Server encountered an exception: Exception: FormatException Message:Input string was not in a correct format. Source:mscorlib System.FormatException: Input string was not in a correct format. at System.Text.StringBuilder.FormatError() at System.Text.StringBuilder.AppendFormatHelper(IFormatProvider provider, String format, ParamsArray args) at System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) at System.String.Format(String format, Object[] args) at Eco.Shared.Localization.Localizer.ToString(LocString locString) at Eco.Gameplay.Economy.Contracts.ClauseListExtensions.<>c.b__2_0(ContractClause x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Eco.Shared.Utils.StringExtensions.TextList(IEnumerable`1 e, String sep) at Eco.Gameplay.Economy.Contracts.Contract.PostJob(Player player) Log File: Initialize engine version: 2019.2.17f1 (8e603399ca02) [XR] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Eco/Eco_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: VRAM: 8079 MB Driver: 26.21.14.4587 Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.333200 ms MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: C:\buildslave\unity\build\PlatformDependent/WinPlayer/ScreenManagerWin.cpp Line: 280) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: C:\buildslave\unity\build\PlatformDependent/WinPlayer/ScreenManagerWin.cpp Line: 280) Logging in as 76561198008141749 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4ODE1NzQxNSwidnhhIjoibG9naW4iLCJ2eGkiOjIwMjQ0NzMsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MDA4MTQxNzQ5LkBtdDFwLnZpdm94LmNvbSJ9.2qH8FhzDUcl-MMs0l4QKgiNqgdVZbKt4BfGSPHlO2mg UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 213.32.117.1:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Joining channel sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4ODE1NzQ0MiwidnhhIjoiam9pbiIsInZ4aSI6MjAyNDQ4NiwiZiI6InNpcDouc3RyYW5nZWxvb3BnYW1lcy1lY28uNzY1NjExOTgwMDgxNDE3NDkuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWQtc3RyYW5nZWxvb3BnYW1lcy1lY28uYWE1NjcxMmJhNGNjNDkzODk4ZjA3Zjk4MzdjZGVhMjUhcC0zMi0xLTEuMDAwLTJAbXQxcC52aXZveC5jb20ifQ.I5ettXbu1Wv0qDoy7Ge4YmSFSZnsQuKrMxL-i4mfeL8 UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:JoinServerChannelInternal(String, String) VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat connecting to aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, TransmitPolicy, String, AsyncCallback) VoiceManager:JoinServerChannelInternal(String, String) VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat connected to aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76561198008141749 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76561198078441547 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) 76561198078441547 left sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_BeforeKeyRemoved(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:Remove(TK) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at SyncPhysics.NetworkDestroy () [0x00000] in <00000000000000000000000000000000>:0 at EcoModKitInternal.Scripts.Freezable.Freeze () [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) NullReferenceException: Object reference not set to an instance of an object. at SyncPhysics.NetworkDestroy () [0x00000] in <00000000000000000000000000000000>:0 at EcoModKitInternal.Scripts.Freezable.Freeze () [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) FormatException: Input string was not in a correct format. at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0 at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0 at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SyncPhysics.NetworkDestroy () [0x00000] in <00000000000000000000000000000000>:0 at EcoModKitInternal.Scripts.Freezable.Freeze () [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at SyncPhysics.NetworkDestroy () [0x00000] in <00000000000000000000000000000000>:0 at EcoModKitInternal.Scripts.Freezable.Freeze () [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'StoneDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'StoneDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) 76561198078441547 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76561198078441547 left sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_BeforeKeyRemoved(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:Remove(TK) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnected with error: Connection timed out UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat disconnecting from aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:Disconnect() VoiceManager:LeaveServerChannel() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Logging in as 76561198008141749 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4ODE2MDk1NCwidnhhIjoibG9naW4iLCJ2eGkiOjIwMjY2MDIsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MDA4MTQxNzQ5LkBtdDFwLnZpdm94LmNvbSJ9.KS0rLga93lxjI5pPU3-tj9VGRlCtVGfzy8wFyp23Kkc UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) Voice chat disconnected from aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 8554 unused Assets to reduce memory usage. Loaded Objects now: 424381. Total: 425.607900 ms (FindLiveObjects: 33.495700 ms CreateObjectMapping: 9.071600 ms MarkObjects: 346.217300 ms DeleteObjects: 36.823100 ms) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 213.32.117.1:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Joining channel sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4ODE2MTA0MiwidnhhIjoiam9pbiIsInZ4aSI6MjAyNjY1OSwiZiI6InNpcDouc3RyYW5nZWxvb3BnYW1lcy1lY28uNzY1NjExOTgwMDgxNDE3NDkuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWQtc3RyYW5nZWxvb3BnYW1lcy1lY28uYWE1NjcxMmJhNGNjNDkzODk4ZjA3Zjk4MzdjZGVhMjUhcC0zMi0xLTEuMDAwLTJAbXQxcC52aXZveC5jb20ifQ.TFF11NIaldvhLVNZvJPNdpdn-4X2QPfqmDyi75-uJl0 UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:JoinServerChannelInternal(String, String) VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat connecting to aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, TransmitPolicy, String, AsyncCallback) VoiceManager:JoinServerChannelInternal(String, String) VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat connecting to aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat connected to aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76561198008141749 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76561198008141749 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Can't add component 'Rigidbody' to BasaltRubbleSet3Chunk2Object(Clone) because such a component is already added to the game object! UnityEngine.GameObject:AddComponent() EcoModKitInternal.Scripts.Freezable:AttachRigidbody() EcoModKitInternal.Scripts.Freezable:Thaw() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Export/Scripting/GameObjectExport.cpp line 98] (Filename: C:\buildslave\unity\build\Runtime/Export/Scripting/GameObjectExport.cpp Line: 98) NullReferenceException: Object reference not set to an instance of an object. at EcoModKitInternal.Scripts.Freezable.AttachRigidbody () [0x00000] in <00000000000000000000000000000000>:0 at EcoModKitInternal.Scripts.Freezable.Thaw () [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Caught exception on Fox(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Fox(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Fox(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Fox(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Fox(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Fox(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Fox(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Fox(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Fox(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Fox(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Fox(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Fox(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Fox(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Fox(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Fox(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Fox(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Fox(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Fox(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Fox(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Fox(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Fox(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Fox(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Fox(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Fox(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Fox(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Fox(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Fox(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Fox(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Fox(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Fox(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Fox(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Fox(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) NullReferenceException: Object reference not set to an instance of an object. at SyncPhysics.NetworkDestroy () [0x00000] in <00000000000000000000000000000000>:0 at EcoModKitInternal.Scripts.Freezable.Freeze () [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp line 1519] (Filename: C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp Line: 1519) NullReferenceException: Object reference not set to an instance of an object. at SyncPhysics.NetworkDestroy () [0x00000] in <00000000000000000000000000000000>:0 at EcoModKitInternal.Scripts.Freezable.Freeze () [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Disconnected with error: Connection timed out UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat disconnecting from aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:Disconnect() VoiceManager:LeaveServerChannel() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Logging in as 76561198008141749 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4ODE2NDIwMCwidnhhIjoibG9naW4iLCJ2eGkiOjIwMjg5NTUsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MDA4MTQxNzQ5LkBtdDFwLnZpdm94LmNvbSJ9.Jzwakxw3JKJqUPnC80f0RJpLhmnfUXIruxQXjMT5ow0 UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Voice chat disconnecting from aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat disconnected from aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 9384 unused Assets to reduce memory usage. Loaded Objects now: 470916. Total: 428.660000 ms (FindLiveObjects: 40.708000 ms CreateObjectMapping: 11.119400 ms MarkObjects: 345.988600 ms DeleteObjects: 30.843800 ms) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 213.32.117.1:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Joining channel sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4ODE2NDU5NywidnhhIjoiam9pbiIsInZ4aSI6MjAyOTI1MCwiZiI6InNpcDouc3RyYW5nZWxvb3BnYW1lcy1lY28uNzY1NjExOTgwMDgxNDE3NDkuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWQtc3RyYW5nZWxvb3BnYW1lcy1lY28uYWE1NjcxMmJhNGNjNDkzODk4ZjA3Zjk4MzdjZGVhMjUhcC0zMi0xLTEuMDAwLTJAbXQxcC52aXZveC5jb20ifQ.7DhWgStz3SliQ7_f5C3J8Fqh7JjnPwjBvYNXT_Ww4Kk UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:JoinServerChannelInternal(String, String) VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat connecting to aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, TransmitPolicy, String, AsyncCallback) VoiceManager:JoinServerChannelInternal(String, String) VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat connecting to aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat connecting to aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat connected to aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76561198008141749 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76561198008141749 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76561198008141749 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) 76561198142360622 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76561198142360622 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ArgumentException: An item with the same key has already been added. Key: 76561198142360622 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at VoiceManager.Participants_AfterKeyAdded (System.Object sender, VivoxUnity.KeyEventArg`1[TK] keyEventArg) [0x00000] in <00000000000000000000000000000000>:0 at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.Common.ReadWriteDictionary`3[TK,TI,T].set_Item (TK key, TI value) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.Private.ChannelSession.InstanceOnEventMessageReceived (vx_evt_base_t eventMessage) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.VxClient.InstanceOnMainLoopRun (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0 at RunLoop.Invoke (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.Client.RunOnce () [0x00000] in <00000000000000000000000000000000>:0 at VoiceManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) 76561198142360622 left sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_BeforeKeyRemoved(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:Remove(TK) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76561198142360622 left sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_BeforeKeyRemoved(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:Remove(TK) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76561198142360622 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76561198142360622 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ArgumentException: An item with the same key has already been added. Key: 76561198142360622 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at VoiceManager.Participants_AfterKeyAdded (System.Object sender, VivoxUnity.KeyEventArg`1[TK] keyEventArg) [0x00000] in <00000000000000000000000000000000>:0 at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.Common.ReadWriteDictionary`3[TK,TI,T].set_Item (TK key, TI value) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.Private.ChannelSession.InstanceOnEventMessageReceived (vx_evt_base_t eventMessage) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.VxClient.InstanceOnMainLoopRun (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0 at RunLoop.Invoke (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.Client.RunOnce () [0x00000] in <00000000000000000000000000000000>:0 at VoiceManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) 76561198142360622 left sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_BeforeKeyRemoved(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:Remove(TK) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76561198142360622 left sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_BeforeKeyRemoved(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:Remove(TK) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76561198142360622 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76561198142360622 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ArgumentException: An item with the same key has already been added. Key: 76561198142360622 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at VoiceManager.Participants_AfterKeyAdded (System.Object sender, VivoxUnity.KeyEventArg`1[TK] keyEventArg) [0x00000] in <00000000000000000000000000000000>:0 at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.Common.ReadWriteDictionary`3[TK,TI,T].set_Item (TK key, TI value) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.Private.ChannelSession.InstanceOnEventMessageReceived (vx_evt_base_t eventMessage) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.VxClient.InstanceOnMainLoopRun (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0 at RunLoop.Invoke (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.Client.RunOnce () [0x00000] in <00000000000000000000000000000000>:0 at VoiceManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) 76561198142360622 left sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_BeforeKeyRemoved(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:Remove(TK) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76561198142360622 left sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_BeforeKeyRemoved(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:Remove(TK) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp line 1519] (Filename: C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp Line: 1519) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp line 1519] (Filename: C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp Line: 1519) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp line 1519] (Filename: C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp Line: 1519) Disconnected with error: Connection timed out UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat disconnecting from aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:Disconnect() VoiceManager:LeaveServerChannel() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Logging in as 76561198008141749 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4ODE2NjQ1OCwidnhhIjoibG9naW4iLCJ2eGkiOjIwMzA0NzgsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MDA4MTQxNzQ5LkBtdDFwLnZpdm94LmNvbSJ9.9ATUnaqVGowhg9jaJYBzmDNigPWdmi7S6n9TwAl_Gjk UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Voice chat disconnecting from aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat disconnecting from aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat disconnected from aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 10753 unused Assets to reduce memory usage. Loaded Objects now: 512411. Total: 490.916500 ms (FindLiveObjects: 44.210900 ms CreateObjectMapping: 14.600900 ms MarkObjects: 388.760600 ms DeleteObjects: 43.343900 ms) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 213.32.117.1:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rotation quaternions must be unit length. UnityEngine.Rigidbody:set_rotation(Quaternion) SyncPhysics:VelocitySync() [C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp line 1519] (Filename: C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp Line: 1519) Joining channel sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4ODE2NjYzMywidnhhIjoiam9pbiIsInZ4aSI6MjAzMDYwNSwiZiI6InNpcDouc3RyYW5nZWxvb3BnYW1lcy1lY28uNzY1NjExOTgwMDgxNDE3NDkuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWQtc3RyYW5nZWxvb3BnYW1lcy1lY28uYWE1NjcxMmJhNGNjNDkzODk4ZjA3Zjk4MzdjZGVhMjUhcC0zMi0xLTEuMDAwLTJAbXQxcC52aXZveC5jb20ifQ.qezkBvF0iQHPUxQhCkKHoHbmLAPpug1QS84RdpNsK3E UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:JoinServerChannelInternal(String, String) VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat connecting to aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, TransmitPolicy, String, AsyncCallback) VoiceManager:JoinServerChannelInternal(String, String) VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat connecting to aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat connecting to aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat connecting to aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat connected to aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76561198008141749 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76561198008141749 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76561198008141749 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76561198008141749 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Elk(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Elk(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Elk(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Elk(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Elk(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Elk(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Elk(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Elk(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Elk(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Elk(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Elk(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Elk(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Elk(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Elk(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Elk(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Caught exception on Elk(Clone) while in NetObject ReceiveUpdate. Exception: Object reference not set to an instance of an object. Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 BSON: BSONValue (Object) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject) Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Animator.GotoState: State could not be found UnityEngine.Animator:Play(String) AvatarAnimationManager:InitState() AvatarAnimationManager:Start() [C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp line 1349] (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1349) Invalid Layer Index '-1' UnityEngine.Animator:Play(String) AvatarAnimationManager:InitState() AvatarAnimationManager:Start() [C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp line 915] (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 915) Dimensions of color surface does not match dimensions of depth surface (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/threaded/GfxDeviceClient.cpp Line: 2562) Dimensions of color surface does not match dimensions of depth surface (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/threaded/GfxDeviceClient.cpp Line: 2562) Dimensions of color surface does not match dimensions of depth surface (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/threaded/GfxDeviceClient.cpp Line: 2562) NullReferenceException: Object reference not set to an instance of an object. at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0 at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Dimensions of color surface does not match dimensions of depth surface (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/threaded/GfxDeviceClient.cpp Line: 2562) Dimensions of color surface does not match dimensions of depth surface (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/threaded/GfxDeviceClient.cpp Line: 2562) Dimensions of color surface does not match dimensions of depth surface (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/threaded/GfxDeviceClient.cpp Line: 2562) Dimensions of color surface does not match dimensions of depth surface (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/threaded/GfxDeviceClient.cpp Line: 2562) Dimensions of color surface does not match dimensions of depth surface (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/threaded/GfxDeviceClient.cpp Line: 2562) Dimensions of color surface does not match dimensions of depth surface (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/threaded/GfxDeviceClient.cpp Line: 2562) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'StoneDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'StoneDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) 76561198142360622 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76561198142360622 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ArgumentException: An item with the same key has already been added. Key: 76561198142360622 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at VoiceManager.Participants_AfterKeyAdded (System.Object sender, VivoxUnity.KeyEventArg`1[TK] keyEventArg) [0x00000] in <00000000000000000000000000000000>:0 at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.Common.ReadWriteDictionary`3[TK,TI,T].set_Item (TK key, TI value) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.Private.ChannelSession.InstanceOnEventMessageReceived (vx_evt_base_t eventMessage) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.VxClient.InstanceOnMainLoopRun (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0 at RunLoop.Invoke (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.Client.RunOnce () [0x00000] in <00000000000000000000000000000000>:0 at VoiceManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Voice chat disconnecting from aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:Disconnect() VoiceManager:LeaveServerChannel() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Logging in as 76561198008141749 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4ODE2ODM5NSwidnhhIjoibG9naW4iLCJ2eGkiOjIwMzE3NzAsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MDA4MTQxNzQ5LkBtdDFwLnZpdm94LmNvbSJ9.6qr-ZltUrNdcrtf1v6nMkVCypcH9nbmET0A1jN3iTlg UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Voice chat disconnecting from aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat disconnecting from aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat disconnecting from aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat disconnected from aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 8323 unused Assets to reduce memory usage. Loaded Objects now: 550237. Total: 421.581700 ms (FindLiveObjects: 38.542300 ms CreateObjectMapping: 13.173500 ms MarkObjects: 343.505900 ms DeleteObjects: 26.359500 ms) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 213.32.117.1:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Joining channel sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4ODE2ODQxNSwidnhhIjoiam9pbiIsInZ4aSI6MjAzMTc4NCwiZiI6InNpcDouc3RyYW5nZWxvb3BnYW1lcy1lY28uNzY1NjExOTgwMDgxNDE3NDkuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWQtc3RyYW5nZWxvb3BnYW1lcy1lY28uYWE1NjcxMmJhNGNjNDkzODk4ZjA3Zjk4MzdjZGVhMjUhcC0zMi0xLTEuMDAwLTJAbXQxcC52aXZveC5jb20ifQ.SOk00w-vxMp6H-dI8ag5r_nGN2MQvFHSHFuYc7lR-dM UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:JoinServerChannelInternal(String, String) VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat connecting to aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, TransmitPolicy, String, AsyncCallback) VoiceManager:JoinServerChannelInternal(String, String) VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat connecting to aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat connecting to aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat connecting to aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat connecting to aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat connected to aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76561198008141749 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76561198008141749 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76561198008141749 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76561198008141749 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76561198008141749 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) 76561198142360622 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 76561198142360622 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ArgumentException: An item with the same key has already been added. Key: 76561198142360622 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at VoiceManager.Participants_AfterKeyAdded (System.Object sender, VivoxUnity.KeyEventArg`1[TK] keyEventArg) [0x00000] in <00000000000000000000000000000000>:0 at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.Common.ReadWriteDictionary`3[TK,TI,T].set_Item (TK key, TI value) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.Private.ChannelSession.InstanceOnEventMessageReceived (vx_evt_base_t eventMessage) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.VxClient.InstanceOnMainLoopRun (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0 at RunLoop.Invoke (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0 at VivoxUnity.Client.RunOnce () [0x00000] in <00000000000000000000000000000000>:0 at VoiceManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Disconnected with error: Server encountered an exception: Exception: FormatException Message:Input string was not in a correct format. Source:mscorlib System.FormatException: Input string was not in a correct format. at System.Text.StringBuilder.FormatError() at System.Text.StringBuilder.AppendFormatHelper(IFormatProvider provider, String format, ParamsArray args) at System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) at System.String.Format(String format, Object[] args) at Eco.Shared.Localization.Localizer.ToString(LocString locString) at Eco.Gameplay.Economy.Contracts.ClauseListExtensions.<>c.b__2_0(ContractClause x) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Eco.Shared.Utils.StringExtensions.TextList(IEnumerable`1 e, String sep) at Eco.Gameplay.Economy.Contracts.Contract.PostJob(Player player) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat disconnecting from aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:Disconnect() VoiceManager:LeaveServerChannel() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Logging in as 76561198008141749 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4ODE2ODUyMywidnhhIjoibG9naW4iLCJ2eGkiOjIwMzE4NDMsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MDA4MTQxNzQ5LkBtdDFwLnZpdm94LmNvbSJ9.zqPthRek0x8eUTbJ6z1MK2l-N9M_MoVOaczCp67dkZs UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Voice chat disconnecting from aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat disconnecting from aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat disconnecting from aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat disconnecting from aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat disconnected from aa56712ba4cc493898f07f9837cdea25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState) VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t) System.Action`1:Invoke(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6612 unused Assets to reduce memory usage. Loaded Objects now: 550550. Total: 416.489800 ms (FindLiveObjects: 39.851700 ms CreateObjectMapping: 12.854600 ms MarkObjects: 344.525600 ms DeleteObjects: 19.257600 ms) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)