Eco-WorldEdit 2.2.0

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WorldEdit is the ultimate map editor to get creative, do not engage in routine. Allows you to modify thousands of blocks in the selected region and use many functions to change the world.

EcoWorldEdit

Eco-WorldEdit it is Server Plugin for Eco - Global Survival Game from Strange Loop Games

Original Creator - Mampf

WorldEdit is the ultimate map editor to get creative, do not engage in routine.

Allows you to modify thousands of blocks in the selected region and use many functions to change the world.

Guides

You can find a guide on Installation, Compatibility, Quick start and Commands in our WiKi.

Translation

You can help us translate WorldEdit into your language on Crowdin.

Issues and Suggestions

If you find a bug or have a suggestion to improve the plugin, let us know Here.

Сopyright

This plugin remains the property of the original creator Mampf and all rights reserved.
You may not redistribute modified versions of this plugin. This plugin remains the property of the original creator and you may not without their consent release a modified version of this plugin.

Contributions

Contributions are Welcome! If you feel like you can improve something write to us!

Current Contributors:
* Kye - Elixr Mods, Eco Modding Community - Code and Project Management
* Tavren - Eco Russian Community - Code
* StalEF - Eco Russian Community - Project Management Assitance

  • Version 2.2.0

    WorldEdit 2.2.0 for Eco 9.5.x


    Changelog:

    Support for Eco version 9.5

    Add /binfo command to show or save in .txt file information about blueprint

    Added /redo command

    Some internal improvements

  • Version 2.1.1

    Changelog:

    - LZ4 compression of blueprint files reduce exported file size greatly (by ~24 times)

    - Commands /setpos1 and /setpos2 now accept coordinates

    - Command /up renamed to /upme

    - Command /paste now accept argument (true or 1) for skip empty block placement (by default it's false or 0 mean put empty blocks as before)

    - Improved water handling (still WIP)

    - Door open direction handling for new exports (to restore correct opening the extension DoorObject.cs file needed, if extension file not exist, doors have default open direction as before)

    - Some internal improvements

  • Version 2.1.0.1

    Changelog:
    - Fix issue with importing blocks from mods

  • Version 2.1.0

    Changelog:

    - Move to NET 5.0

    - Support 9.4.0 release

  • Version 2.0.2

    Changelog

    • Client icon for Wand Tool
    • New command /we cut (/cut) #31
    • New command /we selclaim (/selclaim) - select current claim here stand player on ground level #23
    • New command /we addclaim (/addclaim) - add current claim here stand player to select before #23
    • New command /we expclaim (/expclaim) - expands to nearby claim in provided or looking direction #23
    • Renamed command /contract to /reduce #36
    • Improvement of /distr command output #18
    • Reports from /distr command now can be saved into .txt file #18
    • Import command without file name prints list of available Blueprints, or when file with provided name not found #21
    • Command /stack now have offset argument #32
    • Command /undo now can take number as argument for undo more than one change #20
    • Folder for blueprints (previous know as Schematics) renamed to Blueprints inside Storage folder #39
    • Fixed issue with stockpiles #28
    • Fixed issue with pasting storage on server with different stack sizes (and make paste unable to complete operation) #27
    • WorldEdit now correctly works with trees #19
    • Path to Storage folder now take from the server config
  • Version 2.0.1

    Changelog

    • New command /we delete (/del) clears anything in selection.
    • New command /we reset (/reset) reset selection (First and Second position) preventing accidentally change it
    • Output of /distr now in the GUI instead of the chat. !Be improved in next release #18
    • Folder location for schematic files changed to Storage\Schematics\ #10
    • Fixed issue with exporting large selections
    • Fixed issue #7 when WorldEdit allow delete or change Impenetrable blocks

    Transfered Changelog from v2.0.0

    • New command /worldedit (/we) shows list of supported commands.
    • Import and Export with new Eco Blueprint format.
    • Import and Export work with objects and plants.
    • Rotate works correct with objects and blocks what support rotation (roofs/ramps etc.)
    • Selections management commands (/expand /contract /shift) accept arguments in any order. (like /expand up 10 or /expand 10 up)
    • Command /undo now fully works and able to undo up to 10 changes made to world one by one.