That should be in Update 9.0.Can you also remove the ability to eat seeds. Since it does absolutely nothing for you, make it impossible to eat them. This will prevent you from accidentally eating them (Which happened when a friend accidentally ate the 5 huckleberries seeds now we are still trying to get 5 again to get the cooking book) And with that being said, I think seed drop chance should be doubled minimum when harvesting anything.
Any activity of players: Walking, Crafting, Driving, Mining. That's exactly whats written there.On the skill selection, "Slightly increase speed in low activity area" "Slightly increase speed in high activity area" Why not explain what kind of activity? Players, other Animals, production? More description would be better.
Good idea, i'll redirect that to the developers.On specialties display, add option for "Hide maxed specialties" so i can have all progressing ones still displayed?
Farming is due for a larger rework in a later major patch, hence we're not touching that at the moment.I think growing conditions might be broken. I have had many areas of plants that I harvest randomly turn grey when I revisit. I assume since the plant spawned in that area it would have adequate soil conditions and water etc but they die off. Gets very frustrating.
As with tailings that is intended for game balance purposes.Wheelbarrel holds stack of 10 dirt, stockpile only holds 5. Could you change stockpile to 10 or even 20 to be like stone and logs etc.