Beiträge von RSS

Due to human (non-bot) spam the first contribution of a user has to be reviewed and activated manually, all further contributions do not require this.
As long as a user does not have at least one reviewed and activated contribution, the user is unable to edit his profile, set a avatar, title picture or a signature.

    Original Post - visit the Strange Loop Games Forums.

    _______

    We have released 7.8

    Ladders - We have added ladders to Eco. They will be handy for construction and and for getting up tall towers and down deep mines.

    Sleeping - Primarily a tool for servers you can now sleep using beds. This will greatly speed up skill gain, crop growth, and crafting. This will also speed up the meteor by an equal amount so use it with care.

    Item Filters - You can now filter by item name, type, and tier in the economy viewer.

    Expanded Chat Commands - We have made chat commands easier to use and added a few new ones. Most notably /unclaimabandoned which will unclaim all claims belonging to players that haven’t logged on for a variable number of days.

    And many more improvements and fixes.

    If you want to see everything we have done you can read the full changelog.

    Original Post - visit the Strange Loop Games Forums.

    _______

    7.6.1 hotfix

    • Fixed crash when opening a currency report
    • Fixed steam saying Eco is still running if it opens your web browser
    • Fixed stores sometimes crashing the server when the owner unclaims the property they are on.
    • The elevator bottom now counts as a door for detecting rooms
    • Fixed migration of linked inventory settings from 7.5.1 to 7.6.
    • Fix for inventory related exceptions
    • Made the 'food' tutorial pop up after forage, so you always have a route to see the food tutorial and get the food status UI.
    • Also fixes economy viewer issue with tooltips.
    • Fixed housing not setting up on load.
    • Misc fixes

    Original Post - visit the Strange Loop Games Forums.

    _______

    Beta 7.6.0 Changelog

    NEW CONTENT

    Distribution Station
    [Blockierte Grafik: http://ecoforum.strangeloopgames.com/uploads/files/1531509647754-distributionstation.png]


    • Added a new Distribution Station object. This is a stockpile where the owner can set a ration of items that every new player can take, which they will be notified of with a World Marker when they enter the game. With this object, citizens and governments can set up items to provide to new players to help them get started/catch up. You'll also be able to see the items provided from the Server Browser.



    • You can set the max 'age' of a player for them to be eligible for items.



    • Added Chainsaw



    • Added Starter Camp



    • The camp comes with a small stockpile and contains starting supplies.



    • The camp also serves as a crafting table that can craft a limited selection of things.



    • Added Real Estate Desk



    • At the desk, you can examine your deeds, edit their settings, move land and vehicles between deeds, create and delete deeds, and unclaim land and vehicles. You can also buy and sell deeds.



    • Deeds are no longer items that you can carry in your inventory.



    • Replaced "Property Claim Flags" with a "Land Claim Stake" tool and "Land Claim Papers". The Land Claim Stake works similarly to how claim flags used to work - hold it and right click to claim some land. It also has some new features. You can hold it and left click on claimed land to unclaim it. You can also target claimed land with it and press 'E' to open the deed window for that land. The Land Claim Stake uses Land Claim Papers. Each paper represents your right to claim 1 plot of land. Unlocking skills will grant you Land Claim Papers, in the same way it used to grant you Property Claim Flags previously.



    • When you claim land with the Land Claim Stake, the deed that the land is attached to is no longer determined by the deed in your inventory (since you can't have deeds in your inventory). Rather, it is determined by the deeds of nearby plots belonging to you, and . If there are none within range, a new deed is created.



    • The treatment of vehicles versus stationary objects with regards to deeds and authorization has been unified, and the 'Auth' tab of the object window - which has been renamed to the 'Authorization' tab and given an overhaul to improve both clarity and appearance - will appear for both. No more 'Lock' toggle for vehicles - they now have full authorization settings support just like stationary objects (that is, the ability to set them to public, whitelist, or inherit from deed mode).



    • Added an "Unclaim Property" action to stats, which can be referenced in laws.



    • Added Robotic Assembly Line



    • The Robotic Assembly Line is used to craft all internal combustion engine vehicles and other advanced machinery.
      Externer Inhalt www.youtube.com
      Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
      Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    IMPROVEMENTS

    • Added calculated exchange rates. Eco will now compare trades of the same item in different currencies to make a rough exchange rate, which can be used by citizens to help understand prices (how to shop and how to set prices). The inner details of how they're calculated is displayed as well, so players can make informed decisions. You can view this in a currency’s ‘Currency Report’. Will be doing more with this exchange rate later.
    • Added intro sequences for food and housing, explaining the concepts with icons and animations.
    • Made it easier to exit water in a few situations like 1 block thick docks.
    • Third person mode in vehicles now zooms out further and behaves more consistently.
    • Vehicles with tools now attempt to dump into multiple inventories for objects that have multiple inventories.

    OPTIMIZATION

    • Made the server browser ping filter go to ‘unlimited’ (previously went to 500ms)
    • Improved client script performance.
    • Eliminated performance impact of using world markers.

    MISCELLANEOUS CHANGES

    • Added a key binding to toggle 3rd person (defaults to F5).
    • Changed the nutrient values of almost everything, generally a ~20% increase.
    • Nutrient values now scale more aggressively with higher tier food.
    • Recipe costs changed due to recent farming/collection changes.
    • Removed Campfire Cooking skill - the recipes are now available to everyone.
    • Old Campfire Cooking recipes ingredients have been modified due to no efficiency/speed skills.
    • Removed Basic Crafting skill - the recipes are now available to everyone.
    • Basic Crafting recipes ingredients have been modified due to no efficiency/speed skills.
    • Players now start with reduced land claims and a camp item.
    • Most plants now give less resources.
    • Added seed recipe for mushrooms.
    • Gathered seeds no longer increase with gathering skill.
    • Blast furnaces once again produce tailings.
    • Blast furnaces are now harder to make.
    • Lots of miscellaneous changes to late game recipes.
    • Ingots (all kinds) are more expensive, other recipe costs reduced where appropriate.
    • Ingots now weigh less.
    • Steel now requires coal or charcoal to smelt.

    BUG FIXES

    • Fixed an issue where a vehicle with both a fuel supply and storage would behave inconsistently in the linked inventory UI. (The UI displayed the fuel supply and the storage as separate inventories with separate settings, but the server treated both inventories as sharing the same settings. Now the server also treats them as separate inventories).
    • Fixed the fishing line not meeting with the lure correctly.
    • When attempting to join a server by ip address, if you enter an invalid ip, it will now show an error message instead of attempting to connect forever.
    • Single-player server will now close itself if the client crashes.

    Original Post - visit the Strange Loop Games Forums.

    _______

    In Beta 7.6.0, players will now start the game with a Starter Camp Item.

    This camp will allow players to learn the game in a more restricted, less overwhelming environment, while still allowing experienced players to build out at whatever speed they desire.

    The campsite will place down a camp and a small stockpile together, along with claiming a small plot of land around it.

    The tent will function as a workbench with the following recipes: Workbench, Campfire & Small Stockpile.

    The tent will also contain a pickaxe, axe, hammer, hoe and property claims in a small internal inventory.

    Externer Inhalt www.youtube.com
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    Original Post - visit the Strange Loop Games Forums.

    _______

    Externer Inhalt www.youtube.com
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    Original Post - visit the Strange Loop Games Forums.

    _______

    • Added Elevator for transporting materials and carts vertically!
    • Added stone, hewn log, and lumber door recipes.
    • Added wooden standing light, wooden table light, and wooden ceiling light
    • Added the Assembly Line!
    • Added cranes! Players can use the crane to build large walls in one click by targeting the corners with the claw.
    • Added a modular attachment system for vehicles
    • Added the Steam Truck!
    • Added the plough, harvester, and sowing attachments for the steam tractor

    And tons more! See the full changelog here https://ecoauth.strangeloopgames.com/changelog

    Original Post - visit the Strange Loop Games Forums.

    _______

    We asked the community to share their creations from Eco and you didn't disappoint! Here's a monster of a castle build by Knight_Fox from the Ironcall server.

    Externer Inhalt www.youtube.com
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    Original Post - visit the Strange Loop Games Forums.

    _______


    • Fixed minimap markers



    • Connecting to a server by ip address now also adds it to your recent servers list in the Join screen.



    • Saved servers (eg. recents, favorites) now also save ip address and port. This means that favorites will have a good chance of connecting, even when the master server is inaccessible.



    • On the Join screen, increased how many servers are processed per frame from 1 to 5.



    • Fixed an issue where placing a vehicle didn't set you as the owner.



    • Fixed an issue where you could not pick up vehicles on someone else's property.



    • Fixed non-LAN servers appearing in the LAN section on the Join screen



    • Fixed the 'Owned by' indicator in object windows - It will again say 'Unowned' if unowned, instead of 'Owned by .'



    • Fixed signs displaying run-off text



    • Fixed the text editing box for signs to show markup tags instead of previewing with them, and now it allows multi-line editing.

    Original Post - visit the Strange Loop Games Forums.

    _______


    • Fixed minimap markers



    • Connecting to a server by ip address now also adds it to your recent servers list in the Join screen.



    • Saved servers (eg. recents, favorites) now also save ip address and port. This means that favorites will have a good chance of connecting, even when the master server is inaccessible.



    • On the Join screen, increased how many servers are processed per frame from 1 to 5.



    • Fixed an issue where placing a vehicle didn't set you as the owner.



    • Fixed an issue where you could not pick up vehicles on someone else's property.



    • Fixed non-LAN servers appearing in the LAN section on the Join screen



    • Fixed the 'Owned by' indicator in object windows - It will again say 'Unowned' if unowned, instead of 'Owned by .'



    • Fixed signs displaying run-off text



    • Fixed the text editing box for signs to show markup tags instead of previewing with them, and now it allows multi-line editing.

    Original Post - visit the Strange Loop Games Forums.

    _______

    Here's a sneak peek at the new Electric Machinist Table. The modules shown are large, industrial electrical upgrades to the mechanical tools. This object will replace what's currently known as the machine shop.

    Externer Inhalt www.youtube.com
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    Original Post - visit the Strange Loop Games Forums.

    _______

    • Improved the horizontal overflow behavior of the Contract window, preventing the text in the header column from being squished until it overflows vertically everywhere.
    • Fixed an issue where some contract clauses had way too much vertical whitespace.
    • For LAN and local servers, connect directly by ip address, rather than connecting through the master server. This prevents connection issues when the master server is down.
    • When attempting to connect via the master server, timeout and return to the main menu if the master server does not respond.
    • Fixed client-side lag due to unnecessary property texture updates
    • Fixed Combustion Generators polluting forever when the power grid demand was 0, which was making some servers flood (flooding can produce a lot of client-side lag when your map is open on large servers)
    • Combustion Generators now consume fuel at a constant rate.
    • Power grids only enable combustion generators one at a time as energy demand increases.
    • Power grids with insufficient power now disable the most recently added objects instead of disabling everything.
    • Reduced sea level rising performance impact
    • Reduced client-side lag related to frequently changing pipe outputs
    • Minimap icons load faster on big servers
    • Player names are now always visible
    • Improved map update performance
    • Fixed a performance issue related to opening the chat log
    • Decreased lag due to opening the chat log by having it load 1 message per frame instead of all in 1 frame.

    Original Post - visit the Strange Loop Games Forums.

    _______

    The Eco server, Garden Under the Sea is hosting a bi-weekly build contest.

    Externer Inhalt www.youtube.com
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    May's winner will receive an Eco game key! For more details, visit their Discord server here: https://discord.gg/mupXR8x

    Original Post - visit the Strange Loop Games Forums.

    _______

    The Steam Tractor and its modules will be included in the 8.0 vehicle release.

    Externer Inhalt www.youtube.com
    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklären Sie sich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.