Clay's Toolkit [Deleted]

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  • Ok, sounds good. And yea, we noticed fairly quickly, just took me forever to find this site instead of your main site, so had no idea how to report the issue :D


    Please feel free to join my discord server by going to https://claystk.info/ then scroll to the bottom and click on the discord button :)


    I am very active there and you can also report issues there, I offer support for my mods on a dedicated #support channel etc.

  • ClayC updated [plain]Clay's Toolkit[/plain] with a new update entry:


    [plain]CTK 3.1.2[/plain]



    Read the rest of this update entry...

  • ClayC updated [plain]Clay's Toolkit[/plain] with a new update entry:


    [plain]CTK 3.1.2[/plain]



    Read the rest of this update entry...

  • Great Job on that mod Sir very nice, igot a problem.. well not a problem but i can't find where should i put my rule file as mentionned /root/claytoolkit i dont seem to have any files with .ctk inside there.. should it be just in the folder .....\Mods\ClaysToolKit ?
    Thanks for the help
    Barthy

  • Small request, add Token so it's available to use as currency for the mint? Items that can be used have " [Currency] " as a line I think, I can't find a token.cs or anything to just do it myself

  • It's just that -every- other item to use as currency causes inflation and an unfair advantage to those specialized in whatever produces or gathers the item, your token is the only thing base game or modded that gives everyone the same chance at getting. It's the best item to use as currency, I just can't change it myself :(

  • It's just that -every- other item to use as currency causes inflation and an unfair advantage to those specialized in whatever produces or gathers the item, your token is the only thing base game or modded that gives everyone the same chance at getting. It's the best item to use as currency, I just can't change it myself :(


    We might take this idea to create something that will be able to be used as currency, but tokens won't be the ones for this.


    Thanks,

  • ClayC updated [plain]Clay's Toolkit[/plain] with a new update entry:


    [plain]v3.1.5[/plain]



    Read the rest of this update entry...

  • Hi,


    Anyone who is having the 404 error on boot when loading a server with CTK 3.1.4 can have this fixed quickly by updating to 3.1.5, otherwise a fix is being applied to the 3.1.4 in a couple of hours.


    If you want to keep running 3.1.4, you won't have to update the files or anything, it will be automatically fixed.


    Thanks,


    EDIT: The fix was applied yesterday and have been tested with CTK v3.1.4 running on ECO 7.3.1 and 7.3.2

  • Hi
    Your mod is a wonder and should be incorporated to the game :)


    Is it possible to the teleport commands or home commands to add the command back /back it would be very usefull when we are in the wild and we find a nice spot to mine but we cant add a new flag to set our propriety..


    Thanks in advance
    Barthy

  • for anyone having issues updating to the latest clay's toolkit (crash at loading end with no clear description of what's going on) there's a problem with clay's daily, if you have a flag planted in your world (or someone has unspent coins in his backpack? don't know what's causing the issue honestly) server will crash. To solve the issue load the server once WITHOUT claystk-daily.dll so it will remove all flags (and coins) from the world, then close the server, put the dll back in and launch it again, hope it helps.


    EDIT: I had to trash the daily log file too

  • Hi Barthy,


    I do like the /back idea, but homes should never return you back, ideally when someone teleports to someone else, they go back to a home they have set, if you want to go from mine to house, back and forth, I'd suggest utilizing vehicles and/or creating a more usable route for you.


    Clay's Toolkit is designed to enhance the gaming experience and add more content to the game, without breaking the design of the game.


    Thanks,


    ----------------


    Hi tig3rmast3r,


    The flag should have been fixed in the latest release, if not, please stay tuned for another release in the coming days.


    Thanks,

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