Server encountered an exception:
Exception: FormatException
Message:Input string was not in a correct format.
Source:mscorlib
System.FormatException: Input string was not in a correct format.
at System.Text.StringBuilder.FormatError()
at System.Text.StringBuilder.AppendFormatHelper(IFormatProvider provider, String format, ParamsArray args)
at System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args)
at System.String.Format(String format, Object[] args)
at Eco.Shared.Localization.Localizer.ToString(LocString locString)
at Eco.Gameplay.Economy.Contracts.ClauseListExtensions.<>c.b__2_0(ContractClause x)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
at Eco.Shared.Utils.StringExtensions.TextList(IEnumerable`1 e, String sep)
at Eco.Gameplay.Economy.Contracts.Contract.PostJob(Player player)
Log File:
Initialize engine version: 2019.2.17f1 (8e603399ca02)
[XR] Discovering subsystems at path D:/SteamLibrary/steamapps/common/Eco/Eco_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
Vendor:
VRAM: 8079 MB
Driver: 26.21.14.4587
Initializing input.
Input initialized.
Initialized touch support.
UnloadTime: 0.333200 ms
MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
(Filename: C:\buildslave\unity\build\PlatformDependent/WinPlayer/ScreenManagerWin.cpp Line: 280)
MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
(Filename: C:\buildslave\unity\build\PlatformDependent/WinPlayer/ScreenManagerWin.cpp Line: 280)
Logging in as 76561198008141749 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4ODE1NzQxNSwidnhhIjoibG9naW4iLCJ2eGkiOjIwMjQ0NzMsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MDA4MTQxNzQ5LkBtdDFwLnZpdm94LmNvbSJ9.2qH8FhzDUcl-MMs0l4QKgiNqgdVZbKt4BfGSPHlO2mg
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
VoiceManager:LoginUser(String, String, String)
d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat logging in
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.LoginSession:set_State(LoginState)
VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback)
VoiceManager:LoginUser(String, String, String)
d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat logged in
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.LoginSession:set_State(LoginState)
VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult)
UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform)
VivoxUnity.AsyncResult`1:SetComplete(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Connecting to 213.32.117.1:3000...
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:WriteLine(LocString)
Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint)
Eco.Shared.Networking.NetworkClient:ConnectRoundRobin()
Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage)
Eco.Shared.Networking.NetworkClient:b__55_0()
Steamworks.PlayersRefreshComplete:Invoke()
System.Threading.SendOrPostCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
Steamworks.PlayersRefreshComplete:Invoke()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Joining channel sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4ODE1NzQ0MiwidnhhIjoiam9pbiIsInZ4aSI6MjAyNDQ4NiwiZiI6InNpcDouc3RyYW5nZWxvb3BnYW1lcy1lY28uNzY1NjExOTgwMDgxNDE3NDkuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWQtc3RyYW5nZWxvb3BnYW1lcy1lY28uYWE1NjcxMmJhNGNjNDkzODk4ZjA3Zjk4MzdjZGVhMjUhcC0zMi0xLTEuMDAwLTJAbXQxcC52aXZveC5jb20ifQ.I5ettXbu1Wv0qDoy7Ge4YmSFSZnsQuKrMxL-i4mfeL8
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
VoiceManager:JoinServerChannelInternal(String, String)
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat connecting to aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, TransmitPolicy, String, AsyncCallback)
VoiceManager:JoinServerChannelInternal(String, String)
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat connected to aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
76561198008141749 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
76561198078441547 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Can not play a disabled audio source
Steamworks.PlayersRefreshComplete:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
WorldObject:UpdateViewState(String, String, String, Boolean)
WorldObject:UpdateOperating()
UnityEngine.AndroidJavaRunnable:Invoke()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459]
(Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459)
Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
76561198078441547 left sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_BeforeKeyRemoved(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:Remove(TK)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
NullReferenceException: Object reference not set to an instance of an object.
at SyncPhysics.NetworkDestroy () [0x00000] in <00000000000000000000000000000000>:0
at EcoModKitInternal.Scripts.Freezable.Freeze () [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
NullReferenceException: Object reference not set to an instance of an object.
at SyncPhysics.NetworkDestroy () [0x00000] in <00000000000000000000000000000000>:0
at EcoModKitInternal.Scripts.Freezable.Freeze () [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
Can not play a disabled audio source
Steamworks.PlayersRefreshComplete:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
WorldObject:UpdateViewState(String, String, String, Boolean)
WorldObject:UpdateOperating()
UnityEngine.AndroidJavaRunnable:Invoke()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459]
(Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00000] in <00000000000000000000000000000000>:0
at QuantitySelection.TextToFloat (System.String v) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI+<>c.b__34_5 (UI.TradeOfferUI i) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable+WhereSelectListIterator`2[TSource,TResult].MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at System.Linq.Enumerable.Sum (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <00000000000000000000000000000000>:0
at UI.StoreUI.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at SyncPhysics.NetworkDestroy () [0x00000] in <00000000000000000000000000000000>:0
at EcoModKitInternal.Scripts.Freezable.Freeze () [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at SyncPhysics.NetworkDestroy () [0x00000] in <00000000000000000000000000000000>:0
at EcoModKitInternal.Scripts.Freezable.Freeze () [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
Can not play a disabled audio source
Steamworks.PlayersRefreshComplete:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
WorldObject:UpdateViewState(String, String, String, Boolean)
WorldObject:UpdateOperating()
UnityEngine.AndroidJavaRunnable:Invoke()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459]
(Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459)
Can not play a disabled audio source
Steamworks.PlayersRefreshComplete:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
WorldObject:UpdateViewState(String, String, String, Boolean)
WorldObject:UpdateOperating()
UnityEngine.AndroidJavaRunnable:Invoke()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459]
(Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459)
Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Can not play a disabled audio source
Steamworks.PlayersRefreshComplete:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
WorldObject:UpdateViewState(String, String, String, Boolean)
WorldObject:UpdateOperating()
UnityEngine.AndroidJavaRunnable:Invoke()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459]
(Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459)
Coroutine couldn't be started because the the game object 'MountSpot' is inactive!
MountSpot:Mount(PlayerBase)
OtherPlayer:set_Mount(MountSpot)
Mountable:Mount(Int32, PlayerBase)
Mountable:UpdateMounts()
UnityEngine.AndroidJavaRunnable:Invoke()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'StoneDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'StoneDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'MountSpot' is inactive!
MountSpot:Mount(PlayerBase)
OtherPlayer:set_Mount(MountSpot)
Mountable:Mount(Int32, PlayerBase)
Mountable:UpdateMounts()
UnityEngine.AndroidJavaRunnable:Invoke()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
76561198078441547 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
76561198078441547 left sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_BeforeKeyRemoved(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:Remove(TK)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Disconnected with error: Connection timed out
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
NetworkManager:OnClientDisconnected(String)
System.Action`1:Invoke(T)
Eco.Shared.Networking.NetworkClient:HandleDisconnect(String)
Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage)
Eco.Shared.Networking.NetworkClient:b__55_0()
Steamworks.PlayersRefreshComplete:Invoke()
System.Threading.SendOrPostCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
Steamworks.PlayersRefreshComplete:Invoke()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat disconnecting from aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:Disconnect()
VoiceManager:LeaveServerChannel()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Logging in as 76561198008141749 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4ODE2MDk1NCwidnhhIjoibG9naW4iLCJ2eGkiOjIwMjY2MDIsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MDA4MTQxNzQ5LkBtdDFwLnZpdm94LmNvbSJ9.KS0rLga93lxjI5pPU3-tj9VGRlCtVGfzy8wFyp23Kkc
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
VoiceManager:LoginUser(String, String, String)
d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat logging in
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.LoginSession:set_State(LoginState)
VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback)
VoiceManager:LoginUser(String, String, String)
d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
Voice chat disconnected from aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 8554 unused Assets to reduce memory usage. Loaded Objects now: 424381.
Total: 425.607900 ms (FindLiveObjects: 33.495700 ms CreateObjectMapping: 9.071600 ms MarkObjects: 346.217300 ms DeleteObjects: 36.823100 ms)
Voice chat logged in
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.LoginSession:set_State(LoginState)
VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult)
UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform)
VivoxUnity.AsyncResult`1:SetComplete(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Connecting to 213.32.117.1:3000...
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:WriteLine(LocString)
Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint)
Eco.Shared.Networking.NetworkClient:ConnectRoundRobin()
Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage)
Eco.Shared.Networking.NetworkClient:b__55_0()
Steamworks.PlayersRefreshComplete:Invoke()
System.Threading.SendOrPostCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
Steamworks.PlayersRefreshComplete:Invoke()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Joining channel sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4ODE2MTA0MiwidnhhIjoiam9pbiIsInZ4aSI6MjAyNjY1OSwiZiI6InNpcDouc3RyYW5nZWxvb3BnYW1lcy1lY28uNzY1NjExOTgwMDgxNDE3NDkuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWQtc3RyYW5nZWxvb3BnYW1lcy1lY28uYWE1NjcxMmJhNGNjNDkzODk4ZjA3Zjk4MzdjZGVhMjUhcC0zMi0xLTEuMDAwLTJAbXQxcC52aXZveC5jb20ifQ.TFF11NIaldvhLVNZvJPNdpdn-4X2QPfqmDyi75-uJl0
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
VoiceManager:JoinServerChannelInternal(String, String)
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat connecting to aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, TransmitPolicy, String, AsyncCallback)
VoiceManager:JoinServerChannelInternal(String, String)
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat connecting to aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat connected to aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
76561198008141749 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
76561198008141749 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
NullReferenceException: Object reference not set to an instance of an object.
at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0
at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0
at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0
at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0
at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0
at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0
at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0
at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0
at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0
at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0
at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0
at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0
at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0
at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0
at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0
at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0
at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0
at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0
at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0
at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0
at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0
at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0
at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0
at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0
at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0
at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0
at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0
at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0
at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0
at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
NullReferenceException: Object reference not set to an instance of an object.
at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0
at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
Can't add component 'Rigidbody' to BasaltRubbleSet3Chunk2Object(Clone) because such a component is already added to the game object!
UnityEngine.GameObject:AddComponent()
EcoModKitInternal.Scripts.Freezable:AttachRigidbody()
EcoModKitInternal.Scripts.Freezable:Thaw()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Export/Scripting/GameObjectExport.cpp line 98]
(Filename: C:\buildslave\unity\build\Runtime/Export/Scripting/GameObjectExport.cpp Line: 98)
NullReferenceException: Object reference not set to an instance of an object.
at EcoModKitInternal.Scripts.Freezable.AttachRigidbody () [0x00000] in <00000000000000000000000000000000>:0
at EcoModKitInternal.Scripts.Freezable.Thaw () [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
Can not play a disabled audio source
Steamworks.PlayersRefreshComplete:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
WorldObject:UpdateViewState(String, String, String, Boolean)
WorldObject:UpdateOperating()
UnityEngine.AndroidJavaRunnable:Invoke()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459]
(Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459)
Can not play a disabled audio source
Steamworks.PlayersRefreshComplete:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
WorldObject:UpdateViewState(String, String, String, Boolean)
WorldObject:UpdateOperating()
UnityEngine.AndroidJavaRunnable:Invoke()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459]
(Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459)
Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Can not play a disabled audio source
Steamworks.PlayersRefreshComplete:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
WorldObject:UpdateViewState(String, String, String, Boolean)
WorldObject:UpdateOperating()
UnityEngine.AndroidJavaRunnable:Invoke()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459]
(Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459)
Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Caught exception on Fox(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Fox(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Fox(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Fox(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Fox(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Fox(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Fox(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Fox(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Fox(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Fox(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Fox(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Fox(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Fox(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Fox(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Fox(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Fox(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Fox(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Fox(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Fox(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Fox(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Fox(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Fox(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Fox(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Fox(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Fox(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Fox(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Fox(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Fox(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Fox(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Fox(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Fox(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Fox(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
NullReferenceException: Object reference not set to an instance of an object.
at SyncPhysics.NetworkDestroy () [0x00000] in <00000000000000000000000000000000>:0
at EcoModKitInternal.Scripts.Freezable.Freeze () [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
Rotation quaternions must be unit length.
UnityEngine.Rigidbody:set_rotation(Quaternion)
SyncPhysics:VelocitySync()
[C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp line 1519]
(Filename: C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp Line: 1519)
NullReferenceException: Object reference not set to an instance of an object.
at SyncPhysics.NetworkDestroy () [0x00000] in <00000000000000000000000000000000>:0
at EcoModKitInternal.Scripts.Freezable.Freeze () [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0
at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
Disconnected with error: Connection timed out
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
NetworkManager:OnClientDisconnected(String)
System.Action`1:Invoke(T)
Eco.Shared.Networking.NetworkClient:HandleDisconnect(String)
Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage)
Eco.Shared.Networking.NetworkClient:b__55_0()
Steamworks.PlayersRefreshComplete:Invoke()
System.Threading.SendOrPostCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
Steamworks.PlayersRefreshComplete:Invoke()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat disconnecting from aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:Disconnect()
VoiceManager:LeaveServerChannel()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Logging in as 76561198008141749 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4ODE2NDIwMCwidnhhIjoibG9naW4iLCJ2eGkiOjIwMjg5NTUsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MDA4MTQxNzQ5LkBtdDFwLnZpdm94LmNvbSJ9.Jzwakxw3JKJqUPnC80f0RJpLhmnfUXIruxQXjMT5ow0
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
VoiceManager:LoginUser(String, String, String)
d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat logging in
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.LoginSession:set_State(LoginState)
VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback)
VoiceManager:LoginUser(String, String, String)
d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
Voice chat disconnecting from aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat disconnected from aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 9384 unused Assets to reduce memory usage. Loaded Objects now: 470916.
Total: 428.660000 ms (FindLiveObjects: 40.708000 ms CreateObjectMapping: 11.119400 ms MarkObjects: 345.988600 ms DeleteObjects: 30.843800 ms)
Voice chat logged in
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.LoginSession:set_State(LoginState)
VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult)
UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform)
VivoxUnity.AsyncResult`1:SetComplete(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Connecting to 213.32.117.1:3000...
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:WriteLine(LocString)
Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint)
Eco.Shared.Networking.NetworkClient:ConnectRoundRobin()
Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage)
Eco.Shared.Networking.NetworkClient:b__55_0()
Steamworks.PlayersRefreshComplete:Invoke()
System.Threading.SendOrPostCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
Steamworks.PlayersRefreshComplete:Invoke()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Joining channel sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4ODE2NDU5NywidnhhIjoiam9pbiIsInZ4aSI6MjAyOTI1MCwiZiI6InNpcDouc3RyYW5nZWxvb3BnYW1lcy1lY28uNzY1NjExOTgwMDgxNDE3NDkuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWQtc3RyYW5nZWxvb3BnYW1lcy1lY28uYWE1NjcxMmJhNGNjNDkzODk4ZjA3Zjk4MzdjZGVhMjUhcC0zMi0xLTEuMDAwLTJAbXQxcC52aXZveC5jb20ifQ.7DhWgStz3SliQ7_f5C3J8Fqh7JjnPwjBvYNXT_Ww4Kk
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
VoiceManager:JoinServerChannelInternal(String, String)
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat connecting to aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, TransmitPolicy, String, AsyncCallback)
VoiceManager:JoinServerChannelInternal(String, String)
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat connecting to aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat connecting to aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat connected to aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
76561198008141749 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
76561198008141749 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
76561198008141749 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Coroutine couldn't be started because the the game object 'MountSpot' is inactive!
MountSpot:Mount(PlayerBase)
OtherPlayer:set_Mount(MountSpot)
Mountable:Mount(Int32, PlayerBase)
Mountable:UpdateMounts()
UnityEngine.AndroidJavaRunnable:Invoke()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Can not play a disabled audio source
Steamworks.PlayersRefreshComplete:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
WorldObject:UpdateViewState(String, String, String, Boolean)
WorldObject:UpdateOperating()
UnityEngine.AndroidJavaRunnable:Invoke()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459]
(Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459)
Can not play a disabled audio source
Steamworks.PlayersRefreshComplete:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
WorldObject:UpdateViewState(String, String, String, Boolean)
WorldObject:UpdateOperating()
UnityEngine.AndroidJavaRunnable:Invoke()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459]
(Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459)
Can not play a disabled audio source
Steamworks.PlayersRefreshComplete:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
WorldObject:UpdateViewState(String, String, String, Boolean)
WorldObject:UpdateOperating()
UnityEngine.AndroidJavaRunnable:Invoke()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459]
(Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459)
Can not play a disabled audio source
Steamworks.PlayersRefreshComplete:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
WorldObject:UpdateViewState(String, String, String, Boolean)
WorldObject:UpdateOperating()
UnityEngine.AndroidJavaRunnable:Invoke()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459]
(Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459)
Can not play a disabled audio source
Steamworks.PlayersRefreshComplete:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
WorldObject:UpdateViewState(String, String, String, Boolean)
WorldObject:UpdateOperating()
UnityEngine.AndroidJavaRunnable:Invoke()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459]
(Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459)
Can not play a disabled audio source
Steamworks.PlayersRefreshComplete:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
WorldObject:UpdateViewState(String, String, String, Boolean)
WorldObject:UpdateOperating()
UnityEngine.AndroidJavaRunnable:Invoke()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459]
(Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459)
Can not play a disabled audio source
Steamworks.PlayersRefreshComplete:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
WorldObject:UpdateViewState(String, String, String, Boolean)
WorldObject:UpdateOperating()
UnityEngine.AndroidJavaRunnable:Invoke()
Eco.Shared.View.View:NotifyChanged(String)
Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459]
(Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459)
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UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
ArgumentException: An item with the same key has already been added. Key: 76561198142360622
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0
at VoiceManager.Participants_AfterKeyAdded (System.Object sender, VivoxUnity.KeyEventArg`1[TK] keyEventArg) [0x00000] in <00000000000000000000000000000000>:0
at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Common.ReadWriteDictionary`3[TK,TI,T].set_Item (TK key, TI value) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Private.ChannelSession.InstanceOnEventMessageReceived (vx_evt_base_t eventMessage) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.VxClient.InstanceOnMainLoopRun (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0
at RunLoop.Invoke (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Client.RunOnce () [0x00000] in <00000000000000000000000000000000>:0
at VoiceManager.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
76561198142360622 left sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_BeforeKeyRemoved(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:Remove(TK)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
76561198142360622 left sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_BeforeKeyRemoved(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:Remove(TK)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
76561198142360622 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
76561198142360622 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
ArgumentException: An item with the same key has already been added. Key: 76561198142360622
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0
at VoiceManager.Participants_AfterKeyAdded (System.Object sender, VivoxUnity.KeyEventArg`1[TK] keyEventArg) [0x00000] in <00000000000000000000000000000000>:0
at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Common.ReadWriteDictionary`3[TK,TI,T].set_Item (TK key, TI value) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Private.ChannelSession.InstanceOnEventMessageReceived (vx_evt_base_t eventMessage) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.VxClient.InstanceOnMainLoopRun (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0
at RunLoop.Invoke (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Client.RunOnce () [0x00000] in <00000000000000000000000000000000>:0
at VoiceManager.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
76561198142360622 left sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_BeforeKeyRemoved(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:Remove(TK)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
76561198142360622 left sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_BeforeKeyRemoved(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:Remove(TK)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
76561198142360622 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
76561198142360622 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
ArgumentException: An item with the same key has already been added. Key: 76561198142360622
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0
at VoiceManager.Participants_AfterKeyAdded (System.Object sender, VivoxUnity.KeyEventArg`1[TK] keyEventArg) [0x00000] in <00000000000000000000000000000000>:0
at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Common.ReadWriteDictionary`3[TK,TI,T].set_Item (TK key, TI value) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Private.ChannelSession.InstanceOnEventMessageReceived (vx_evt_base_t eventMessage) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.VxClient.InstanceOnMainLoopRun (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0
at RunLoop.Invoke (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Client.RunOnce () [0x00000] in <00000000000000000000000000000000>:0
at VoiceManager.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
76561198142360622 left sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_BeforeKeyRemoved(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:Remove(TK)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
76561198142360622 left sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_BeforeKeyRemoved(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:Remove(TK)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Rotation quaternions must be unit length.
UnityEngine.Rigidbody:set_rotation(Quaternion)
SyncPhysics:VelocitySync()
[C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp line 1519]
(Filename: C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp Line: 1519)
Rotation quaternions must be unit length.
UnityEngine.Rigidbody:set_rotation(Quaternion)
SyncPhysics:VelocitySync()
[C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp line 1519]
(Filename: C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp Line: 1519)
Rotation quaternions must be unit length.
UnityEngine.Rigidbody:set_rotation(Quaternion)
SyncPhysics:VelocitySync()
[C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp line 1519]
(Filename: C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp Line: 1519)
Disconnected with error: Connection timed out
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
NetworkManager:OnClientDisconnected(String)
System.Action`1:Invoke(T)
Eco.Shared.Networking.NetworkClient:HandleDisconnect(String)
Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage)
Eco.Shared.Networking.NetworkClient:b__55_0()
Steamworks.PlayersRefreshComplete:Invoke()
System.Threading.SendOrPostCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
Steamworks.PlayersRefreshComplete:Invoke()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat disconnecting from aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:Disconnect()
VoiceManager:LeaveServerChannel()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Logging in as 76561198008141749 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4ODE2NjQ1OCwidnhhIjoibG9naW4iLCJ2eGkiOjIwMzA0NzgsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MDA4MTQxNzQ5LkBtdDFwLnZpdm94LmNvbSJ9.9ATUnaqVGowhg9jaJYBzmDNigPWdmi7S6n9TwAl_Gjk
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
VoiceManager:LoginUser(String, String, String)
d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat logging in
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.LoginSession:set_State(LoginState)
VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback)
VoiceManager:LoginUser(String, String, String)
d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
Voice chat disconnecting from aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat disconnecting from aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat disconnected from aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 10753 unused Assets to reduce memory usage. Loaded Objects now: 512411.
Total: 490.916500 ms (FindLiveObjects: 44.210900 ms CreateObjectMapping: 14.600900 ms MarkObjects: 388.760600 ms DeleteObjects: 43.343900 ms)
Voice chat logged in
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.LoginSession:set_State(LoginState)
VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult)
UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform)
VivoxUnity.AsyncResult`1:SetComplete(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Connecting to 213.32.117.1:3000...
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:WriteLine(LocString)
Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint)
Eco.Shared.Networking.NetworkClient:ConnectRoundRobin()
Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage)
Eco.Shared.Networking.NetworkClient:b__55_0()
Steamworks.PlayersRefreshComplete:Invoke()
System.Threading.SendOrPostCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
Steamworks.PlayersRefreshComplete:Invoke()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Rotation quaternions must be unit length.
UnityEngine.Rigidbody:set_rotation(Quaternion)
SyncPhysics:VelocitySync()
[C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp line 1519]
(Filename: C:\buildslave\unity\build\Modules/Physics/Rigidbody.cpp Line: 1519)
Joining channel sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4ODE2NjYzMywidnhhIjoiam9pbiIsInZ4aSI6MjAzMDYwNSwiZiI6InNpcDouc3RyYW5nZWxvb3BnYW1lcy1lY28uNzY1NjExOTgwMDgxNDE3NDkuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWQtc3RyYW5nZWxvb3BnYW1lcy1lY28uYWE1NjcxMmJhNGNjNDkzODk4ZjA3Zjk4MzdjZGVhMjUhcC0zMi0xLTEuMDAwLTJAbXQxcC52aXZveC5jb20ifQ.qezkBvF0iQHPUxQhCkKHoHbmLAPpug1QS84RdpNsK3E
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
VoiceManager:JoinServerChannelInternal(String, String)
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat connecting to aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, TransmitPolicy, String, AsyncCallback)
VoiceManager:JoinServerChannelInternal(String, String)
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat connecting to aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat connecting to aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat connecting to aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat connected to aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
76561198008141749 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
76561198008141749 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
76561198008141749 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
76561198008141749 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Elk(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Elk(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Elk(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Elk(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Elk(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Elk(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Elk(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Elk(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Elk(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Elk(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Elk(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Elk(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Elk(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Elk(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Elk(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Caught exception on Elk(Clone) while in NetObject ReceiveUpdate.
Exception: Object reference not set to an instance of an object.
Callstack: at SyncPhysics.ManualUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at UnityAnimal.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.OnReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at NetObjComponent.Eco.Shared.Networking.INetObject.ReceiveUpdate (Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObjectManager.UpdateObjects (Eco.Shared.Serialization.BSONObject bsonRoot) [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0
at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0
at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0
BSON: BSONValue (Object)
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
NetObjComponent:Eco.Shared.Networking.INetObject.ReceiveUpdate(BSONObject)
Eco.Shared.Networking.NetObjectManager:UpdateObjects(BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Animator.GotoState: State could not be found
UnityEngine.Animator:Play(String)
AvatarAnimationManager:InitState()
AvatarAnimationManager:Start()
[C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp line 1349]
(Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1349)
Invalid Layer Index '-1'
UnityEngine.Animator:Play(String)
AvatarAnimationManager:InitState()
AvatarAnimationManager:Start()
[C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp line 915]
(Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 915)
Dimensions of color surface does not match dimensions of depth surface
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/threaded/GfxDeviceClient.cpp Line: 2562)
Dimensions of color surface does not match dimensions of depth surface
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/threaded/GfxDeviceClient.cpp Line: 2562)
Dimensions of color surface does not match dimensions of depth surface
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/threaded/GfxDeviceClient.cpp Line: 2562)
NullReferenceException: Object reference not set to an instance of an object.
at HasTooltip.get_HoverRect () [0x00000] in <00000000000000000000000000000000>:0
at TooltipUI+d__54.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
Dimensions of color surface does not match dimensions of depth surface
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/threaded/GfxDeviceClient.cpp Line: 2562)
Dimensions of color surface does not match dimensions of depth surface
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/threaded/GfxDeviceClient.cpp Line: 2562)
Dimensions of color surface does not match dimensions of depth surface
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/threaded/GfxDeviceClient.cpp Line: 2562)
Dimensions of color surface does not match dimensions of depth surface
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/threaded/GfxDeviceClient.cpp Line: 2562)
Dimensions of color surface does not match dimensions of depth surface
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/threaded/GfxDeviceClient.cpp Line: 2562)
Dimensions of color surface does not match dimensions of depth surface
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/threaded/GfxDeviceClient.cpp Line: 2562)
Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'StoneDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'HewnLogDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'StoneDoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
76561198142360622 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
76561198142360622 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
ArgumentException: An item with the same key has already been added. Key: 76561198142360622
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0
at VoiceManager.Participants_AfterKeyAdded (System.Object sender, VivoxUnity.KeyEventArg`1[TK] keyEventArg) [0x00000] in <00000000000000000000000000000000>:0
at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Common.ReadWriteDictionary`3[TK,TI,T].set_Item (TK key, TI value) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Private.ChannelSession.InstanceOnEventMessageReceived (vx_evt_base_t eventMessage) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.VxClient.InstanceOnMainLoopRun (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0
at RunLoop.Invoke (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Client.RunOnce () [0x00000] in <00000000000000000000000000000000>:0
at VoiceManager.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
Voice chat disconnecting from aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:Disconnect()
VoiceManager:LeaveServerChannel()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Logging in as 76561198008141749 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4ODE2ODM5NSwidnhhIjoibG9naW4iLCJ2eGkiOjIwMzE3NzAsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MDA4MTQxNzQ5LkBtdDFwLnZpdm94LmNvbSJ9.6qr-ZltUrNdcrtf1v6nMkVCypcH9nbmET0A1jN3iTlg
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
VoiceManager:LoginUser(String, String, String)
d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat logging in
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.LoginSession:set_State(LoginState)
VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback)
VoiceManager:LoginUser(String, String, String)
d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
Voice chat disconnecting from aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat disconnecting from aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat disconnecting from aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat disconnected from aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 8323 unused Assets to reduce memory usage. Loaded Objects now: 550237.
Total: 421.581700 ms (FindLiveObjects: 38.542300 ms CreateObjectMapping: 13.173500 ms MarkObjects: 343.505900 ms DeleteObjects: 26.359500 ms)
Voice chat logged in
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.LoginSession:set_State(LoginState)
VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult)
UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform)
VivoxUnity.AsyncResult`1:SetComplete(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Connecting to 213.32.117.1:3000...
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:WriteLine(LocString)
Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint)
Eco.Shared.Networking.NetworkClient:ConnectRoundRobin()
Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage)
Eco.Shared.Networking.NetworkClient:b__55_0()
Steamworks.PlayersRefreshComplete:Invoke()
System.Threading.SendOrPostCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
Steamworks.PlayersRefreshComplete:Invoke()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Joining channel sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4ODE2ODQxNSwidnhhIjoiam9pbiIsInZ4aSI6MjAzMTc4NCwiZiI6InNpcDouc3RyYW5nZWxvb3BnYW1lcy1lY28uNzY1NjExOTgwMDgxNDE3NDkuQG10MXAudml2b3guY29tIiwidCI6InNpcDpjb25mY3RsLWQtc3RyYW5nZWxvb3BnYW1lcy1lY28uYWE1NjcxMmJhNGNjNDkzODk4ZjA3Zjk4MzdjZGVhMjUhcC0zMi0xLTEuMDAwLTJAbXQxcC52aXZveC5jb20ifQ.SOk00w-vxMp6H-dI8ag5r_nGN2MQvFHSHFuYc7lR-dM
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
VoiceManager:JoinServerChannelInternal(String, String)
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat connecting to aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:BeginConnect(Boolean, Boolean, TransmitPolicy, String, AsyncCallback)
VoiceManager:JoinServerChannelInternal(String, String)
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat connecting to aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat connecting to aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat connecting to aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat connecting to aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat connected to aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
76561198008141749 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
76561198008141749 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
76561198008141749 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
76561198008141749 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
76561198008141749 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
76561198142360622 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
76561198142360622 joined sip:confctl-d-strangeloopgames-eco.aa56712ba4cc493898f07f9837cdea25!p-32-1-1.000-2@mt1p.vivox.com
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:Participants_AfterKeyAdded(Object, KeyEventArg`1)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Common.ReadWriteDictionary`3:set_Item(TK, TI)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
ArgumentException: An item with the same key has already been added. Key: 76561198142360622
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0
at VoiceManager.Participants_AfterKeyAdded (System.Object sender, VivoxUnity.KeyEventArg`1[TK] keyEventArg) [0x00000] in <00000000000000000000000000000000>:0
at System.EventHandler`1[TEventArgs].Invoke (System.Object sender, TEventArgs e) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Common.ReadWriteDictionary`3[TK,TI,T].set_Item (TK key, TI value) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Private.ChannelSession.InstanceOnEventMessageReceived (vx_evt_base_t eventMessage) [0x00000] in <00000000000000000000000000000000>:0
at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.VxClient.InstanceOnMainLoopRun (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0
at RunLoop.Invoke (System.Boolean& didWork) [0x00000] in <00000000000000000000000000000000>:0
at VivoxUnity.Client.RunOnce () [0x00000] in <00000000000000000000000000000000>:0
at VoiceManager.Update () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Coroutine couldn't be started because the the game object 'DoorObject(Clone)' is inactive!
DoorObject:Toggle()
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
System.Func`3:Invoke(T1, T2)
Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&)
Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String)
Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject)
NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject)
Eco.Shared.Networking.NetworkClient:Update()
NetworkManager:Update()
[C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725]
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725)
Disconnected with error: Server encountered an exception:
Exception: FormatException
Message:Input string was not in a correct format.
Source:mscorlib
System.FormatException: Input string was not in a correct format.
at System.Text.StringBuilder.FormatError()
at System.Text.StringBuilder.AppendFormatHelper(IFormatProvider provider, String format, ParamsArray args)
at System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args)
at System.String.Format(String format, Object[] args)
at Eco.Shared.Localization.Localizer.ToString(LocString locString)
at Eco.Gameplay.Economy.Contracts.ClauseListExtensions.<>c.b__2_0(ContractClause x)
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
at Eco.Shared.Utils.StringExtensions.TextList(IEnumerable`1 e, String sep)
at Eco.Gameplay.Economy.Contracts.Contract.PostJob(Player player)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
NetworkManager:OnClientDisconnected(String)
System.Action`1:Invoke(T)
Eco.Shared.Networking.NetworkClient:HandleDisconnect(String)
Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage)
Eco.Shared.Networking.NetworkClient:b__55_0()
Steamworks.PlayersRefreshComplete:Invoke()
System.Threading.SendOrPostCallback:Invoke(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
Steamworks.PlayersRefreshComplete:Invoke()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat disconnecting from aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:Disconnect()
VoiceManager:LeaveServerChannel()
NetworkManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Logging in as 76561198008141749 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4ODE2ODUyMywidnhhIjoibG9naW4iLCJ2eGkiOjIwMzE4NDMsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MDA4MTQxNzQ5LkBtdDFwLnZpdm94LmNvbSJ9.zqPthRek0x8eUTbJ6z1MK2l-N9M_MoVOaczCp67dkZs
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:Log(Object, Object)
VoiceManager:LoginUser(String, String, String)
d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat logging in
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.LoginSession:set_State(LoginState)
VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback)
VoiceManager:LoginUser(String, String, String)
d__45:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
Voice chat disconnecting from aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat disconnecting from aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat disconnecting from aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat disconnecting from aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Voice chat disconnected from aa56712ba4cc493898f07f9837cdea25
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:ChannelSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.ChannelSession:set_AudioState(ConnectionState)
VivoxUnity.Private.ChannelSession:InstanceOnEventMessageReceived(vx_evt_base_t)
System.Action`1:Invoke(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 6612 unused Assets to reduce memory usage. Loaded Objects now: 550550.
Total: 416.489800 ms (FindLiveObjects: 39.851700 ms CreateObjectMapping: 12.854600 ms MarkObjects: 344.525600 ms DeleteObjects: 19.257600 ms)
Voice chat logged in
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Eco.Shared.Utils.Log:Debug(String, Object[])
VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs)
System.EventHandler`1:Invoke(Object, TEventArgs)
VivoxUnity.Private.LoginSession:set_State(LoginState)
VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult)
UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform)
VivoxUnity.AsyncResult`1:SetComplete(T)
VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&)
RunLoop:Invoke(Boolean&)
VivoxUnity.Client:RunOnce()
VoiceManager:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)