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  • Kye hat eine neue Datei hinzugefügt:

    Kye
    July 26, 2020 at 4:22 PM
  • Kye updated [plain]Elixr Mods[/plain] with a new update entry:

    [plain]Modpack Update! V1.2[/plain]

    Read the rest of this update entry...

  • Hi, server crashes when placing any painting.

    "Log"


    Server encountered an exception:

    <size=60,00%>Exception: NullReferenceException
    Message:Object reference not set to an instance of an object.
    Source:em-homeobjects

    System.NullReferenceException: Object reference not set to an instance of an object.
    at Eco.Mods.TechTree.MountainPaintingObject.Initialize()
    at Eco.Gameplay.Objects.WorldObject.BeginInitialize()
    at Eco.Gameplay.Objects.WorldObject.OnAdd(User creator, Vector3 position, Quaternion rotation)
    at Eco.Gameplay.Objects.WorldObjectManager.Add(WorldObject worldObject, User creator, Vector3 position, Quaternion rotation)
    at Eco.Gameplay.Objects.WorldObjectManager.TryToAdd(Type worldObjectType, User creator, Vector3 position, Quaternion rotation, Boolean validatePlacement, WorldObjectItem item)
    at Eco.Gameplay.Objects.WorldObjectManager.TryPlaceWorldObject(Player player, WorldObjectItem item, Vector3i pos, Quaternion rot)
    at Eco.Gameplay.Items.WorldObjectItem.<>c__DisplayClass20_1.<OnActRight>b__1()
    at Eco.Gameplay.Items.WorldObjectItem.TryPlaceObject(Player player, Vector3i position, Quaternion rotation, Action successCallback)
    at Eco.Gameplay.Items.WorldObjectItem.<>c__DisplayClass20_0.<OnActRight>b__0(BSONObject response)
    at Eco.Shared.Networking.RPCManager.<>c__DisplayClass18_0`1.<Call>b__0(Object o)
    at Eco.Shared.Networking.RPCManager.HandleQueryResponse(BSONObject bson)
    at Eco.Plugins.Networking.NetworkServer.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient client, NetworkEvent netEvent, BSONObject bsonObj)
    at Eco.Plugins.Networking.Client.<.ctor>b__58_2()</size>

    Log File:
    Initialize engine version: 2019.1.6f1 (f2970305fe1c)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
    Vendor:
    VRAM: 8088 MB
    Driver: 26.21.14.3064
    <RI> Initializing input.

    <RI> Input initialized.

    <RI> Initialized touch support.

    UnloadTime: 0.390900 ms
    Logging in as 76561198105023169 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU2ODE5MDk4NywidnhhIjoibG9naW4iLCJ2eGkiOjE0OTU4MDQsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MTA1MDIzMTY5LkBtdDFwLnZpdm94LmNvbSJ9.GgPBgKNjubIwXlPqrZfU9GqkSyCELA4cD8WoS-09WXU
    UnityEngine.Logger:Log(LogType, Object, Object)
    UnityEngine.Debug:Log(Object, Object)
    VoiceManager:LoginUser(String, String, String)
    <LoginCoroutine>d__45:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

    Voice chat logging in
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Eco.Shared.Utils.Log:Debug(String, Object[])
    VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
    System.Collections.Specialized.NotifyCollectionChangedEventHandler:Invoke(Object, NotifyCollectionChangedEventArgs)
    VivoxUnity.Private.LoginSession:set_State(LoginState)
    VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback)
    VoiceManager:LoginUser(String, String, String)
    <LoginCoroutine>d__45:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

    Voice chat logged in
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Eco.Shared.Utils.Log:Debug(String, Object[])
    VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
    System.Collections.Specialized.NotifyCollectionChangedEventHandler:Invoke(Object, NotifyCollectionChangedEventArgs)
    VivoxUnity.Private.LoginSession:set_State(LoginState)
    VivoxUnity.Private.<>c__DisplayClass39_0:<Login>b__0(IAsyncResult)
    DraggableHandler:Invoke(Draggable)
    VivoxUnity.AsyncResult`1:SetComplete(T)
    VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
    Mono.Unity.unitytls_x509list_free_t:Invoke(unitytls_x509list*)
    VivoxUnity.Client:RunOnce()
    VoiceManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

    Connecting to local host.
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    UI.ConnectionUI:ManualUpdate()
    UI.UIManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

    Connecting to 127.0.0.1:3000...

    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Eco.Shared.Utils.Log:WriteLine(LocString)
    Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint)
    Eco.Shared.Networking.NetworkClient:Connect(IPEndPoint)
    UI.ConnectionUI:ManualUpdate()
    UI.UIManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

    Connection complete.
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    UI.ConnectionUI:ManualUpdate()
    UI.UIManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

    WARNING: Shader Unsupported: 'Curved/Standard' - Pass 'META' has no vertex shader
    WARNING: Shader Unsupported: 'Curved/Standard' - Pass 'META' has no vertex shader
    WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
    WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
    The referenced script (Unknown) on this Behaviour is missing!

    (Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 197)

    The referenced script on this Behaviour (Game Object 'CTKBatteryObject') is missing!

    (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)

    Missing following icons: CrossingRoadlineItem, DoubleRoadlineItem, EMSolarPanelItem, GreenEnergyInitItem, HomeInitItem, RoadlineItem, WaterTankBarrierItem, WaterTankWhiteBarrierItem
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    <CreateMissingItems>d__41:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
    <BuildItems>d__42:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

    Missing following objects: AShippingContainerObject, ASteelShippingContainerObject, EMSolarPanelObject
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogError(Object)
    <BuildFromModKit>d__8:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
    <ReceiveModData>d__37:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

    Disconnected with error: Server encountered an exception:

    <size=60,00%>Exception: NullReferenceException
    Message:Object reference not set to an instance of an object.
    Source:em-homeobjects

    System.NullReferenceException: Object reference not set to an instance of an object.
    at Eco.Mods.TechTree.MountainPaintingObject.Initialize()
    at Eco.Gameplay.Objects.WorldObject.BeginInitialize()
    at Eco.Gameplay.Objects.WorldObject.OnAdd(User creator, Vector3 position, Quaternion rotation)
    at Eco.Gameplay.Objects.WorldObjectManager.Add(WorldObject worldObject, User creator, Vector3 position, Quaternion rotation)
    at Eco.Gameplay.Objects.WorldObjectManager.TryToAdd(Type worldObjectType, User creator, Vector3 position, Quaternion rotation, Boolean validatePlacement, WorldObjectItem item)
    at Eco.Gameplay.Objects.WorldObjectManager.TryPlaceWorldObject(Player player, WorldObjectItem item, Vector3i pos, Quaternion rot)
    at Eco.Gameplay.Items.WorldObjectItem.<>c__DisplayClass20_1.<OnActRight>b__1()
    at Eco.Gameplay.Items.WorldObjectItem.TryPlaceObject(Player player, Vector3i position, Quaternion rotation, Action successCallback)
    at Eco.Gameplay.Items.WorldObjectItem.<>c__DisplayClass20_0.<OnActRight>b__0(BSONObject response)
    at Eco.Shared.Networking.RPCManager.<>c__DisplayClass18_0`1.<Call>b__0(Object o)
    at Eco.Shared.Networking.RPCManager.HandleQueryResponse(BSONObject bson)
    at Eco.Plugins.Networking.NetworkServer.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient client, NetworkEvent netEvent, BSONObject bsonObj)
    at Eco.Plugins.Networking.Client.<.ctor>b__58_2()</size>
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:LogWarning(Object)
    NetworkManager:OnClientDisconnected(String)
    System.Action`1:Invoke(T)
    Eco.Shared.Networking.NetworkClient:HandleDisconnect(String)
    Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage)
    Eco.Shared.Networking.NetworkClient:<Initialize>b__55_0()
    RootMotion.FinalIK.GrounderDelegate:Invoke()
    Unity.Entities.F_C`1:Invoke(T0)
    System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
    RootMotion.FinalIK.GrounderDelegate:Invoke()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

    Unloading 7 Unused Serialized files (Serialized files now loaded: 0)

    Unloading 6292 unused Assets to reduce memory usage. Loaded Objects now: 240579.
    Total: 251.907800 ms (FindLiveObjects: 17.688900 ms CreateObjectMapping: 11.170400 ms MarkObjects: 209.377900 ms DeleteObjects: 13.670300 ms)

    Logging in as 76561198105023169 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU2ODE5MTA3MCwidnhhIjoibG9naW4iLCJ2eGkiOjE0OTU4MTMsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MTA1MDIzMTY5LkBtdDFwLnZpdm94LmNvbSJ9.W8ZXjDXNEKtUak2l-uq7gzStoj1XvT3nRxVUg1tpnyI
    UnityEngine.Logger:Log(LogType, Object, Object)
    UnityEngine.Debug:Log(Object, Object)
    VoiceManager:LoginUser(String, String, String)
    <LoginCoroutine>d__45:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

    Voice chat logging in
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Eco.Shared.Utils.Log:Debug(String, Object[])
    VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
    System.Collections.Specialized.NotifyCollectionChangedEventHandler:Invoke(Object, NotifyCollectionChangedEventArgs)
    VivoxUnity.Private.LoginSession:set_State(LoginState)
    VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback)
    VoiceManager:LoginUser(String, String, String)
    <LoginCoroutine>d__45:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

    Voice chat logged in
    UnityEngine.Logger:Log(LogType, Object)
    UnityEngine.Debug:Log(Object)
    Eco.Shared.Utils.Log:Debug(String, Object[])
    VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
    System.Collections.Specialized.NotifyCollectionChangedEventHandler:Invoke(Object, NotifyCollectionChangedEventArgs)
    VivoxUnity.Private.LoginSession:set_State(LoginState)
    VivoxUnity.Private.<>c__DisplayClass39_0:<Login>b__0(IAsyncResult)
    DraggableHandler:Invoke(Draggable)
    VivoxUnity.AsyncResult`1:SetComplete(T)
    VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
    Mono.Unity.unitytls_x509list_free_t:Invoke(unitytls_x509list*)
    VivoxUnity.Client:RunOnce()
    VoiceManager:Update()

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)


  • hey guys, thanks for the bug report,
    we are working on our next big update for the pack so i won't be able to release a fix for this just yet as the next update has changed alot of code that some of the items rely on, we are hoping to get this update out soon, i apologise for the issues caused by the paintings

  • i will investigate this, sorry for the late reply!

    i will be releasing a new version soon with many new features and a fair few changes/bug fixes
    [automerge]1568716217[/automerge]


    So some objects, glassworking table for example, only shows a white box, no actual table image? same thing with some of the windows?

    Sorry do you mean Icon or the actual object itself?

    Edited 2 times, last by Kye (September 17, 2019 at 12:30 PM).

  • Kye updated [plain]Elixr Mods[/plain] with a new update entry:

    [plain]Modpack update! V1.3[/plain]

    Read the rest of this update entry...

  • Kye updated [plain]Elixr Mods[/plain] with a new update entry:

    [plain]New Version![/plain]

    Read the rest of this update entry...

  • Kye updated [plain]Elixr Mods[/plain] with a new update entry:

    [plain]Hotfix[/plain]

    Quote

    Should be easier for users to install onto their server: just unzip into your mods folder

    Fixed-:
    Diagonal Roadline - Incorrect Name
    Ramp Roadline - Incorrect Name

    Stone Door missing Textures

    Stained Glass Windows are now T3 as they should be

    Bucket of water craft time - Reduced to 2 mins
    added bucket of water crafting to blast furnace

    Read the rest of this update entry...

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