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- Seeds can no longer be gathered instead they must be created at a Farmers Table with the Seed Production Skills (so they make some sense at all and you don't need to eat thousands of seeds with high gathering skills)
- Farming Skillbook recipe changed so it's craftable without seeds.
Installation:
- Overwrite /Mods/AutoGen/Tech/Farming.cs
- Overwrite /Configs/EcoSim.eco
Alternate EcoSim.eco: On GitHub under /Configs/NoOvercrowd - this EcoSim.eco additionaly has deactivated overcrowd so you can plant field by field instead leaving space between and have a self-stable ecosystem