The move of Eco-Mods.com has taken place and the merge of our old officials forums is currently ongoing, read more here.
ATTENTION: Please note that you download and use the files offered here at your own risk. Strange Loop Games does not offer support for modded clients, such issues should be brought up to the respective mod authors.
Please keep in mind that modders create their mods in their free time and offer them to you for free. Be nice to them. Disrespectfulness wil not be tolerated.
Like I explained in my better mining mod.
I originaly made the "betters x mod" because people was not really taking the specialty.
I'm not sure what it feel now with the 8.0 (didn't really got the time to test it) and since the skills are not really moddable.
I will wait for idea and for better modding possibility for the skill.
So if you have idea about talent I can add in this mod, every idea are open.
This version use the new asphalt modkit that now contains my old core mod.
Changing the config file system to the one asphalt use that is more stable and more easy to use
You can now disable the skill you want not to use in the config file.
The config file is now in Mods/KirthosMods/BetterLogging/Config.json
Fix problems about the not working 1.4.0
Cause I just publish the bad version (I'm very sorry about that D: )
So I have added a version number that is show in the server UI
And I have renamed the archive file with the version number
Adding a config file ./Configs/BetterLogging/BetterLogging.eco
The config file is generated when you run the server with the mods for the first time
After you modify the config, you need to restart the server.
Fix a problem where player can break wood pulp with the wood pulp cleaner skill in unauthorized plot.
Now the mods need the asphalt modkit and my core mod AKirthosCore.
The mods is now compiled to a .dll for a better ways to remove or update it.
With the .dll file the mods don't require to change the base game file.
Changing name from Better Logging Profession to Better Logging