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you have to specify items without space after comma
Can you add 7.6.2 to tested version ?
I have problems downloading this mod.
What am I doing wrong?
The download link brings me to a page with "Sorry, but I couldn't find the object you requested. "
I'm new here, so maybe there is something i need to do first?
Its working, just checked
Wise submitted a new resource:
[plain]WiseMods - Industrial Craft[/plain] - [plain]Minecraft similar mod[/plain]Quote
Minecraft similar mod
1 new profession: Industrial Craft
1 new specialization: Ore Recycle
Basic Machine Hull
Requires: Basic Ore Recycling lvl. 1
Recipe [Any of Machinist Tables](at max efficiency):
- 8 Iron bar
Requires: Basic Ore Recycling lvl. 1
Recipe [Electronics Assembley](at max...
The Eco.Mods.dll is now created in a temp folder so you need to navigate to AppData/Local/Temp after compiling the mods folder with the vanilla cs file
I wonder why its so complicated now, thanks for reply!
I'm working on mod similar to minecraft's mod called 'industrial craft 2 (exp)'
Currently i've done with Macerator and crushed ores and one skill tree.
I'm new to modeling and trying to find a free models at the internet. So if anyone want to contribute, helping with models\icons you are welcome!
If you are interested contact me here or directly in discord: Wise1986#9288
Rar file is broken
if barrier is on public anyone can change the price and could you make so for the owner it behaves just like owner mode?
Not sure i understand what you mean. If you wanna use it in parking mode it should have owner and shouldn't be public
Check the following:
- Your objects in .cs have the same names as in unity
- Your shader for materials is 'Curved->Standart'
- Mesh Renderer for top object in unity is off or removed
Is it a way to get dll files for 7.6?
Seems like old way with DumpDllsB0 mod doesn't work properly
Seems like some Dlls are missing:
Eco.Mods.dll is no longer exists
I'm not even sure if the server know the speed of the player. The player just send the position where it is when it move
Edit: Maybe you can do something with Player.velocity
Already tried it, its just a vector. Seems like it shows difference in movespeed but only when moving, and its always 0 when you are standing.
I believe server should know about player moving, there is a method [ICODE]OnMove[/ICODE]
Wise updated [plain]Wise Mods - Sensor Items[/plain] with a new update entry:Quote
Added new object : Sensor Tunnel Lampforum.play.eco/core/attachment/658/
No I already try that, you can only get key pressed on the server window not client side.
We need to be able to add client side script for that
I spend a lot of time looking for the solution, there was an idea to catch Shift button by getting movespeed, but they only way i found was:
[ICODE]User.MovementSpeed[/ICODE] and it seems to be a constant.
May be some 1 knows how to get effective movement speed of the player?
Is it a way to detect when user is holding or pressing a button, for example 'Shift'?
Well, the mod deleted. It was your mode called "WIse Street Ramp" probably.
Just remove old version and replace it with this one. Note: the old street lamps will be removed
Sensory gas station.
- Has its own internal storage of fuel (~ 6 cells)
- In manual mode, when you press the Use button, it fuel the transport from its stocks
- With touch mode, it automatically refills the transport if it is within range
- When paying for fuel, the same as in manual mode, only the in currency
I'm not sure it will be popular, and since its very hard to implement i suggest to make a vote for it. If a lot of people want it i will try to make it