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Made for the Glorious Bean Server
Modlist, Changelog, Info, Links : Modlist - Google Drive Spreadsheet
Contact: Discord (Gabeux#1309) for questions, issues or reports.
Last Tested Version: 0.7.6.3 - works 100%. Reapply the modpack after installing a new Eco Update.
Check the LATEST UPDATE ENTRY for info on current version!
For Server Owners and Admins: Check out the GB ServerUtils Modpack!
Modlist Description
Mods include object collections, new recipes for food and objects, new skills for mining/logging/farming, double carry weight, new admin commands, faster vehicles, enables players to reset skills one time, multiple slight changes to vanilla behavior and balance, and more!
Media / Info:
GBM Release Video and Mod Highlights Youtube Video:
Installing:
1. Backup and delete or move your existing \Mods folder (located in your \Eco Server [dedicated server] or Eco\Eco_Data\Server [singleplayer / local server] folders)
2. Extract the modpack ZIP file in the \Eco Server folder root, overwriting any other files if required.
Done!
Note: Only delete your \Mods folder! Files from other folders may be individually overwritten, but there's no need to delete them.
Note: simply extracting and overwriting may lead to bugs and crashes.
"Author Description"
Hello everyone!
After playing Eco for a little while I quick realized the potential this game has for modding. It's much easier and faster than most games to mod, and provides one of the most seamless modded experience around, probably.
Once I decided to have my own server so it could be the home of the group of players I've met and stuck together in-game (GBC), I *had* to mod it to my leisure. After 4 days of reading, modding, testing and re-testing, with a little push from friends it became obvious that I could publish it to make the lives of others easier, and also to (hopefully) serve as a door to bring vanilla players to the magical world of mods - that's what Minecraft modpacks did to me years ago and after those, every game I really enjoy I end up grabbing all the possible mods for it, and bruteforcing my way into making the ones I want play nice together.
This is a package of curated and compatible (or compatibilized) mods developed by the whole Eco modding community.
"The GBM"
The modpack aims to expand, deepen or add to the vanilla experience, while doing the best to keep the games and servers stable by only adding engrossing, interesting mods that do not overly negatively impact performance or balance - my ultimate goal is to achieve the same as Minecraft modpacks achieved: let people have the mods without worrying about losing hours of gameplay.
As this is an Early Access game, all sorts of problems can happen, but those should be reported to those responsible (report mod issues to their modders, report vanilla and Eco issues to the developers) as to attain the highest quality, best solutions, and less waste of time as possible.
"Uninstallation"
Backup your Mods folder or redownload/Verify Integrity of Game Files for quick uninstall.
To uninstall individual mods, you'll first have to take the pill, Neo.
"Compatibility Notes - Adding mods manually"
Ideally you should not overwrite your /Mods folder - use the full one provided by the modpack and if you want to add new mods manually, you must do it on your own time, effort and risk.
Due to the high amount of mods, adding new mods could either render one of the mods useless, overwritten or broken - take special care with mods that makes changes to recipes and the tech-tree as not to cut yourself or your players off the game progression or cause unrecoverable unbalances!
Hint 1: If you understand you're doing this on your own risk, you can try:
For mods that don't overwrite Vanilla files, you can install them without issue most of the time. Mind that a .dll mod can still be overwriting a Vanilla file and cause conflicts/issues.
For mods that do overwrite Vanilla files, there could be conflicts with mods in the GBM. You can install those new mods first, and then install GBM again, overwriting everything on the Mods folder. Mind that this would overwrite any changes by the new mod, but new items/blocks/functionality may still be in place.
Server Owners: Don't try this kind of thing on a live server. Test locally, or you will regret it, and so will your players.
Hint 2: An easy way to compatibilize mods is simply using a diff software [e.g. WinMerge], comparing the modpack-provided file/folder vs. the new mod file/folder, and applying the desired changes to each individual file. Assuming the mod is compiled as a .dll, of course.
"Future Plans"
There's a couple things I still want to expand the GBM..
Plans include adding more awesome and stable mods, and making it easier to install & customize the pack(s).
I'm keeping contact with as many mod authors as I can, and I will try to keep the modlist spreadsheet updated.
I have multiple plans for multiple things regarding Eco. With any luck I will have free time to complete them!
"Disclaimer"
QuoteDisplay More
a. I cannot guarantee any compatibility between the modpack and different versions of the game, different versions of the included mods, or compatibility with new mods.
b. I cannot guarantee the full extent of the safety of your savegames or the stability of your game and server. I run the mod pack on my own and friend servers, so I test as much as I can before updating the pack. But the Early Access/Beta nature of the game itself should hint towards the reality of things.
c. I do not work as a modder (although that sounds awesome as a job) and I may not be always available for helping. If you discover an specific issue with a specific mod, you may have more luck contacting the mod author.
d. When running into bugs, make sure you verify, if you can, whether your problem is caused by mods, vanilla or user error before bringing a problem to the wrong table - over 90% of "mods are breaking the game" statements I've heard are actually not even closely related to installed mods.
e. Do not redistribute this package as your own - this package include IPs of multiple individuals and should be respected as so.
f. If you want to base your own modpack on GBM, feel free to do so, but like its author, *provide credit where it's due*.
By downloading and applying this software package you agree with those terms and conditions.
Note: I do not change the mod behaviors intended by the authors, but I do reserve the right to balance mods or the game as I see fitting for the pack. I'd only rewrite mod code if utmost necessary to guarantee compatibility. If I can't reproduce the same quality or performance as the original author, I'd prefer not to touch a mod and rely on the modder to make the integration/compatibility patch or version instead.
Credits
Made by Gabeux with suggestions from the Glorious Bean Co-Op community, for the Glorious Bean Server Modpack.
Icons, banners, thumbnails and images for my own mods & modpack made by my wife - Mari [Mariana#4718 ].
All credit and thanks for the Featured & modified mods goes to the mod authors! Much of my learning was through the previous work of the community.
Tested & Ran on the Glorious Bean Server.
My special thanks goes to everyone in the GBC, GBS, Killservers and Pam, and all modders of the Eco community.
Best of luck to SLG in this promising and ambitious project!
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Download:
GBM 1.3.0 for Eco 7.4.6
Mirror 1 | Mirror 2
Date: 07\23\2018
SHA1: DED582C69FCAADC7BF33DB125105D9C0DBDFE83D
"For Previous Eco Versions"
GBM 1.2.2 for Eco 7.4.6
Mirror 1 | Mirror 2
Date: 05\27\2018
SHA1: F004E07D6743F88CF5417643DDD830452FA60E27
GBM 1.1.2 for Eco 7.3.3
Mirror 1 | Mirror 2
Date: 05\06\2018
SHA1: 348BF3612FA0224AF6350FC9AF2990F4
Enjoy!!
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Bringt ihr das Modpack auch für die Version 8.X raus? Das wäre echt toll!
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