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Description :
This sensor will switch any lights (Electric Lamps but also Candles, Torches, Brazier.. etc...) while getting closer or going away.
v1.10 : It will also switch lights when the night is falling.
v1.11 : Version for 7.3 Servers and doesn't support older versions. If you didn't update to 7.3 you can use the 1.10 version.
I made a video to present this mod :
Installation :
Extract Zip content to your Mods folder.
About the Daylight Mode :
I have checked on many servers and I think i found a right method to know the time in game considering the sun must be on top of the sky at noon ... and considering that, the sun rises at 5am and sets at 8pm.
The lights will turn off on 7am and turn on on 6pm, when testing i found this almost good... but let me know if you have any suggestion or any issues.
About Detection and Lights Ranges :
There is 2 ranges : Lights range (15m) and Detection range (20m). All lights in "Lights range" will switch when any player enter in "Detection Range".
You can use "Drop Waypoint" in the Minimap panel to help you about distance.
Usage :
- Blue light indicates if the Proximity Sensor and Daylight Mode are activated or not.
- Right-Click : Switch lights in range and deactivate Proximity Sensor and Daylight Mode.
- Left-Click : Change Sensor Mode like this :
- OFF
- [ Mode 1 ] Proximity Sensor & Daylight Mode
- Will switch on lights only if there is anyone in range AND when it's night.
- [ Mode 2 ] Proximity Sensor Only
- Will swhitch lights if there is anyone in range, when it's night or day.
- [ Mode 3 ] Daylight Mode Only
- Will swhitch on lights only when it's night.
By default, the Mode 1 is selected.
Craft :
Crafted in the Factory
- Require Electronic Engineering Skill at Level 4
- 4 Steel
- 1 Circuit
Some screenshots :
For Modders :
Sensor detects lights by checking if objects are in "Lights" category of "MinimapComponent" and if they have the "OnOffComponent".
Street Lamp code as exemple :
namespace Eco.Mods.TechTree
{
using Eco.Gameplay.Components;
using ...
using ...
// ... //
[RequireComponent(typeof(OnOffComponent))] // OnOffComponent required
[RequireComponent(typeof(MinimapComponent))] // MinimapComponent required
public partial class StreetlampObject : WorldObject
{
// ... //
protected override void Initialize()
{
this.GetComponent<MinimapComponent>().Initialize("Lights"); // Lights category required
// ... //
}
Display More
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Version 1.11
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(4) -
GeeknessFr -
March 28, 2018 at 10:27 PM -
1.76 MB -
957 Downloads
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Version 1.10
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GeeknessFr -
March 27, 2018 at 9:25 AM -
1.76 MB -
638 Downloads
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Version 1.00
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GeeknessFr -
March 24, 2018 at 1:33 AM -
1.75 MB -
531 Downloads
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Review
I really loved the concept of this mod, however, it does not work with Eco version 7.7.2; if the mod were updated to fit the new version it would probably be 5 stars.
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Review
It's an awesome mod! But when is it getting to 7.6.x ?
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Review
Just a great mod. Really neat setups can be made, hope to see more from you man. Thanks!
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