Posts by sacrispada

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    I'm trying to create a new item by inheriting it from another item and them modifying just some few properties, e.g.

    public partial class myCoolItem : existingItem { //blablabal }

    This doesn't work because existingItem is declared as

    public class existingItem : WorldObjectItem<existingObject>

    Eco creates a dictionary containing all items and the key is precisely existingObject, causing a "duplicated key" error. I just tried it differently with

    public class myCoolObject : existingObject { //blablabla}

    public class myCoolItem : WorldObjectItem<myCoolObject>

    and it works... except that myCoolItem inherits actually nothing from existingItem. Is there any way to achieve this?