Due to human (non-bot) spam the first contribution of a user has to be reviewed and activated manually, all further contributions do not require this.
As long as a user does not have at least one reviewed and activated contribution, the user is unable to edit his profile, set a avatar, title picture or a signature.
  • Kye hat eine neue Datei hinzugefügt:

    Kye
    26. Juli 2020 um 16:22
  • Kye updated [plain]Elixr Mods[/plain] with a new update entry:

    [plain]Modpack Update! V1.2[/plain]

    Read the rest of this update entry...

  • Hi, server crashes when placing any painting.

    "Log"


    Server encountered an exception:

    <size=60,00%>Exception: NullReferenceException
    Message:Object reference not set to an instance of an object.
    Source:em-homeobjects

    System.NullReferenceException: Object reference not set to an instance of an object.
    at Eco.Mods.TechTree.MountainPaintingObject.Initialize()
    at Eco.Gameplay.Objects.WorldObject.BeginInitialize()
    at Eco.Gameplay.Objects.WorldObject.OnAdd(User creator, Vector3 position, Quaternion rotation)
    at Eco.Gameplay.Objects.WorldObjectManager.Add(WorldObject worldObject, User creator, Vector3 position, Quaternion rotation)
    at Eco.Gameplay.Objects.WorldObjectManager.TryToAdd(Type worldObjectType, User creator, Vector3 position, Quaternion rotation, Boolean validatePlacement, WorldObjectItem item)
    at Eco.Gameplay.Objects.WorldObjectManager.TryPlaceWorldObject(Player player, WorldObjectItem item, Vector3i pos, Quaternion rot)
    at Eco.Gameplay.Items.WorldObjectItem.<>c__DisplayClass20_1.<OnActRight>b__1()
    at Eco.Gameplay.Items.WorldObjectItem.TryPlaceObject(Player player, Vector3i position, Quaternion rotation, Action successCallback)
    at Eco.Gameplay.Items.WorldObjectItem.<>c__DisplayClass20_0.<OnActRight>b__0(BSONObject response)
    at Eco.Shared.Networking.RPCManager.<>c__DisplayClass18_0`1.<Call>b__0(Object o)
    at Eco.Shared.Networking.RPCManager.HandleQueryResponse(BSONObject bson)
    at Eco.Plugins.Networking.NetworkServer.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient client, NetworkEvent netEvent, BSONObject bsonObj)
    at Eco.Plugins.Networking.Client.<.ctor>b__58_2()</size>

    Log File:
    Initialize engine version: 2019.1.6f1 (f2970305fe1c)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
    Vendor:
    VRAM: 8088 MB
    Driver: 26.21.14.3064
    <RI> Initializing input.

    <RI> Input initialized.

    <RI> Initialized touch support.

    UnloadTime: 0.390900 ms
    Logging in as 76561198105023169 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU2ODE5MDk4NywidnhhIjoibG9naW4iLCJ2eGkiOjE0OTU4MDQsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MTA1MDIzMTY5LkBtdDFwLnZpdm94LmNvbSJ9.GgPBgKNjubIwXlPqrZfU9GqkSyCELA4cD8WoS-09WXU
    UnityEngine.Logger:Log(LogType, Object, Object)
    UnityEngine.Debug:Log(Object, Object)
    VoiceManager:LoginUser(String, String, String)
    <LoginCoroutine>d__45:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

    Voice chat logging in
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Eco.Shared.Utils.Log:Debug(String, Object[])
    VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
    System.Collections.Specialized.NotifyCollectionChangedEventHandler:Invoke(Object, NotifyCollectionChangedEventArgs)
    VivoxUnity.Private.LoginSession:set_State(LoginState)
    VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback)
    VoiceManager:LoginUser(String, String, String)
    <LoginCoroutine>d__45:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

    Voice chat logged in
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Eco.Shared.Utils.Log:Debug(String, Object[])
    VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
    System.Collections.Specialized.NotifyCollectionChangedEventHandler:Invoke(Object, NotifyCollectionChangedEventArgs)
    VivoxUnity.Private.LoginSession:set_State(LoginState)
    VivoxUnity.Private.<>c__DisplayClass39_0:<Login>b__0(IAsyncResult)
    DraggableHandler:Invoke(Draggable)
    VivoxUnity.AsyncResult`1:SetComplete(T)
    VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
    Mono.Unity.unitytls_x509list_free_t:Invoke(unitytls_x509list*)
    VivoxUnity.Client:RunOnce()
    VoiceManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

    Connecting to local host.
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    UI.ConnectionUI:ManualUpdate()
    UI.UIManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

    Connecting to 127.0.0.1:3000...

    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Eco.Shared.Utils.Log:WriteLine(LocString)
    Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint)
    Eco.Shared.Networking.NetworkClient:Connect(IPEndPoint)
    UI.ConnectionUI:ManualUpdate()
    UI.UIManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

    Connection complete.
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    UI.ConnectionUI:ManualUpdate()
    UI.UIManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

    WARNING: Shader Unsupported: 'Curved/Standard' - Pass 'META' has no vertex shader
    WARNING: Shader Unsupported: 'Curved/Standard' - Pass 'META' has no vertex shader
    WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
    WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
    The referenced script (Unknown) on this Behaviour is missing!

    (Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)

    The referenced script on this Behaviour (Game Object 'CTKBatteryObject') is missing!

    (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)

    Missing following icons: CrossingRoadlineItem, DoubleRoadlineItem, EMSolarPanelItem, GreenEnergyInitItem, HomeInitItem, RoadlineItem, WaterTankBarrierItem, WaterTankWhiteBarrierItem
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    <CreateMissingItems>d__41:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
    <BuildItems>d__42:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

    Missing following objects: AShippingContainerObject, ASteelShippingContainerObject, EMSolarPanelObject
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    <BuildFromModKit>d__8:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
    <ReceiveModData>d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

    Disconnected with error: Server encountered an exception:

    <size=60,00%>Exception: NullReferenceException
    Message:Object reference not set to an instance of an object.
    Source:em-homeobjects

    System.NullReferenceException: Object reference not set to an instance of an object.
    at Eco.Mods.TechTree.MountainPaintingObject.Initialize()
    at Eco.Gameplay.Objects.WorldObject.BeginInitialize()
    at Eco.Gameplay.Objects.WorldObject.OnAdd(User creator, Vector3 position, Quaternion rotation)
    at Eco.Gameplay.Objects.WorldObjectManager.Add(WorldObject worldObject, User creator, Vector3 position, Quaternion rotation)
    at Eco.Gameplay.Objects.WorldObjectManager.TryToAdd(Type worldObjectType, User creator, Vector3 position, Quaternion rotation, Boolean validatePlacement, WorldObjectItem item)
    at Eco.Gameplay.Objects.WorldObjectManager.TryPlaceWorldObject(Player player, WorldObjectItem item, Vector3i pos, Quaternion rot)
    at Eco.Gameplay.Items.WorldObjectItem.<>c__DisplayClass20_1.<OnActRight>b__1()
    at Eco.Gameplay.Items.WorldObjectItem.TryPlaceObject(Player player, Vector3i position, Quaternion rotation, Action successCallback)
    at Eco.Gameplay.Items.WorldObjectItem.<>c__DisplayClass20_0.<OnActRight>b__0(BSONObject response)
    at Eco.Shared.Networking.RPCManager.<>c__DisplayClass18_0`1.<Call>b__0(Object o)
    at Eco.Shared.Networking.RPCManager.HandleQueryResponse(BSONObject bson)
    at Eco.Plugins.Networking.NetworkServer.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient client, NetworkEvent netEvent, BSONObject bsonObj)
    at Eco.Plugins.Networking.Client.<.ctor>b__58_2()</size>
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogWarning(Object)
    NetworkManager:OnClientDisconnected(String)
    System.Action`1:Invoke(T)
    Eco.Shared.Networking.NetworkClient:HandleDisconnect(String)
    Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage)
    Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0()
    RootMotion.FinalIK.GrounderDelegate:Invoke()
    Unity.Entities.F_C`1:Invoke(T0)
    System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
    RootMotion.FinalIK.GrounderDelegate:Invoke()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

    Unloading 7 Unused Serialized files (Serialized files now loaded: 0)

    Unloading 6292 unused Assets to reduce memory usage. Loaded Objects now: 240579.
    Total: 251.907800 ms (FindLiveObjects: 17.688900 ms CreateObjectMapping: 11.170400 ms MarkObjects: 209.377900 ms DeleteObjects: 13.670300 ms)

    Logging in as 76561198105023169 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU2ODE5MTA3MCwidnhhIjoibG9naW4iLCJ2eGkiOjE0OTU4MTMsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MTA1MDIzMTY5LkBtdDFwLnZpdm94LmNvbSJ9.W8ZXjDXNEKtUak2l-uq7gzStoj1XvT3nRxVUg1tpnyI
    UnityEngine.Logger:Log(LogType, Object, Object)
    UnityEngine.Debug:Log(Object, Object)
    VoiceManager:LoginUser(String, String, String)
    <LoginCoroutine>d__45:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

    Voice chat logging in
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Eco.Shared.Utils.Log:Debug(String, Object[])
    VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
    System.Collections.Specialized.NotifyCollectionChangedEventHandler:Invoke(Object, NotifyCollectionChangedEventArgs)
    VivoxUnity.Private.LoginSession:set_State(LoginState)
    VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback)
    VoiceManager:LoginUser(String, String, String)
    <LoginCoroutine>d__45:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

    Voice chat logged in
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Eco.Shared.Utils.Log:Debug(String, Object[])
    VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
    System.Collections.Specialized.NotifyCollectionChangedEventHandler:Invoke(Object, NotifyCollectionChangedEventArgs)
    VivoxUnity.Private.LoginSession:set_State(LoginState)
    VivoxUnity.Private.<>c__DisplayClass39_0:<Login>b__0(IAsyncResult)
    DraggableHandler:Invoke(Draggable)
    VivoxUnity.AsyncResult`1:SetComplete(T)
    VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
    Mono.Unity.unitytls_x509list_free_t:Invoke(unitytls_x509list*)
    VivoxUnity.Client:RunOnce()
    VoiceManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)


  • hey guys, thanks for the bug report,
    we are working on our next big update for the pack so i won't be able to release a fix for this just yet as the next update has changed alot of code that some of the items rely on, we are hoping to get this update out soon, i apologise for the issues caused by the paintings

  • i will investigate this, sorry for the late reply!

    i will be releasing a new version soon with many new features and a fair few changes/bug fixes
    [automerge]1568716217[/automerge]


    So some objects, glassworking table for example, only shows a white box, no actual table image? same thing with some of the windows?

    Sorry do you mean Icon or the actual object itself?

    2 Mal editiert, zuletzt von Kye (17. September 2019 um 12:30)

  • Kye updated [plain]Elixr Mods[/plain] with a new update entry:

    [plain]Modpack update! V1.3[/plain]

    Read the rest of this update entry...

  • Kye updated [plain]Elixr Mods[/plain] with a new update entry:

    [plain]New Version![/plain]

    Read the rest of this update entry...

  • Kye updated [plain]Elixr Mods[/plain] with a new update entry:

    [plain]Hotfix[/plain]

    Zitat

    Should be easier for users to install onto their server: just unzip into your mods folder

    Fixed-:
    Diagonal Roadline - Incorrect Name
    Ramp Roadline - Incorrect Name

    Stone Door missing Textures

    Stained Glass Windows are now T3 as they should be

    Bucket of water craft time - Reduced to 2 mins
    added bucket of water crafting to blast furnace

    Read the rest of this update entry...

Jetzt mitmachen!

Sie haben noch kein Benutzerkonto auf unserer Seite? Registrieren Sie sich kostenlos und nehmen Sie an unserer Community teil!