If you’re interested in contributing to our Wiki, we would appreciate your help! https://eco.gamepedia.com/Eco_Wiki

    “Thanks for this initiative! I'm glad to see you quickly took into account the critics about the lack of communication since Steam release. As a server admin and modder, this is a good way of getting updates and ideas other than following the constant flow of messages in the Discord server.”

    What the Community Was Talking About Most Last Week

    Trending Topics

    Bugs or technical issues

    • People are wondering if digging large tunnels can cause crashes or lags. It seems like large underground rooms (tunnels) can cause issues, and segmenting them (using construction materials to turn a large tunnel into smaller rooms) seem to lower lags/freezes/crashes.

    UPDATE: Yes, it can cause lag. This is something we have fixed which will be implemented in 7.4 or 7.5 at the latest.

    • “Steam says it cannot run because the app is running after leaving Eco when trying to start the game back up. Task manager does not show Eco.exe running (this is not EcoServer related as multiple instances of the server can run). We’re not sure if this is all on Eco's side or also a Steam issue. It does seem to happen in 'clumps' where several people will have it happen and then several hours will go by before it happens again, so maybe it’s something Steam is doing like an update. The workaround is to simply Restart Steam.”

    If anyone has more information on this, please let us know. You can send your information to me directly [email protected] We always appreciate when the community reports bugs!

    • Save files being corrupted often

    UPDATE: This issue has been fixed and will be implemented in 7.4, as well as better backups!

    Things People Would Like to Add or Change

    • Woodsfolk and Chefs are forever valuable, but stonemasons and blacksmiths have to waste valuable skill points trying to keep up with the game curve, unable to dedicate themselves to their craft like the other 2.
    • It’s too easy to build the laser once you get the excavator, resulting in not having much time to play with because you blow the meteor up too soon. Would like to see making the excavator and other vehicles sooner or make it like you have to combine all professions to build the laser. For example, a new research just for the laser beam and the cost being a lot of resources like food, wood, stone, etc...
    • The ability to paint concrete
    • Forestry equipment
    • Greenhouses
    • Chainsaws
    • Trains for transport of goods, building materials, and people
    • Mining carts with a rail system
    • Adding the ability to name storage chests/stockpiles when looking at their inventories
    • Search field to search for recipes at all workstations
    • Insects/bees, beekeeping skill tree
    • People prefer to have Construction skills (Lumber construction, etc) either be free or under the material Specialization (under Wood construction under Hewing, for instance)
    • People are talking about wanting seasons
    • Boats
    • Animal domestication/breeding, animal farms

    Sharing the Love!

    • People praise the passionate, driven dev team
    • People praise the overall quality of the game - some people don't even think it's actually Early Access/In development

    Watch the video here:

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    Continue reading...

    7.4 has passed QA and has been promoted to the Staging branch on Steam. While there still may be a few bugs to work out, if you want to try out the new vehicles a bit early, feel free to do so.

    To clarify how our development process works:

    [bleeding_edge_staging] -> untested, but the most current version of the game. Expect bugs and frequent new versions.
    [staging] -> These builds have passed internal QA, but may still have a few issues.
    [release] -> These are the official releases.

    In general, we aim for 2-week release windows.

    Continue reading...

    I know everyone is excited about Vehicles but we have delayed the release to focus on bugs and stability. There is no ETA at this time. I apologize for the delay and I will keep you all posted with any new information. Thank you all for your support and patience. :)

    Continue reading...

    Here is the second of three modules we're currently working on for the machinist table! Each module will unlock recipes on the machinist's table, some in combination with other modules. Mostly in machine shops, you will be creating interchangeable parts for machines, one of the most important of which is a steam engine. Later you will be able to upgrade or replace these with larger electric machine tools capable of creating parts for the biggest machines in Eco!

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    Continue reading...

    We're currently working on 3 modules for the machinist table! We'll be posting each one in 3 separate videos. Each module will unlock recipes on the machinist's table, some in combination with other modules. Mostly in machine shops, you will be creating interchangeable parts for machines, one of the most important of which is a steam engine. Later you will be able to upgrade or replace these with larger electric machine tools capable of creating parts for the biggest machines in Eco!

    Externer Inhalt www.youtube.com
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    Continue reading...