NidToolbox: Laws Module

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  • nid hat eine neue Datei hinzugefügt:

    nid
    May 4, 2024 at 12:16 PM
  • nid hat eine neue Version hinzugefügt:

    nid
    May 11, 2022 at 10:58 PM
    Quote
    • Added new law clauses for Maximum Allowed Deeds and Maximum Allowed Claimed Plots. This allows for setting prevention or taxing players who own extended lands.
  • nid hat eine neue Version hinzugefügt:

    nid
    January 10, 2023 at 2:40 AM
    Quote

    * Added new law clauses related to Demographics: Demographic having at least set number of members, and Demographic having less than set number of members.

    * Added new game value related to Demographic: Demographic's members - returns the current member of members of the Demographic. Usable in all Logic comparisons.

    * Added new game value in World category, related to World Time: Server time 12h clock and Server time 24h clock. Usable in all return and logic blocks. It allows returning server time action that happened, rather than currently available world age. When used in comparison it allows checking if something happened before or after set date, as the time is converted to comparable value in the background.

  • nid hat eine neue Version hinzugefügt:

    nid
    January 19, 2023 at 4:03 PM
    Quote
    • Adds new law clauses: maximum allowed debts, maximum allowed amount of debt in given currency.
    • Adds game values: amount on specific bank account in given currency, number of debts of the citizen as well as amount of debt in given currency.
    • Thanks to BeanHeaD for contributing and Dave247 for the suggestions.
  • nid hat eine neue Version hinzugefügt:

    nid
    January 19, 2023 at 5:44 PM
    Quote
    • Added Character Age game value, it exposes the data about world age of the character since its creation in world age time. Units can be chosen: seconds, hours and days.
    • Improved return strings from values: Bank account balance, Character Age, Number of Debts and amount in debt per currency, when the value is returned as string in resulting message. Now, it returns a nicely formatted string instead of just the pure value.
  • nid hat eine neue Version hinzugefügt:

    nid
    February 23, 2023 at 2:39 PM
    Quote

    Added new law trigger: Food eaten, triggers when specific or any food is eaten by anyone or by indicated player.

    Changed or new values to follow new Game Value API, optional now, required as of Eco 10.

  • nid hat eine neue Version hinzugefügt:

    nid
    December 17, 2023 at 12:56 PM

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