Wise updated [plain]Wise Mods - Sensor Items[/plain] with a new update entry:
[plain]parking barrier fix[/plain]
Quotefixed an issue with text not beign saved
Wise updated [plain]Wise Mods - Sensor Items[/plain] with a new update entry:
[plain]parking barrier fix[/plain]
Quotefixed an issue with text not beign saved
I would think about recipes. Every such block has a recipe, so you can add this condition to exclude uncraftable blocks
Display MoreMy friend can't interact with the barriere in this setup.
If i put the barrier in public
Other thing, when i try to write a number in "Text" and save, the number disapear.
Thanks for report i will fix it asap
Same issue here on 0.7.7.2
Guys, when using in parking mode, the access should be private, please let me know if issue is actual for mentioned setup
I'm using it on my server and my server is 7.7
I think Barrier payment dose not working
I build it on my claimed land and change the parking mode and Set the credit and write the "1" on Text with save and Auth is Public.
But it says Playername paid 0 Dollar(my server common credit).
I set the price but It's always set to 0
Thanks for reply i will check it asap. Try do not set it to public
I would like to see some kind of tutorial about making safe barrier
Wise updated [plain]WiseMods - Industrial Craft[/plain] with a new update entry:
[plain]7.7.2 server issue workaround[/plain]
QuoteTemporary increased minimum numbers of materials for smelting crushed ores due to server bug.
If i youse the Blast funace to macke Ingots than i get the ingots but not the Tailings, i have testet it with collet manuel and drop to truck but no Tailings will porduce by any rezept that say it will produce Tailings.
Mayby the problem it the position of the talings in the rezepie in the vanila rezepie you see first the Tailings and than the ingot an in the mods first the ingot.sorry for the bed englisch
Thank you for reply. It seems that it is a server issue, they should fix it in the next update, the only thing i can do is to increase min number of materials, but not sure if its a good idea
I have a littel problem with this mod. The Tailings bugging away.
what you mean, can you describe in details?
Hello Wise i m happy to see that you bring IC into Eco Do i need to restart or recreate a world to install your mod or will it just run on an already made world?
You don't need to recreate world but defenetely need to restart server after adding it
Wise updated [plain]Wise Mods - Sensor Items[/plain] with a new update entry:
[plain]7.7 support update[/plain]
QuoteUpdated model packages to support 7.7.x
Any ideas how to make such trick in 7.7 ?
Wise updated [plain]WiseMods - Industrial Craft[/plain] with a new update entry:
[plain]7.7 support update[/plain]
QuoteUodated model packages to support 7.7.x
please i really want your mod on 7.7.x
[automerge]1537827946[/automerge]
on 7.7.x is not fully functional, for example macerator is visible, but when you build it, the model is not built
I will check it later
Do you have any update plan for the new version of game?
I love your mod
Does it work on 7.7?
Perhaps what you can do is store the player's position and on next tick get the new positions and calculate the distance moved and calculate the speed by dividing that by time?
It should be fairly easy to do it this way, although it's not the ideal way, you can achieve what you need by this method.
Detecting player's speed while moving it's not the goal. The goal is to detect key pressed when you interacting with smth, its useless when you are moving
Not sure about 'dust to ingot' recipe which does not output tailings, i will think about changing that.
Looking forward for your opinion
Wise updated [plain]WiseMods - Industrial Craft[/plain] with a new update entry:
[plain]Added new items[/plain]
QuoteChanges:
Added Ore Washing Machine
Added Small piles of dusts
Added Dusts
Added Purified crushed ores
Wise updated [plain]WiseMods - Industrial Craft[/plain] with a new update entry:
[plain]Added new items[/plain]
QuoteChanges:
Added Ore Washing Machine
Added Small piles of dusts
Added Dusts
Added Purified crushed ores
If we decide to remove your mod, is that possible to remove your mod and what are the consequences ?
There is no any dependecies, so i don't think there will be any consequences except you will lose all items from the mod