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EcoWorldEdit
Eco-WorldEdit it is Server Plugin for Eco - Global Survival Game from Strange Loop Games
Original Creator - Mampf
WorldEdit is the ultimate map editor to get creative, do not engage in routine.
Allows you to modify thousands of blocks in the selected region and use many functions to change the world.
Guides
You can find a guide on Installation, Compatibility, Quick start and Commands in our WiKi.
Translation
You can help us translate WorldEdit into your language on Crowdin.
Issues and Suggestions
If you find a bug or have a suggestion to improve the plugin, let us know Here.
Сopyright
This plugin remains the property of the original creator Mampf and all rights reserved.
You may not redistribute modified versions of this plugin. This plugin remains the property of the original creator and you may not without their consent release a modified version of this plugin.
Contributions
Contributions are Welcome! If you feel like you can improve something write to us!
Current Contributors:
* Kye - Elixr Mods, Eco Modding Community - Code and Project Management
* Tavren - Eco Russian Community - Code
* StalEF - Eco Russian Community - Project Management Assitance
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Version 2.3.0
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StalEF -
August 30, 2022 at 11:00 PM -
646 Downloads
World Edit Release 2.3.0 for Eco 9.6.x
Changelog:
- Move to NET 6.0
- Support 9.6.x -
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Version 2.2.0
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StalEF -
May 13, 2022 at 4:20 AM -
524 Downloads
WorldEdit 2.2.0 for Eco 9.5.x
Changelog:
Support for Eco version 9.5
Add /binfo command to show or save in .txt file information about blueprint
Added /redo command
Some internal improvements
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Version 2.1.1
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StalEF -
February 11, 2022 at 9:50 PM -
531 Downloads
Changelog:
- LZ4 compression of blueprint files reduce exported file size greatly (by ~24 times)
- Commands /setpos1 and /setpos2 now accept coordinates
- Command /up renamed to /upme
- Command /paste now accept argument (true or 1) for skip empty block placement (by default it's false or 0 mean put empty blocks as before)
- Improved water handling (still WIP)
- Door open direction handling for new exports (to restore correct opening the extension DoorObject.cs file needed, if extension file not exist, doors have default open direction as before)
- Some internal improvements
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Version 2.1.0.1
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StalEF -
August 29, 2021 at 9:59 PM -
443 Downloads
Changelog:
- Fix issue with importing blocks from mods -
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Version 2.1.0
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StalEF -
August 21, 2021 at 5:40 PM -
398 Downloads
Changelog:
- Move to NET 5.0
- Support 9.4.0 release
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Version 2.0.2
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StalEF -
June 30, 2021 at 10:43 PM -
378 Downloads
Changelog
- Client icon for Wand Tool
- New command
/we cut
(/cut
) #31 - New command
/we selclaim
(/selclaim
) - select current claim here stand player on ground level #23 - New command
/we addclaim
(/addclaim
) - add current claim here stand player to select before #23 - New command
/we expclaim
(/expclaim
) - expands to nearby claim in provided or looking direction #23 - Renamed command
/contract
to/reduce
#36 - Improvement of
/distr
command output #18 - Reports from
/distr
command now can be saved into.txt
file #18 - Import command without file name prints list of available Blueprints, or when file with provided name not found #21
- Command
/stack
now have offset argument #32 - Command
/undo
now can take number as argument for undo more than one change #20 - Folder for blueprints (previous know as Schematics) renamed to
Blueprints
insideStorage
folder #39 - Fixed issue with stockpiles #28
- Fixed issue with pasting storage on server with different stack sizes (and make paste unable to complete operation) #27
- WorldEdit now correctly works with trees #19
- Path to
Storage
folder now take from the server config
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Version 2.0.1
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StalEF -
June 30, 2021 at 10:41 PM -
361 Downloads
Changelog
- New command
/we delete
(/del
) clears anything in selection. - New command
/we reset
(/reset
) reset selection (First and Second position) preventing accidentally change it - Output of
/distr
now in the GUI instead of the chat. !Be improved in next release #18 - Folder location for schematic files changed to
Storage\Schematics\
#10 - Fixed issue with exporting large selections
- Fixed issue #7 when WorldEdit allow delete or change Impenetrable blocks
Transfered Changelog from v2.0.0
- New command
/worldedit
(/we
) shows list of supported commands. - Import and Export with new Eco Blueprint format.
- Import and Export work with objects and plants.
- Rotate works correct with objects and blocks what support rotation (roofs/ramps etc.)
- Selections management commands (
/expand
/contract
/shift
) accept arguments in any order. (like/expand up 10
or/expand 10 up
) - Command
/undo
now fully works and able to undo up to 10 changes made to world one by one.
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