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Fire Barrel (Garbage)

Fire Barrel (Garbage) 1.21

No permission to download

Berryson

Stone
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First, Thanks for this amazing mod idea! ;)

But there is 1 "bug" - If you look on your Barrel far away it looks like it is hovering / flyring above the ground.
 
OP
nater

nater

Stone
Mod Dev
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Interesting, I'm seeing that too. I'm not sure what it could be off hand so I'll have to do some investigating.

edit: Ah, it was caused by not having the shader set to 'Curved-Standard', now my particles are ugly. Progress continues.
 
Last edited:
OP
nater

nater

Stone
Mod Dev
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Bale

Stone
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Exception
System.NullReferenceException: Object reference not set to an instance of an object.
at Eco.Gameplay.Items.AuthorizationInventory.MakeGameAction(Type itemType, Int32 delta, User user)
at Eco.Gameplay.Items.AuthorizationInventory.InventoryChanged(User user, IEnumerable`1 changes)
at Eco.Gameplay.Items.InventoryChangeSet.ApplyInternal(Boolean throwOnInvalid)
at Eco.Gameplay.Items.Inventory.TryModify(Action`1 callback, User user)
at Eco.Gameplay.Items.WorkOrder.TryToGiveItems(Inventory destInventory, User performer)
at Eco.Gameplay.Components.CraftingComponent.Tick()
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at Eco.Gameplay.Objects.WorldObject.Tick()
at Eco.Shared.Utils.EnumerableExtensions.ForEach[T](IEnumerable`1 enumeration, Action`1 action)
at Eco.Gameplay.Objects.WorldObjectManager.Run()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart(Object obj)

--END DUMP--


The server crashed with the above crashdump when someone tried to remove the barrel with a hammer (not aiming at a specific spot).
 
OP
nater

nater

Stone
Mod Dev
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The server crashed with the above crashdump when someone tried to remove the barrel with a hammer (not aiming at a specific spot).
Interesting, this is not something I experienced, I'll look into it, but it should just throw the hammer away. However, please read the instructions for 'how to use', because you do not use a hammer to remove the barrel.

Edit: I just tested it extensively again and I'm unable to reproduce this issue. It might be a conflicting mod, or a specific set of circumstances that causes it.
 
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Gabeux

Coal
Mod Dev
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Hey man , could you maybe make it so hitting it with a hammer doesn't eat the hammer? Had some people naively delete a few items.
Albeit amuzing and making its way in our lore as a creature of another dimension that probably ate its own dimension, in a modded public server its hard to let everyone know what every mod does. Very cool mod though. Thanks :D
 
OP
nater

nater

Stone
Mod Dev
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Sorry, I ultimately decided I'd rather players be able to throw away unneeded hammers, but I can definitely see this causing issues for players who don't know how to use the mod, I didn't really intend for that, though. I love the lore lol!
 

Arigas

Coal
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Any chance of getting an Auth tab added? Would love to be able to provide a public dumping spot :p And even better if a fee can be applied XD
 
OP
nater

nater

Stone
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Any chance of getting an Auth tab added? Would love to be able to provide a public dumping spot :p And even better if a fee can be applied XD
I think the authorization tab is pretty simple to implement if I remember correctly, I should be able to finish it this weekend.
 

Elspeth

Coal
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I am waiting New update for 1.6.2
I use it in 1.6.2 Beta, Everything is working but game just kick me out from server when I try to build it. (Not make, "place it" after make it from anvil)
I really love your mod XD
Thank you!
 
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