Lara’s World Generator Mod v0.2 (Eco v0.7.3)



Changes to WorldGenerator.eco:

- removed coal and iron from the surface

- massively reduced coal amount (in a previous version, I had all coal removed, but I added a bit back to ensure the worlds are properly playable)

- all resources spread a lot more seamless

- max mountain height reduced by 50%

- max ocean deep reduced by 25%

- sand beach extended by some blocks (plenty of sand to farm now and great for hunting :D)

- made the dirt layer slightly thicker

- disabled overhangs/natural caves (improves performance)

- disabled cliffs (smoother landscape)

- more islands and smaller continents


Changes to EcoSim.eco:

- made almost all plants less picky about their growing spots (increases the number of plants and trees dramatically, single player on a small world should now be able to be a gatherer only, without touching farming at all or being afraid to extinct something)

- moved around some plants to better visually fit into the landscape

- cedar trees had to face extinction, because they looked so ugly ;P

- reduced all tree maturity time to 24h



Known problems:

- there are still worlds generated that lack desert (Prickly Pear), tundra (Fireweed) or wetlands (Mushrooms), be sure the world has all biomes before you start playing it

- VERY IMPORTANT: the EcoSim.eco also alters existing worlds (requires server restart), not only freshly generated, changes may take several days (real time) to completely evolve on an existing world. Take good care of your backups and make always more than you would ever need! This is highly experimental!

- update/repair may replace both files


How to use:

1. read the section „Known problems“ above carefully!

2. do another backup

3. replace the WorldGenerator.eco and EcoSim.eco files in your servers Configs folder

4. create a new world and remember „Known problems“ when you check it out



I’m not sure if this is easier or harder to play than vanilla. Plants, wood and sand are around in abundance, but it’s noticeably harder to gather iron and coal.


If you want to compare my changes with the original files, I recommend http://winmerge.org/ (also works well with Wine on Mac/Linux)


This document is tested with https://translate.google.com/ and translates well.


I don’t know If it would be possible or make sense to make a mod (that goes into the mod folder) from this (I understand a bit C++ but never came in touch with C# before). Hints are welcome (I also speak German).



Disclaimer:

I’m not responsible for whatever you do with this or whatever the consequences of the use may be, use your brain and take care!

All trademarks, product names and company names mentioned and the original files WorldGenerator.eco and EcoSim.eco belong to their respective owners, Strangeloopgames. https://www.strangeloopgames.com/eco/