Elixr Mods - Decorative Pack 2.3.1

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Add a new look into Eco with out new items, objects, building blocks and more!

The Decorative Pack is designed to bring in new items and objects to the game that serve a minor purpose, decorations, new house objects, road based objects and signs, food and more.

Now for the Changelog from 8.3.x to 9.2.x


Join Our discord for bug reports and suggestions, all the latest info in regards to our mods!


Discord: https://discord.gg/jWzu8bZ


Introducing EM-Games and EM-Food!

This pack Requires the EM Framework and the Artistry Pack

Note Below Which pack requires what to function:



The folder structure should be:

EcoServerInstall/Mods/Elixr Mods/DecoPack


All of our mods will use this folder structure so you can find everything easily!


This Section is going to be big... so i hope you don't mind scrolling for everything that is in this pack > . <

EM Arches (em-arches.dll, em-arches_icons.unity3d and am-arches_objects.unity3d) - No Dependencies

The Arches Module is alot different to the others as it is solely Block Based!

The Arches Have a total of 22 Different Forms and 2 Form Groups!
Multi Arch Form Group has a total of 18 Forms allowing you to build massive arches! With base blocks, mid blocks, top blocks, roof blocks and corner pieces!
Single Arch Form Group has a total of 4 forms allowing you to build decorative arches at any height but single width! With Base, Middle, Top and Roof Pieces

The Old arches have been removed as well as the old arch doors that where in eco 8.3.x

To Make the Arches all you need is one of these Blocks: Mortared Stone, Mortared Limestone, Mortared Sandstone and Mortared Granite, You will then find the arch block sets in the build menu for these blocks

Admins may also give themselves: Mortared Basalt and Mortared Gneiss for a special set of Arch Sets that are not readily available for players yet ( Mortared Basalt and Mortared Gneiss seem like they may be coming in at a later date)

EM Doors (em-doors.dll, em-doors.unity3d) - Requires EM Framework and EM Artistry

Just for reference notes, Auto Doors have been removed for now and will be returning as a module that you insert into the doors later on!

Item Name Recipe Cost Recipe Return Crafting Station Craft Time In Minutes Skill Required Give Name Info
Elegant Door 8 Wood 1 Carpentry Table 1 Logging Skill 0 "/Give Elegant Door" 1wx2h Door With a Porthole Design
Elegant Double Door 12 Wood
4 Glass
1 Carpentry Table 2 Logging Skill 0 "/Give Elegant Double Door" 2wx2h Door With an A decorative glass
pattern
Elevator Door 40 Iron Bars
30 Screws
10 Basic Circuits
2 Servos
40 Copper Wiring
Labor In Calories: 250
1 Assembly Line 5 Electronics Skill 2 "/Give Elevator Doors" These doors can be used to be put in front of
your elevators to give them a much better look
if you want to build your elevator into a house
or building
Great Hall Door 30 Iron Bars
100 Lumber
Labor In Calories: 50
1 Carpentry Table 5 Carpentry Skill 4 "/Give Great Hall Door" This door is big, like really big,
Maybe for a castle or fort?
Great Hall Double Door 100 Lumber
30 Iron Bars
Labor In Calories: 250
1 Carpentry Table 5 Carpentry Skill 4 "/Give Great Hall Double Door" Same as the Great Hall Door, but you know
2 of them, Allows for same direction opening
Deffs for a castle!
Rolling Stone Door 50 Mortar
100 Rock
Labor In Calories: 300
1 Masonry Table 5 Masonry Skill 1 "/Give Rolling Stone Door" Its good for evil lairs and cave entrances...
Sliding Door 5 Iron Bars
10 Glass
Labor In Calories: 50
1 Kiln 1 Glassworking Skill 4 "/Give Sliding Door" This is a tier 2 door so it helps keep your room
tier up!
its a 2x2 door and only one side opens while the
other side is stationary (2 wide 2 high )
Stained Glass Door 6 Glass
4 Iron Bars
2 Green Dye
1 Anvil 1 Smelting Skill 0 "/Give Stained Glass Door" Another T2 Door, with a decorative stained glass
display, this is a 1x2 door ( 1 wide 2 high )
Stained Glass Double Door 12 Glass
8 Iron Bars
4 Green Dyes
1 Anvil 1 Smelting Skill 0 "/Give Stained Glass Double Door" A Double Variant of the Stained Glass Door,
Used so you can have "2" Stained Glass Doors
Open in the same direction.
Small Wood Gate 10 Wood
Labor In Calories: 100
1 Carpentry Table 1 Carpentry Skill 1 "/Give Small Wood Gate" A small gate designed to suit in with your
Lumber fences, 1x1
Medium Wood Gate 20 Wood
Labor In Calories: 100
1 Carpentry Table 1 Carpentry Skill 2 "/Give Medium Wood Gate" A 2x2 Slightly Bigger Version of the Small Wood
Gate that has 2 doors that open
Large Wood Gate 30 Wood
Labor In Calories: 100
1 Carpentry Table 5 Carpentry Skill 2 "/Give Large Wood Gate" A 2x2 Single Gate That Takes up the same space
as the medium gate, but is one gate instead of 2
smaller gates

EM Food (em-food.dll, em-food.unity3d) - No Dependencies

The Food pack adds in lots of food and a few new objects this has been split into 2 tables for knowledge base:


Objects/Misc

Item Name Recipe Cost Recipe Return Crafting Station Craft Time In Minutes Skill Required Give Name Info
Chicken Coop 10 Wood
20 Wood Boards
140 Natural Fiber
Labor In Calories: 100
1 Carpentry Table 15 Logging Skill 2 "/Give Chicken Coop" Does Not Add in Chickens ( Sorry! )
Used for crafting in the Food Mod
Fermenting Barrel 10 Wood
20 Wood Boards
140 Natural Fiber
5 Iron Bars
Labor In Calories: 150
1 Carpentry Table 15 Carpentry Skill 2 "/Give Fermenting Barrel" Used as a Crafting Station In The Food
mod,
Also Accepts Cooking Upgrade Modules!
Deer Trap 3 Wood Boards
20 Plant Fibers
Labor In Calories: 150
1 Workbench 2 Hunting Skill 2 "/Give Deer Trap" Used For Trapping Animals!
Will Only Catch Deer, Time is random
The Trap also is required to be set before it works
and each time after it catches an animal!
Will only catch 1 animal before the trap needs to be reset!
Hare Trap 3 Wood Boards
20 Plant Fibers
Labor In Calories: 150
1 Workbench 2 Hunting Skill 2 "/Give Hare Trap" Used For Trapping Animals!
Will Only Catch Hare, Time is random
The Trap also is required to be set before it works
and each time after it catches an animal!
Will only catch 1 animal before the trap needs to be reset!
Smokehouse 20 Iron Bars
40 Bricks
Labor In Calories: 50
1 Kiln 30 Masonry Skill 3 "/Give Smokehouse" Used as a Crafting Station In The Food
mod
Zymology Skill Book 40 Lumber
50 Mortar
20 Cloth
10 Vegetable Soup
5 Culinary Basic Research
Labor In Calories: 2000
1 Research Table 15 Cooking Skill 0 "/Give Zymology Skill Book" The Zymology Skill Comes under The Profession: Chef,
The Zymology Skill also has 4 Talents associated with it similar to regular skills
Lavish Workspace - Level 6 Talent
Frugal Workspace - Level 6 Talent
Parallel Processing - Level 3 Talent
Focused Workflow - Level 3 Talent


Food Items: This Section I have Just given the names and Crafting Locations as there is a lot of food stuff and some have multiple recipes ( mostly just incase there is a text limit ) - All Information will be on the elixr mods website in time
Also note! Eating Raw Chicken Penalizes you by taking away calories!


Batter : Kitchen / Cast Iron Stove Battered Fish : Kitchen / Cast Iron Stove Battered Hot Chips : Kitchen / Cast Iron Stove Beef Burger : Kitchen / Cast Iron Stove Beer : Fermenting Barrel Brioche : Bakery Oven
Butter : Fermenting Barrel Chicken Drumsticks : Kitchen / Cast Iron Stove Raw Chicken : Chicken Coop Raw Chicken Drumsticks : Butchery Table Chicken Wings : Kitchen / Cast Iron Stove Raw Chicken Wings : Butchery Table
Coffee : Kitchen / Cast Iron Stove Corn Syrup : Fermenting Barrel Cream : Byproduct Of Milk Crispy Rolls : Bakery Oven Egg : Chicken Coop Full Cream Milk : Fermenting Barrel
Ground Bean : Mill Honey : Fermenting Barrel Ice-Cream : Kitchen / Cast Iron Stove Maltose : Fermenting Barrel Milkshake : Kitchen / Cast Iron Stove Popcorn : Campfire
Caramel Popcorn : Campfire Roast Chicken : Kitchen / Cast Iron Stove Sake : Fermenting Barrel Soy Coffee : Kitchen / Cast Iron Stove Soy Milk : Fermenting Barrel Specialty Grains : Mill
Steak Burger : Kitchen Straight Cut Chips : Kitchen / Cast Iron Stove Sweet Pickle Pear : Fermenting Barrel Urchin Oil : Fermenting Barrel Vietnamese Soup : Kitchen / Cast Iron Stove Wholemeal : Mill
Wort : Stove Jerky : Smokehouse Meat Pizza : Smokehouse Smoked Bacon : Smokehouse Smoked Vegetable Kabob : Smokehouse Smoked Fish : Smokehouse
Smoked Hare Surprise : Smokehouse Smoked Turkey Surprise : Smokehouse Turkey Jerky : Smokehouse Vegetable Pizza : Smokehouse Vegetable Jerky : Smokehouse

EM Games (em-games.dll, em-games.unity3d ) - No Dependencies

Item Name Recipe Cost Recipe Return Crafting Station Craft Time In Minutes Required Skill Give Name Info
Carving Table 20 Wood
20 Rock
1 Carpentry Table 2 Logging 1 "/Give Carving Table" The carving table is used as carving table,
use it to carve out the game pieces
Stone King 20 Rock
Labor In Calories: 100
1 Carving Table 1 Masonry Skill 3 "/Give Stone King" Represents The White King Chess Piece
This Piece is Player Size
Stone Queen 20 Rock
Labor In Calories: 100
1 Carving Table 1 Masonry Skill 3 "/Give Stone Queen" Represents The White Queen Chess Piece
This Piece is Player Size
Stone Bishop 20 Rock
Labor In Calories: 100
1 Carving Table 1 Masonry Skill 3 "/Give Stone Bishop" Represents The White Bishop Chess Piece
This Piece is Player Size
Stone Knight 20 Rock
Labor In Calories: 100
1 Carving Table 1 Masonry Skill 3 "/Give Stone Knight" Represents The White Knight Chess Piece
This Piece is Player Size
Stone Rook 20 Rock
Labor In Calories: 100
1 Carving Table 1 Masonry Skill 3 "/Give Stone Rook" Represents The White Rook Chess Piece
This Piece is Player Size
Stone Pawn 20 Rock
Labor In Calories: 100
1 Carving Table 1 Masonry Skill 3 "/Give Stone Pawn" Represents The White Pawn Chess Piece
This Piece is Player Size
Wood King 20 Wood
Labor In Calories: 100
1 Carving Table 1 Carpentry Skill 3 "/Give Wood King" Represents The Black King Chess Piece
This Piece is Player Size
Wood Queen 20 Wood
Labor In Calories: 100
1 Carving Table 1 Carpentry Skill 3 "/Give Wood Queen" Represents The Black Queen Chess Piece
This Piece is Player Size
Wood Bishop 20 Wood
Labor In Calories: 100
1 Carving Table 1 Carpentry Skill 3 "/Give Wood Bishop" Represents The Black Bishop Chess Piece
This Piece is Player Size
Wood Knight 20 Wood
Labor In Calories: 100
1 Carving Table 1 Carpentry Skill 3 "/Give Wood Knight" Represents The Black Knight Chess Piece
This Piece is Player Size
Wood Rook 20 Wood
Labor In Calories: 100
1 Carving Table 1 Carpentry Skill 3 "/Give Wood Rook" Represents The Black Rook Chess Piece
This Piece is Player Size
Wood Pawn 20 Wood
Labor In Calories: 100
1 Carving Table 1 Carpentry Skill 3 "/Give Wood Pawn" Represents The Black Pawn Chess Piece
This Piece is Player Size

EM Home Objects (em-homeobjects.dll, em-homeobjects_icons.unity3d and em-homeobjects_objects.unity3d) - Requires EM Artistry

Item Name Recipe Cost Recipe Returns Crafting Station Craft Time In Minutes Required Skill Give Name Info
Bed Frame 25 Lumber
50 Rivets
1 Sawmill 10 Carpentry Skill 4 "/Give Bed Frame" This is just a frame, it is not a placeable
object its just an item used to make
other things
Bedroom Chest 25 Lumber
20 Cloth
10 Leather
1 Tailoring Table 10 Tailoring Skill 2 "/Give Bedroom Chest" The bedroom chest gives you house points
to your bedroom and doubles as a storage
space for items ( non carried items only)
Bedroom Dresser 40 Lumber
20 Cloth
1 Tailoring Table 10 Tailoring Skill 5 "/Give Bedroom Dresser" The Bedroom Dresser gives you house points
to your bedroom and doubles as a storage
space for items ( non carried items only)
Bedroom Small Dresser 25 Lumber
20 Cloth
1 Tailoring Table 10 Tailoring Skill 2 "/give Bedroom Small Dresser" The Bedroom Small Dresser chest
gives you house points
to your bedroom and doubles as a storage
space for items ( non carried items only)
Fake Plant Round 1 Dirt
25 Plant Fibers
15 Cloth
1 Plant Pot Square
Labor In Calories: 300
1 Tailoring Table 10 Tailoring Skill 2 "/Give Fake Plant Round" The Fake Plant Round Gives you house
points to your General Room
Fake Plant Square 1 Dirt
25 Plant Fibers
15 Cloth
1 Plant Pot Square
Labor In Calories: 300
1 Tailoring Table 10 Tailoring Skill 2 "/Give Fake Plant Square" The Fake Plant Square Gives you house
points to your General Room
Kings Bed 1 Bed Frame
50 Iron Bars
50 Cloth
1 Tailoring Table 10 Tailoring Skill 6 "/Give Kings Bed" The Kings Bed Gives you house points
to your bedroom
Please Note! This can not be used to Sleep
on the server at this time!
Lava Rug 40 Rock
30 Natural Fiber
15 Cloth
Labor In Calories: 300
1 Tailoring Table 10 Tailoring Skill 2 "/Give Lava Rug" The lava Rug Gives you house points
to your General Room
Lion Statue 40 Rock
15 Cloth
1 Plant Pot Square
Labor in Calories: 300
1 Masonry Table 10 Masonry Skill 3 "/Give Lion Statue" The Lion Statue Gives you house points
to your General Room
House Letterbox 20 Wood
Labor In Calories: 100
1 Carpentry Table 1 Carpentry Skill 1 "/Give House Letterbox" The Letterbox can be placed outside your
house and accept Items! This means you can
leave items in your friends letter box as a gift!
Stone Table 15 Sand
30 Rock
Labor In Calories: 200
1 Kiln 5 Masonry Skill 2 "/Give Stone Table" A very basic looking stone table,
Also Gives house points to your general Room!
Tiny Tina's Treats Canvas 1 Green Paint
1 Brown Paint
1 Blue Paint
1 White Paint
5 Paint Brush
5 Paint Palettes
1 Empty Canvas
Labor In Calories: 500
1 Art Station 15 Painting Skill 2 "/Give Tiny Tina's Treats Canvas" An artwork of Tiny Tina's Treats Shop that
gives you house points in your General Room
Excavator Race Canvas 1 Green Paint
1 Yellow Paint
1 Grey Paint
1 White Paint
5 Paint Brush
5 Paint Palettes
1 Empty Canvas
Labor In Calories: 500
1 Art Station 15 Painting Skill 3 "/Give Excavator Race Canvas" An artwork about a great Excavator Race that
gives you house points in your General Room
Street Lights Canvas 1 Green Paint
1 Yellow Paint
1 Grey Paint
1 Blue Paint
5 Paint Brush
5 Paint Palettes
1 Empty Canvas
Labor In Calories: 500
1 Art Station 15 Painting Skill 4 "/Give Street Lights Canvas" An artwork of street lights that
gives you house points in your General Room
Clouds Canvas 2 Black Paint
8 Blue Paint
6 White Paint
5 Paint Brush
5 Paint Palettes
4 Empty Canvas
Labor In Calories: 500
1 Art Station 15 Painting Skill 1 "/Give Clouds Canvas" A Beautiful Artwork Of Clouds that
gives you house points in your general room
Thanks Phlo for this image!
Devil Canvas 6 Black Paint
6 Red Paint
1 Yellow Paint
3 White Paint
5 Paint Brush
5 Paint Palettes
4 Empty Canvas
Labor In Calories: 500
1 Art Station 15 Painting Skill 1 "/Give Devil Canvas" An Artwork of a Hellish Devil (also my fav)
that gives you house points in your general room
Empty Canvas 4 Wood Boards
6 Cloth
Labor In Calories: 200
1 Art Station 2 Painting Skill 2 "/Give Empty Canvas" An Empty Canvas used in other crafts
Is not a world object that you can place!
Mountain Canvas 2 Pink Paint
2 Purple Paint
2 Blue Paint
2 Orange Paint
5 Paint Brush
5 Paint Palettes
2 Empty Canvas
Labor In Calories: 500
1 Art Station 15 Painting Skill 1 "/Give Mountain Canvas" An Artwork of some mountains
that gives you house points in your general room
The End Canvas 1 Yellow Paint
2 Orange Paint
1 Blue Paint
5 Paint Brush
5 Paint Palettes
1 Empty Canvas
Labor In Calories: 500
1 Art Station 15 Painting Skill 4 "/Give The End Canvas" An Artwork of the Possible End
also gives you house points in your general room
Tiny Rock Farm Canvas 1 Green Paint
1 Brown Paint
1 Blue Paint
1 Black Paint
5 Paint Brush
5 Paint Palettes
1 Empty Canvas
Labor In Calories: 300
1 Art Station 10 Painting Skill 3 "/Give Tiny Rock Farm Canvas" An Artwork Of Tiny Rock Farm,
Annd gives you general room house points

EM Transportation (em-transportation.dll, em-transportation.unity3d) - Requires EM Artistry

Item Name Recipe Cost Recipe Return Crafting Station Craft Time In Minutes Skill Required Give Name Info
Ahead Sign 8 Wood Boards
4 Iron Bars
1 Blue Paint
1 Anvil 5 Smelting Skill 1 "/Give Ahead Sign" A Sign that says ahead with an arrow
Park Bench 20 Lumber
4 Iron Bars
20 Rivets
3 Brown Dye
1 Sawmill 5 Carpentry Skill 3 "/Give Park Bench" A beautiful pack bench
You can not sit on it yet! but it looks nice
Customer Parking Sign 10 Wood Boards
5 Cloth
2 Blue Dye
1 Anvil 5 Smelting Skill 1 "/Give Customer Parking Sign" This recipe can be found as a variant to
the Ahead Sign Recipe in the anvil
Put up a sign to say customer parking here!
Keep Left Sign 10 Wood Boards
5 Cloth
2 Blue Dye
1 Anvil 5 Smelting Skill 1 "/Give Keep Left Sign" This recipe can be found as a variant to
the Ahead Sign Recipe in the anvil
Tell your drivers to keep left!
No Entry Sign 10 Wood Boards
5 Cloth
2 Blue Dye
1 Anvil 5 Smelting Skill 1 "/Give No Entry Sign" This recipe can be found as a variant to
the Ahead Sign Recipe in the anvil
No Entry Please!
Will change the recipe to use red dye because
why is it blue?
Keep Right Sign 10 Wood Boards
5 Cloth
2 Blue Dyes
1 Anvil 5 Smelting Skill 1 "/Give Keep Right Sign" This recipe can be found as a variant to
the Ahead Sign Recipe in the anvil
Tell Your Drivers to Keep Right!
A Stop Sign 10 Wood Boards
5 Cloth
2 Red Dyes
1 Anvil 5 Smelting Skill 1 "/Give A Stop Sign" This recipe can be found as a variant to
the Ahead Sign Recipe in the anvil
Called A Stop Sign because eco added a stop sign..
is shorter then the eco stop sign and easier to see
Road Barricade 50 Lumber
2 Black dye
2 Yellow Dye
1 Carpentry Table 5 Carpentry Skill 1 "/Give Road Barricade" Block Off Roads with this barricade!
Keeps Drivers out
Metal Barrier 10 Iron Bars 1 Anvil 5 Smelting Skill 3 "/Give Metal Barrier" Used to line your roads to keep people on them!
Traffic Cone 15 Cloth
10 Natural Fiber
2 Orange Dyes
1 Tailoring Table 5 Tailoring Skill 1 "/Give Traffic Cone" Used to mark off areas that may not be safe
Water Tank Barrier 5 Cement
2 Red Dyes
5 Buckets Of Water
1 water Tank Barrier
5 Buckets
Cement Kiln 2 Masonry Skill 0 "/Give Water Tank Barrier" Used to line the side or center of a road
or used as a barrier
White Water Tank Barrier 5 Cement
2 Grey Dye
5 Buckets Of Water
1 White Water Tank Barrier
5 Buckets
Cement Kiln 2 Masonry Skill 0 "/Give White Water Tank Barrier" Used to line the side or center of a road
or used as a barrier
Dual Arrow 5 Cloth
1 Grey Dye
1 Tailoring Table 5 Tailoring Skill 1 "/Give Dual Arrow" Used to say that you can turn both ways on
this road
Forward Arrow 5 Cloth
1 Grey Dye
1 Tailoring Table 5 Tailoring Skill 1 "/Give Forward Arrow" This recipe can be found as a variant to
the Dual Arrow Recipe in the tailoring table
Used to say Continue forward only
Or Drive on this side of the road
Left Arrow 5 Cloth
1 Grey Dye
1 Tailoring Table 5 Tailoring Skill 1 "/Give Left Arrow" This recipe can be found as a variant to
the Dual Arrow Recipe in the tailoring table
Used to say you may only turn left here
Right Arrow 5 Cloth
1 Grey Dye
1 Tailoring Table 5 Tailoring Skill 1 "/Give Right Arrow" This recipe can be found as a variant to
the Dual Arrow Recipe in the tailoring table
Used to say you may only turn right here


EM Windows (em-windows.dll, em-windows.unity3d) - Requires EM Artistry


Item Name Recipe Cost Recipe Return Crafting Station Craft Time In Minutes Skill Required Give Name Info
Frame 5 Wood 1 Carpentry Table 2 Carpentry Skill 2 "/Give Frame" a standard frame used to hold glass
Long Frame 8 Wood 1 Carpentry Table 2 Carpentry Skill 2 "/Give Long Frame" This recipe can be found as a variant to
the Frame Recipe in the carpentry table
a standard frame used to hold glass
Tall Frame 8 Wood 1 Carpentry Table 2 Carpentry Skill 2 "/Give Tall Frame" This recipe can be found as a variant to
the Frame Recipe in the carpentry table
a standard frame used to hold glass
Large Frame 12 Wood 1 Carpentry Table 2 Carpentry Skill 2 "/Give Large Frame" This recipe can be found as a variant to
the Frame Recipe in the carpentry table
a standard frame used to hold glass
Grey Stained Glass 10 Grey Glass
1 Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Grey Stained Glass" Counts as T3 World Object for windows
Blue Stained Glass 10 Blue Glass
1 Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Blue Stained Glass" This recipe can be found as a variant to
the Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Black Stained Glass 10 Black Glass
1 Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Black Stained Glass" This recipe can be found as a variant to
the Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Brown Stained Glass 10 Brown Glass
1 Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Brown Stained Glass" This recipe can be found as a variant to
the Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Green Stained Glass 10 Green Glass
1 Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Green Stained Glass" This recipe can be found as a variant to
the Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Orange Stained Glass 10 Orange Glass
1 Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Orange Stained Glass" This recipe can be found as a variant to
the Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Pink Stained Glass 10 Pink Glass
1 Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Pink Stained Glass" This recipe can be found as a variant to
the Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Purple Stained Glass 10 Purple Glass
1 Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Purple Stained Glass" This recipe can be found as a variant to
the Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Red Stained Glass 10 Red Glass
1 Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Red Stained Glass" This recipe can be found as a variant to
the Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
White Stained Glass 10 White Glass
1 Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give White Stained Glass" This recipe can be found as a variant to
the Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Yellow Stained Glass 10 Yellow Glass
1 Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Yellow Stained Glass" This recipe can be found as a variant to
the Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Long Grey Stained Glass 10 Grey Glass
1 Long Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Long Grey Stained Glass" Counts as T3 World Object for windows
Long Blue Stained Glass 10 Blue Glass
1 Long Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Long Blue Stained Glass" This recipe can be found as a variant to
the Long Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Long Black Stained Glass 10 Black Glass
1 Long Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Long Black Stained Glass" This recipe can be found as a variant to
the Long Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Long Brown Stained Glass 10 Brown Glass
1 Long Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Long Brown Stained Glass" This recipe can be found as a variant to
the Long Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Long Green Stained Glass 10 Green Glass
1 Long Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Long Green Stained Glass" This recipe can be found as a variant to
the Long Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Long Orange Stained Glass 10 Orange Glass
1 Long Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Long Orange Stained Glass" This recipe can be found as a variant to
the Long Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Long Pink Stained Glass 10 Pink Glass
1 Long Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Long Pink Stained Glass" This recipe can be found as a variant to
the Long Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Long Purple Stained Glass 10 Purple Glass
1 Long Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Long Purple Stained Glass" This recipe can be found as a variant to
the Long Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Log Red Stained Glass 10 Red Glass
1 Long Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Long Red Stained Glass" This recipe can be found as a variant to
the Long Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Long White Stained Glass 10 White Glass
1 Long Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Long White Stained Glass" This recipe can be found as a variant to
the Long Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Long Yellow Stained Glass 10 Yellow Glass
1 Long Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Long Yellow Stained Glass" This recipe can be found as a variant to
the Long Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Tall Grey Stained Glass 10 Grey Glass
1 Tall Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Tall Grey Stained Glass" Counts as T3 World Object for windows
Tall Blue Stained Glass 10 Blue Glass
1 Tall Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Tall Blue Stained Glass" This recipe can be found as a variant to
the Tall Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Tall Black Stained Glass 10 Black Glass
1 Tall Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Tall Black Stained Glass" This recipe can be found as a variant to
the Tall Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Tall Brown Stained Glass 10 Brown Glass
1 Tall Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Tall Brown Stained Glass" This recipe can be found as a variant to
the Tall Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Tall Green Stained Glass 10 Green Glass
1 Tall Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Tall Green Stained Glass" This recipe can be found as a variant to
the Tall Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Tall Orange Stained Glass 10 Orange Glass
1 Tall Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Tall Orange Stained Glass" This recipe can be found as a variant to
the Tall Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Tall Pink Stained Glass 10 Pink Glass
1 Tall Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Tall Pink Stained Glass" This recipe can be found as a variant to
the Tall Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Tall Purple Stained Glass 10 Purple Glass
1 Tall Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Tall Purple Stained Glass" This recipe can be found as a variant to
the Tall Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Tall Red Stained Glass 10 Red Glass
1 Tall Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Tall Red Stained Glass" This recipe can be found as a variant to
the Tall Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Tall White Stained Glass 10 White Glass
1 Tall Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Tall White Stained Glass" This recipe can be found as a variant to
the Tall Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Tall Yellow Stained Glass 10 Grey Glass
1 Tall Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Tall Yellow Stained Glass" This recipe can be found as a variant to
the Tall Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Large Grey Stained Glass 10 Grey Glass
1 Large Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Large Grey Stained Glass" Counts as T3 World Object for windows
Large Blue Stained Glass 10 Blue Glass
1 Large Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Large Blue Stained Glass" This recipe can be found as a variant to
the Large Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Large Black Stained Glass 10 Black Glass
1 Large Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Large Black Stained Glass" This recipe can be found as a variant to
the Large Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Large Brown Stained Glass 10 Brown Glass
1 Large Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Large Brown Stained Glass" This recipe can be found as a variant to
the Large Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Large Green Stained Glass 10 Green Glass
1 Large Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Large Green Stained Glass" This recipe can be found as a variant to
the Large Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Large Orange Stained Glass 10 Orange Glass
1 Large Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Large Orange Stained Glass" This recipe can be found as a variant to
the Large Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Large Pink Stained Glass 10 Pink Glass
1 Large Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Large Pink Stained Glass" This recipe can be found as a variant to
the Large Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Large Purple Stained Glass 10 Purple Glass
1 Large Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Large Purple Stained Glass" This recipe can be found as a variant to

the Large Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Large Red Stained Glass 10 Red Glass
1 Large Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Large Red Stained Glass" This recipe can be found as a variant to
the Large Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Large White Stained Glass 10 White Glass
1 Large Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Large White Stained Glass" This recipe can be found as a variant to
the Large Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Large Yellow Stained Glass 10 Yellow Glass
1 Large Frame
6 Glassworking Table 2 Glassworking Skill 3 "/Give Large Yellow Stained Glass" This recipe can be found as a variant to
the Large Grey Stained Glass Recipe
in the Glassworking table
Counts as T3 World Object for windows
Black Glass 2 Black Dye
6 Glass
Or
6 Sand
1 Black Dye
6
or
3
Glassworking Table 2 Glassworking Skill 0 "/Give Black Glass" A Set Of Colored Glass Used for Building
Contains "Walls, Solid Block and Roof"
blocks
T2
Blue Glass 2 Blue Dye
6 Glass
Or
6 Sand
1 Blue Dye
6
or
3
Glassworking Table 2 Glassworking Skill 0 "/Give Blue Glass" A Set Of Colored Glass Used for Building
Contains "Walls, Solid Block and Roof"
blocks
T2
Brown Glass 2 Brown Dye
6 Glass
Or
6 Sand
1 Brown Dye
6
or
3
Glassworking Table 2 Glassworking Skill 0 "/Give Brown Glass" A Set Of Colored Glass Used for Building
Contains "Walls, Solid Block and Roof"
blocks
T2
Green Glass 2 Green Dye
6 Glass
Or
6 Sand
1 Green Dye
6
or
3
Glassworking Table 2 Glassworking Skill 0 "/Give Green Glass" A Set Of Colored Glass Used for Building
Contains "Walls, Solid Block and Roof"
blocks
T2
Grey Glass 2 Grey Dye
6 Glass
Or
6 Sand
1 Grey Dye
6
or
3
Glassworking Table 2 Glassworking Skill 0 "/Give Grey Glass" A Set Of Colored Glass Used for Building
Contains "Walls, Solid Block and Roof"
blocks
T2
Orange Glass 2 Orange Dye
6 Glass
Or
6 Sand
1 Orange Dye
6
or
3
Glassworking Table 2 Glassworking Skill 0 "/Give Orange Glass" A Set Of Colored Glass Used for Building
Contains "Walls, Solid Block and Roof"
blocks
T2
Pink Glass 2 Pink Dye
6 Glass
Or
6 Sand
1 Pink Dye
6
or
3
Glassworking Table 2 Glassworking Skill 0 "/Give Pink Glass" A Set Of Colored Glass Used for Building
Contains "Walls, Solid Block and Roof"
blocks
T2
Purple Glass 2 Purple Dye
6 Glass
Or
6 Sand
1 Purple Dye
6
or
3
Glassworking Table 2 Glassworking Skill 0 "/Give Purple Glass" A Set Of Colored Glass Used for Building
Contains "Walls, Solid Block and Roof"
blocks
T2
Red Glass 2 Red Dye
6 Glass
Or
6 Sand
1 Red Dye
6
or
3
Glassworking Table 2 Glassworking Skill 0 "/Give Red Glass" A Set Of Colored Glass Used for Building
Contains "Walls, Solid Block and Roof"
blocks
T2
White Glass 2 White Dye
6 Glass
Or
6 Sand
1 White Dye
6
or
3
Glassworking Table 2 Glassworking Skill 0 "/Give White Glass" A Set Of Colored Glass Used for Building
Contains "Walls, Solid Block and Roof"
blocks
T2
Yellow Glass 2 Yellow Dye
6 Glass
Or
6 Sand
1 Yellow Dye
6
or
3
Glassworking Table 2 Glassworking Skill 0 "/Give Yellow Glass" A Set Of Colored Glass Used for Building
Contains "Walls, Solid Block and Roof"
blocks
T2
Glassworking Table 20 Wood
25 Iron Bars
20 Rock
Labor In Calories: 500
1 Masonry Table 20 Glassworking Skill 2 "/Give Glassworking Table" This is a Crafting Station used for
creating the glass and colored glass
Long Metal Sliding Window 10 Iron Bars
4 Glass
1 Glassworking Table 10 Smelting Skill 0 "/Give Long Metal Sliding Window" A window with a sliding piece of glass
T2
Long Wood Sliding Window 10 Iron Bars
4 Glass
1 Glassworking Table 10 Smelting Skill 0 "/Give Long Wood Sliding Window" A window with a sliding piece of glass
T2
Tall Metal Sliding Window 8 Boards
4 Glass
1 Glassworking Table 10 Logging Skill 3 "/Give Tall Metal Sliding Window" A window with a sliding piece of glass
T2
Tall Wood Sliding Window 8 Boards
4 Glass
1 Glassworking Table 10 Logging Skill 3 "/Give Tall Wood Sliding Window" A window with a sliding piece of glass
T2

  • Version 2.3.1

    Fixed an Issue with Popcorn Crashing the server

  • Version 2.3.0

    Patch for 9.4 Before the EM 3.0 Reset Update Release

  • Version 2.1.3

    9.3 Patch

  • Version 2.1.2

    Fixed a Rare Crash Error in Regards to an Item that should not be obtainable

  • Version 2.1.1

    EM Doors v2.1.1

    Fixed Door Auth Not working properly


    EM Food v2.1.1

    Added BU module to Fermenting Barrel and Smokehouse

    Changed Urchin Oil Recipe to require Urchins instead of fish

    Slight Balances to the Smokehouse foods


    EM Windows v2.1.1

    Fixed Window Auth Not Working properly


    EM HomeObjects v2.1.1

    Added Filler icons for catwalks and shelves for the time being

  • Version 2.1.0

    Deco Pack Version 2.1.0

    EM Arches Version 2.0.1

    Fixed a few bugs with the arch displays

    Certain arch rotations now use the correct model and rotation variant of the correct model


    EM Doors version 2.1.0

    Fixed an issue where the doors wouldn't save state on client restart

    Most of the Doors have been changed to act like vanilla doors, so you can now place single doors either side and they will open the same way

    Added Labor to all the recipes

    Fixed a bug where required skill wouldn't show

    Fixed an Issue where the doors wouldn't keep their persisted animated state on client restart and server reboot

    Removed:

    Great Hall Double Door - You can now use 2 single Great Hall Doors for the same effect

    Stained Glass Double Door - You can now use 2 single Stained Glass Double Doors for the same effect


    EM Food Version 2.1.0

    Now requires EM Framework

    Added Stack Size Controller Config for altering the max stack sizes in the food mod

    Added Labor to all the recipes

    Adjusted some text for localization

    Fixed a bug where required skill wouldn't show


    EM Home Objects Version 2.1.0

    Added new Blocks! Shelf Blocks and Catwalks both only in the hewn log varieties for now ( more to come later if not before i finish this change log and release)

    Shelf Blocks have 2 types, Wall and Block, Both will work seamlessly together, Wall shelfs sit perfectly against wall blocks for the best display, Block versions fit better with solid blocks for less clipping

    Added Labor to all recipes

    Fixed a bug where required skill wouldn't show

    Made it so the Lava rug can now be placed under objects, and only affects other rugs instead of decorations

    Reduced Values of the Lion Statue and other housing items as to be not so broken


    EM Transportation Version 2.1.0

    Fixed an issue with the metal barrier not being able to be picked up

    Added labor to required recipes

    Fixed a bug where required skill wouldn't show


    EM Windows Version 2.1.0

    Added Labor to all recipes

    Fixed a bug where required skill wouldn't show

    Fixed Recipes for: Long Metal Sliding Window, Tall Wood sliding Window and Long Wood Sliding Window - Now use correct items and skills to make

    Fixed an Issue where the Long and Tall Windows wouldn't keep their persisted animated state on client restart and server reboot

  • Version 2.0.0

    EM-Arches V2.0.0:

    9.2 Update

    - Removed all Arch Doors

    - Removed all Arches

    - Added Mortared Stone Multi Arch Blockset

    - Added Mortared Stone Single Arch Blockset

    - Added Mortared SandStone Multi Arch Blockset

    - Added Mortared SandStone Single Arch Blockset

    - Added Mortared LimeStone Multi Arch Blockset

    - Added Mortared LimeStone Single Arch Blockset

    - Added Mortared Granite Multi Arch Blockset

    - Added Mortared Granite Single Arch Blockset

    - Added Mortared Basalt Multi Arch Blockset

    - Added Mortared Basalt Single Arch Blockset

    - Added Mortared Gniess Multi Arch Blockset

    - Added Mortared Gniess Single Arch Blockset



    EM-Doors V2.0.0: - Requires em-framework and Artistry

    - Removed Auto Doors Component

    - Changed Double Wood door to Elegant Double Door

    - Added Wood Gate - Large, Medium and Small

    - Added Rolling Stone Door


    EM-Games V1.0.0:

    - Added Carving Table

    - Added Chess Pieces - Wood and Stone Variants


    EM-HomeObjects V2.0.0: - Requires Artistry

    - Added Paintings - 7 new Paintings

    - Added Fake Plants - Square type and Round type

    - Added Lava Rug

    - Added Mailbox

    - Added Lion Statue


    EM-Windows V2.0.0: - Requires Artistry

    - Added Sliding Windows - Long and Tall Variants


    EM-Food V2.0.0:

    - Changed from Zymology to Food!

    - Added Smokehouse

    - Added Hare Trap

    - Added Deer Trap

    - Added Jerky

    - Added Meat Pizza

    - Added Smoked Bacon

    - Added Smoked Vegetable Kabob

    - Added Smoked Fish

    - Added Smoked Hare Surprise

    - Added Smoked Turkey Surprise

    - Added Turkey Jerkey

    - Added Vegetable Pizza

    - Added Vegetable Jerky ?

    - Added Popcorn

    - Added Caramel Popcorn


    EM-Transportation V2.0.0: - Requires Artistry

    - Removed Road Lines - no longer needed but kept the arrows

  • Update 9.2.4Errror

    --BEGIN DUMP--

    Dump Time

    02/04/2021 11:55:53


    Exception

    Exception: FileNotFoundException

    Message:Could not load file or assembly 'em-artistry, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Das System kann die angegebene Datei nicht finden.

    Source:System.Private.CoreLib


    System.IO.FileNotFoundException: Could not load file or assembly 'em-artistry, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Das System kann die angegebene Datei nicht finden.

    File name: 'em-artistry, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'

    at System.Reflection.CustomAttribute._CreateCaObject(RuntimeModule pModule, RuntimeType type, IRuntimeMethodInfo pCtor, Byte** ppBlob, Byte* pEndBlob, Int32* pcNamedArgs)

    at System.Reflection.CustomAttribute.CreateCaObject(RuntimeModule module, RuntimeType type, IRuntimeMethodInfo ctor, IntPtr& blob, IntPtr blobEnd, Int32& namedArgs)

    at System.Reflection.CustomAttribute.AddCustomAttributes(ListBuilder`1& attributes, RuntimeModule decoratedModule, Int32 decoratedMetadataToken, RuntimeType attributeFilterType, Boolean mustBeInheritable, ListBuilder`1 derivedAttributes)

    at System.Reflection.CustomAttribute.GetCustomAttributes(RuntimeType type, RuntimeType caType, Boolean inherit)

    at System.RuntimeType.GetCustomAttributes(Type attributeType, Boolean inherit)

    at System.Attribute.GetCustomAttributes(MemberInfo element, Type type, Boolean inherit)

    at Eco.Shared.Utils.ReflectionUtils.Attributes[T](MemberInfo member, Boolean inherit)

    at Eco.Gameplay.Utils.AttributeCache`1.BuildCache(Type[] baseTypes)

    at Eco.ModKit.ModDataSync.<>c.<.ctor>b__1_1()

    at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)

    --- End of stack trace from previous location where exception was thrown ---

    at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)



    Outer Exceptions:

    One or more errors occurred. (One or more errors occurred. (Could not load file or assembly 'em-artistry, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Das System kann die angegebene Datei nicht finden.))

    One or more errors occurred. (Could not load file or assembly 'em-artistry, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Das System kann die angegebene Datei nicht finden.)


    --END DUMP--