Elixr Mods - Decorative Pack 2.3.1

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This Pack is now Obsolete, Is not Maintained and No support will be given for using this mod​

This Pack is now Obsolete, Is not Maintained and No support will be given for using this mod

  • Version 2.3.1

    Fixed an Issue with Popcorn Crashing the server

  • Version 2.3.0

    Patch for 9.4 Before the EM 3.0 Reset Update Release

  • Version 2.1.3

    9.3 Patch

  • Version 2.1.2

    Fixed a Rare Crash Error in Regards to an Item that should not be obtainable

  • Version 2.1.1

    EM Doors v2.1.1

    Fixed Door Auth Not working properly


    EM Food v2.1.1

    Added BU module to Fermenting Barrel and Smokehouse

    Changed Urchin Oil Recipe to require Urchins instead of fish

    Slight Balances to the Smokehouse foods


    EM Windows v2.1.1

    Fixed Window Auth Not Working properly


    EM HomeObjects v2.1.1

    Added Filler icons for catwalks and shelves for the time being

  • Version 2.1.0

    Deco Pack Version 2.1.0

    EM Arches Version 2.0.1

    Fixed a few bugs with the arch displays

    Certain arch rotations now use the correct model and rotation variant of the correct model


    EM Doors version 2.1.0

    Fixed an issue where the doors wouldn't save state on client restart

    Most of the Doors have been changed to act like vanilla doors, so you can now place single doors either side and they will open the same way

    Added Labor to all the recipes

    Fixed a bug where required skill wouldn't show

    Fixed an Issue where the doors wouldn't keep their persisted animated state on client restart and server reboot

    Removed:

    Great Hall Double Door - You can now use 2 single Great Hall Doors for the same effect

    Stained Glass Double Door - You can now use 2 single Stained Glass Double Doors for the same effect


    EM Food Version 2.1.0

    Now requires EM Framework

    Added Stack Size Controller Config for altering the max stack sizes in the food mod

    Added Labor to all the recipes

    Adjusted some text for localization

    Fixed a bug where required skill wouldn't show


    EM Home Objects Version 2.1.0

    Added new Blocks! Shelf Blocks and Catwalks both only in the hewn log varieties for now ( more to come later if not before i finish this change log and release)

    Shelf Blocks have 2 types, Wall and Block, Both will work seamlessly together, Wall shelfs sit perfectly against wall blocks for the best display, Block versions fit better with solid blocks for less clipping

    Added Labor to all recipes

    Fixed a bug where required skill wouldn't show

    Made it so the Lava rug can now be placed under objects, and only affects other rugs instead of decorations

    Reduced Values of the Lion Statue and other housing items as to be not so broken


    EM Transportation Version 2.1.0

    Fixed an issue with the metal barrier not being able to be picked up

    Added labor to required recipes

    Fixed a bug where required skill wouldn't show


    EM Windows Version 2.1.0

    Added Labor to all recipes

    Fixed a bug where required skill wouldn't show

    Fixed Recipes for: Long Metal Sliding Window, Tall Wood sliding Window and Long Wood Sliding Window - Now use correct items and skills to make

    Fixed an Issue where the Long and Tall Windows wouldn't keep their persisted animated state on client restart and server reboot

  • Version 2.0.0

    EM-Arches V2.0.0:

    9.2 Update

    - Removed all Arch Doors

    - Removed all Arches

    - Added Mortared Stone Multi Arch Blockset

    - Added Mortared Stone Single Arch Blockset

    - Added Mortared SandStone Multi Arch Blockset

    - Added Mortared SandStone Single Arch Blockset

    - Added Mortared LimeStone Multi Arch Blockset

    - Added Mortared LimeStone Single Arch Blockset

    - Added Mortared Granite Multi Arch Blockset

    - Added Mortared Granite Single Arch Blockset

    - Added Mortared Basalt Multi Arch Blockset

    - Added Mortared Basalt Single Arch Blockset

    - Added Mortared Gniess Multi Arch Blockset

    - Added Mortared Gniess Single Arch Blockset



    EM-Doors V2.0.0: - Requires em-framework and Artistry

    - Removed Auto Doors Component

    - Changed Double Wood door to Elegant Double Door

    - Added Wood Gate - Large, Medium and Small

    - Added Rolling Stone Door


    EM-Games V1.0.0:

    - Added Carving Table

    - Added Chess Pieces - Wood and Stone Variants


    EM-HomeObjects V2.0.0: - Requires Artistry

    - Added Paintings - 7 new Paintings

    - Added Fake Plants - Square type and Round type

    - Added Lava Rug

    - Added Mailbox

    - Added Lion Statue


    EM-Windows V2.0.0: - Requires Artistry

    - Added Sliding Windows - Long and Tall Variants


    EM-Food V2.0.0:

    - Changed from Zymology to Food!

    - Added Smokehouse

    - Added Hare Trap

    - Added Deer Trap

    - Added Jerky

    - Added Meat Pizza

    - Added Smoked Bacon

    - Added Smoked Vegetable Kabob

    - Added Smoked Fish

    - Added Smoked Hare Surprise

    - Added Smoked Turkey Surprise

    - Added Turkey Jerkey

    - Added Vegetable Pizza

    - Added Vegetable Jerky ?

    - Added Popcorn

    - Added Caramel Popcorn


    EM-Transportation V2.0.0: - Requires Artistry

    - Removed Road Lines - no longer needed but kept the arrows

  • Update 9.2.4Errror

    --BEGIN DUMP--

    Dump Time

    02/04/2021 11:55:53


    Exception

    Exception: FileNotFoundException

    Message:Could not load file or assembly 'em-artistry, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Das System kann die angegebene Datei nicht finden.

    Source:System.Private.CoreLib


    System.IO.FileNotFoundException: Could not load file or assembly 'em-artistry, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Das System kann die angegebene Datei nicht finden.

    File name: 'em-artistry, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'

    at System.Reflection.CustomAttribute._CreateCaObject(RuntimeModule pModule, RuntimeType type, IRuntimeMethodInfo pCtor, Byte** ppBlob, Byte* pEndBlob, Int32* pcNamedArgs)

    at System.Reflection.CustomAttribute.CreateCaObject(RuntimeModule module, RuntimeType type, IRuntimeMethodInfo ctor, IntPtr& blob, IntPtr blobEnd, Int32& namedArgs)

    at System.Reflection.CustomAttribute.AddCustomAttributes(ListBuilder`1& attributes, RuntimeModule decoratedModule, Int32 decoratedMetadataToken, RuntimeType attributeFilterType, Boolean mustBeInheritable, ListBuilder`1 derivedAttributes)

    at System.Reflection.CustomAttribute.GetCustomAttributes(RuntimeType type, RuntimeType caType, Boolean inherit)

    at System.RuntimeType.GetCustomAttributes(Type attributeType, Boolean inherit)

    at System.Attribute.GetCustomAttributes(MemberInfo element, Type type, Boolean inherit)

    at Eco.Shared.Utils.ReflectionUtils.Attributes[T](MemberInfo member, Boolean inherit)

    at Eco.Gameplay.Utils.AttributeCache`1.BuildCache(Type[] baseTypes)

    at Eco.ModKit.ModDataSync.<>c.<.ctor>b__1_1()

    at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)

    --- End of stack trace from previous location where exception was thrown ---

    at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)



    Outer Exceptions:

    One or more errors occurred. (One or more errors occurred. (Could not load file or assembly 'em-artistry, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Das System kann die angegebene Datei nicht finden.))

    One or more errors occurred. (Could not load file or assembly 'em-artistry, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Das System kann die angegebene Datei nicht finden.)


    --END DUMP--