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The login token has been changed. You may have logged in somewhere else.

sirWAR

Stone
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Hello, help me please!
Some players are thrown off the server with this error
The login token has been changed. You may have logged in somewhere else.

Токен входа изменён. Возможно выполнен вход где то ещё.

Log File:
Initialize engine version: 2019.2.17f1 (8e603399ca02)
[XR] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Eco/Eco_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon (TM) R9 Fury Series (ID=0x7300)
Vendor:
VRAM: 4070 MB
Driver: 26.20.15019.1003
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.327680 ms
Logging in as 76561198047432835 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4MTM0MTIzOCwidnhhIjoibG9naW4iLCJ2eGkiOjE4NjU4MjUsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MDQ3NDMyODM1LkBtdDFwLnZpdm94LmNvbSJ9.YjE2Hq-9vsdfhQxVhKRbWsDs3SIVJzgdsXTq-kQkrWQ
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
VoiceManager:LoginUser(String, String, String)
<LoginCoroutine>d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Voice chat logging in
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.LoginSession:set_State(LoginState)
VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback)
VoiceManager:LoginUser(String, String, String)
<LoginCoroutine>d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Voice chat logged in
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.LoginSession:set_State(LoginState)
VivoxUnity.Private.<>c__DisplayClass39_0:<Login>b__0(IAsyncResult)
UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform)
VivoxUnity.AsyncResult`1:SetComplete(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Connecting with relay 95.217.35.61:3300 to c7ce8183-b187-4040-96a2-aef97ae239c1...

UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:WriteLine(LocString)
Eco.Shared.Networking.NetworkClient:TryConnectWithRelay()
Eco.Shared.Networking.NetworkClient:HandleTimeout()
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Connecting to 95.217.35.61:56035...

UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:WriteLine(LocString)
Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint)
Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(IPEndPoint, NetBuffer, Double)
Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage)
Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0()
Steamworks.PlayersRefreshComplete:Invoke()
System.Threading.SendOrPostCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
Steamworks.PlayersRefreshComplete:Invoke()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Disconnected with error: Не удалось подключиться - время соединения истекло.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
NetworkManager:OnClientDisconnected(String)
System.Action`1:Invoke(T)
Eco.Shared.Networking.NetworkClient:HandleTimeout()
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Disconnected with error: Failed to establish connection - no response from remote host
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
NetworkManager:OnClientDisconnected(String)
System.Action`1:Invoke(T)
Eco.Shared.Networking.NetworkClient:HandleDisconnect(String)
Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage)
Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0()
Steamworks.PlayersRefreshComplete:Invoke()
System.Threading.SendOrPostCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
Steamworks.PlayersRefreshComplete:Invoke()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 90235.
Total: 138.230307 ms (FindLiveObjects: 4.477697 ms CreateObjectMapping: 7.577858 ms MarkObjects: 125.990432 ms DeleteObjects: 0.183808 ms)

Logging in as 76561198047432835 using token
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
VoiceManager:LoginUser(String, String, String)
<LoginCoroutine>d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Error parsing voice login reponse
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
<LoginCoroutine>d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Connecting with relay 95.217.35.61:3300 to c7ce8183-b187-4040-96a2-aef97ae239c1...

UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:WriteLine(LocString)
Eco.Shared.Networking.NetworkClient:TryConnectWithRelay()
Eco.Shared.Networking.NetworkClient:HandleTimeout()
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Connecting to 95.217.35.61:56035...

UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:WriteLine(LocString)
Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint)
Eco.Shared.Networking.NetworkClient:HandleUnconnectedDataMessage(IPEndPoint, NetBuffer, Double)
Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage)
Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0()
Steamworks.PlayersRefreshComplete:Invoke()
System.Threading.SendOrPostCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
Steamworks.PlayersRefreshComplete:Invoke()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 90206.
Total: 139.239460 ms (FindLiveObjects: 4.123137 ms CreateObjectMapping: 6.291458 ms MarkObjects: 128.584737 ms DeleteObjects: 0.239616 ms)

Logging in as 76561198047432835 using token
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
VoiceManager:LoginUser(String, String, String)
<LoginCoroutine>d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Error parsing voice login reponse
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
<LoginCoroutine>d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Connecting to 188.168.24.153:3000...

UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:WriteLine(LocString)
Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint)
Eco.Shared.Networking.NetworkClient:ConnectRoundRobin()
Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage)
Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0()
Steamworks.PlayersRefreshComplete:Invoke()
System.Threading.SendOrPostCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
Steamworks.PlayersRefreshComplete:Invoke()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Disconnected with error: Учетные данные не могут быть проверены. Серверы авторизации недоступны.

<size=60,00%>Время ожидания операции истекло</size>
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
NetworkManager:OnClientDisconnected(String)
System.Action`1:Invoke(T)
Eco.Shared.Networking.NetworkClient:HandleDisconnect(String)
Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage)
Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0()
Steamworks.PlayersRefreshComplete:Invoke()
System.Threading.SendOrPostCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
Steamworks.PlayersRefreshComplete:Invoke()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 93250.
Total: 150.056486 ms (FindLiveObjects: 5.041665 ms CreateObjectMapping: 5.996290 ms MarkObjects: 138.776100 ms DeleteObjects: 0.241664 ms)

Logging in as 76561198047432835 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4MTM0MTMyNCwidnhhIjoibG9naW4iLCJ2eGkiOjE4NjU4NzEsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MDQ3NDMyODM1LkBtdDFwLnZpdm94LmNvbSJ9.9Uk_d-mlwLSevpyyHsMcgT0mjZY9P8nMpoCgJLp4XeQ
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
VoiceManager:LoginUser(String, String, String)
<LoginCoroutine>d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Voice chat logging in
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.LoginSession:set_State(LoginState)
VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback)
VoiceManager:LoginUser(String, String, String)
<LoginCoroutine>d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Voice chat logged in
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.LoginSession:set_State(LoginState)
VivoxUnity.Private.<>c__DisplayClass39_0:<Login>b__0(IAsyncResult)
UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform)
VivoxUnity.AsyncResult`1:SetComplete(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Connecting to 188.168.24.153:33000...

UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:WriteLine(LocString)
Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint)
Eco.Shared.Networking.NetworkClient:ConnectRoundRobin()
Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage)
Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0()
Steamworks.PlayersRefreshComplete:Invoke()
System.Threading.SendOrPostCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
Steamworks.PlayersRefreshComplete:Invoke()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Joining channel sip:confctl-d-strangeloopgames-eco.1917e15908ab4ad5a9639ec53c0c0888!p-32-1-1.000-2@mt1p.vivox.com using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4MTM0MTM0NSwidnhhIjoiam9pbiIsInZ4aSI6MTg2NTg4NCwiZiI6InNpcDouc3RyYW5nZWxvb3BnYW1lcy1lY28uNzY1NjExOTgwNDc0MzI4MzUuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWQtc3RyYW5nZWxvb3BnYW1lcy1lY28uMTkxN2UxNTkwOGFiNGFkNWE5NjM5ZWM1M2MwYzA4ODghcC0zMi0xLTEuMDAwLTJAbXQxcC52aXZveC5jb20ifQ.nRw7fEsZLdd6HUW7bIfc330Ln37NLA9cpQ00uXJymlU
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
VoiceManager:JoinServerChannelInternal(String, String)
VoiceManager:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Voice chat connecting to 1917e15908ab4ad5a9639ec53c0c0888
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, TransmitPolicy, String, AsyncCallback)
VoiceManager:JoinServerChannelInternal(String, String)
VoiceManager:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Voice chat connected to 1917e15908ab4ad5a9639ec53c0c0888
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

76561198047432835 joined sip:confctl-d-strangeloopgames-eco.1917e15908ab4ad5a9639ec53c0c0888!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:participants_AfterKeyAdded(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Dimensions of color surface does not match dimensions of depth surface

(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/threaded/GfxDeviceClient.cpp Line: 2562)

Dimensions of color surface does not match dimensions of depth surface

(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/threaded/GfxDeviceClient.cpp Line: 2562)

Dimensions of color surface does not match dimensions of depth surface

(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/threaded/GfxDeviceClient.cpp Line: 2562)

NullReferenceException: Object reference not set to an instance of an object.
at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0
at TooltipUI+<VerifyAndFadeIn>d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0

(Filename: currently not available on il2cpp Line: -1)

Dimensions of color surface does not match dimensions of depth surface

(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/threaded/GfxDeviceClient.cpp Line: 2562)

Dimensions of color surface does not match dimensions of depth surface

(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/threaded/GfxDeviceClient.cpp Line: 2562)

Dimensions of color surface does not match dimensions of depth surface

(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/threaded/GfxDeviceClient.cpp Line: 2562)

Исключение в уведомлении обзора: System.NullReferenceException: Object reference not set to an instance of an object.
at UI.ViewUIContainer.ListChanged () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.AndroidJavaRunnable.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:WriteError(LocString)
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Исключение в уведомлении обзора: System.NullReferenceException: Object reference not set to an instance of an object.
at UI.ViewUIContainer.ListChanged () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.AndroidJavaRunnable.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:WriteError(LocString)
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Исключение в уведомлении обзора: System.NullReferenceException: Object reference not set to an instance of an object.
at UI.ViewUIContainer.ListChanged () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.AndroidJavaRunnable.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:WriteError(LocString)
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Исключение в уведомлении обзора: System.NullReferenceException: Object reference not set to an instance of an object.
at UI.ViewUIContainer.ListChanged () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.AndroidJavaRunnable.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.View.View.NotifyChanged (System.String propname) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.View.ViewManager.ReceiveViewUpdate (Eco.Shared.Serialization.BSONArray updates) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:WriteError(LocString)
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Dimensions of color surface does not match dimensions of depth surface

(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/threaded/GfxDeviceClient.cpp Line: 2562)

Dimensions of color surface does not match dimensions of depth surface

(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/threaded/GfxDeviceClient.cpp Line: 2562)

Dimensions of color surface does not match dimensions of depth surface

(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/threaded/GfxDeviceClient.cpp Line: 2562)

Curl error 6: Could not resolve host: cdp.cloud.unity3d.com


(Filename: C:\buildslave\unity\build\Modules/UnityWebRequest/Implementations/TransportCurl.cpp Line: 799)

NullReferenceException: Object reference not set to an instance of an object.
at SyncPhysics.NetworkDestroy () [0x00000] in <00000000000000000000000000000000>:0
at EcoModKitInternal.Scripts.Freezable.Freeze () [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0

(Filename: currently not available on il2cpp Line: -1)

Disconnected with error: Токен входа изменён. Возможно выполнен вход где то ещё.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
NetworkManager:OnClientDisconnected(String)
System.Action`1:Invoke(T)
Eco.Shared.Networking.NetworkClient:HandleDisconnect(String)
Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage)
Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0()
Steamworks.PlayersRefreshComplete:Invoke()
System.Threading.SendOrPostCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
Steamworks.PlayersRefreshComplete:Invoke()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Voice chat disconnecting from 1917e15908ab4ad5a9639ec53c0c0888
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:Disconnect()
VoiceManager:LeaveServerChannel()
NetworkManager:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Logging in as 76561198047432835 using token
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
VoiceManager:LoginUser(String, String, String)
<LoginCoroutine>d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Error parsing voice login reponse
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
<LoginCoroutine>d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Logging in as 76561198047432835 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4MTM0NDA0MSwidnhhIjoibG9naW4iLCJ2eGkiOjE4Njc1NjAsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MDQ3NDMyODM1LkBtdDFwLnZpdm94LmNvbSJ9.gZP4OTBhv4mCF_wBfK6ZJ0pUAgMQG8BOMRIBCLkMdQc
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
VoiceManager:LoginUser(String, String, String)
<LoginCoroutine>d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Voice chat logging in
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.LoginSession:set_State(LoginState)
VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback)
VoiceManager:LoginUser(String, String, String)
<LoginCoroutine>d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
Voice chat disconnected from 1917e15908ab4ad5a9639ec53c0c0888
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 11284 unused Assets to reduce memory usage. Loaded Objects now: 365181.
Total: 403.471975 ms (FindLiveObjects: 32.701192 ms CreateObjectMapping: 14.723844 ms MarkObjects: 325.267027 ms DeleteObjects: 30.779656 ms)

Voice chat logged in
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.LoginSession:set_State(LoginState)
VivoxUnity.Private.<>c__DisplayClass39_0:<Login>b__0(IAsyncResult)
UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform)
VivoxUnity.AsyncResult`1:SetComplete(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
 

Dennis

Coal
Community Manager
Messages
20
Reaction score
11
That's usually due to steam hickups in authentication, just reconnecting should be fine.
 
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