Connection timed out Log File: Initialize engine version: 2019.2.17f1 (8e603399ca02) [XR] Discovering subsystems at path A:/Programmes/SteamSoftware/steamapps/common/Eco/Eco_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Radeon RX 580 Series (ID=0x67df) Vendor: VRAM: 8172 MB Driver: 25.20.15025.1002 Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.399900 ms Logging in as 76561198245111744 using token UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Error parsing voice login reponse UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 46.105.149.199:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'StoneDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'StoneDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Attempting to select while already selecting an object. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Assets.UI.Scripts.ChatUI:Deactivate() Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_InputField:DeactivateInputField(Boolean) TMPro.TMP_InputField:OnDeselect(BaseEventData) System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject, BaseEventData) UnityEngine.EventSystems.PointerInputModule:DeselectIfSelectionChanged(GameObject, BaseEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempting to select while already selecting an object. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Assets.UI.Scripts.ChatUI:Deactivate() UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_InputField:DeactivateInputField(Boolean) TMPro.TMP_InputField:OnDeselect(BaseEventData) System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject, BaseEventData) UnityEngine.EventSystems.PointerInputModule:DeselectIfSelectionChanged(GameObject, BaseEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnected with error: Connection timed out UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) Unloading 6291 unused Assets to reduce memory usage. Loaded Objects now: 311152. Total: 269.649000 ms (FindLiveObjects: 19.483300 ms CreateObjectMapping: 10.841300 ms MarkObjects: 223.550200 ms DeleteObjects: 15.773700 ms) Logging in as 76561198245111744 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4NzE0NDEwNCwidnhhIjoibG9naW4iLCJ2eGkiOjE1MDE3MDMsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MjQ1MTExNzQ0LkBtdDFwLnZpdm94LmNvbSJ9.hXRPFcftUd7Onsj2YzE3G50PKDR13ef_Z3Kd5qn4Yz8 UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 46.105.149.199:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnected with error: Connection timed out UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 6302 unused Assets to reduce memory usage. Loaded Objects now: 312190. Total: 266.815300 ms (FindLiveObjects: 20.611000 ms CreateObjectMapping: 9.903500 ms MarkObjects: 221.881400 ms DeleteObjects: 14.418900 ms) Logging in as 76561198245111744 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4NzE0NDMwMiwidnhhIjoibG9naW4iLCJ2eGkiOjE1MDE4MjAsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MjQ1MTExNzQ0LkBtdDFwLnZpdm94LmNvbSJ9.DNbtJ17xqgEJNNF-A3YC2dWFMtxESTXeZ3COVJN9nok UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 46.105.149.199:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Exception: Could not find matching method SetClipboardText on type NetObjComponent taking 1 parameters. at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Exception: Could not find matching method SetClipboardText on type NetObjComponent taking 1 parameters. at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 6752 unused Assets to reduce memory usage. Loaded Objects now: 507178. Total: 321.181400 ms (FindLiveObjects: 32.255500 ms CreateObjectMapping: 11.013500 ms MarkObjects: 258.820900 ms DeleteObjects: 19.091000 ms) Logging in as 76561198245111744 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4NzE0NDY4MywidnhhIjoibG9naW4iLCJ2eGkiOjE1MDIwNTgsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MjQ1MTExNzQ0LkBtdDFwLnZpdm94LmNvbSJ9.HnwZXmYp6vSpoz4pCqQK90lOShMtz2BVqdQ7xXjh6eM UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 46.105.149.199:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnected with error: Connection timed out UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 7259 unused Assets to reduce memory usage. Loaded Objects now: 567686. Total: 377.711200 ms (FindLiveObjects: 35.812600 ms CreateObjectMapping: 16.223300 ms MarkObjects: 300.285700 ms DeleteObjects: 25.389300 ms) Logging in as 76561198245111744 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4NzE0NTA2MiwidnhhIjoibG9naW4iLCJ2eGkiOjE1MDIyNzQsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MjQ1MTExNzQ0LkBtdDFwLnZpdm94LmNvbSJ9.Cgm74IlKEP4hmXuR1sNKfRUQUTMNa4h0lElrWwTIu_Y UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 46.105.149.199:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OK UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) UnityEngine.Events.UnityAction`1:Invoke(T0) Eco.Shared.Networking.<>c__DisplayClass18_0`1:b__0(Object) System.Action`1:Invoke(T) Eco.Shared.Networking.RPCManager:HandleQueryResponse(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempting to select while already selecting an object. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Assets.UI.Scripts.ChatUI:Deactivate() Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_InputField:DeactivateInputField(Boolean) TMPro.TMP_InputField:OnDeselect(BaseEventData) System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject, BaseEventData) UnityEngine.EventSystems.PointerInputModule:DeselectIfSelectionChanged(GameObject, BaseEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Attempting to select while already selecting an object. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Assets.UI.Scripts.ChatUI:Deactivate() UnityEngine.Events.UnityAction`1:Invoke(T0) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_InputField:DeactivateInputField(Boolean) TMPro.TMP_InputField:OnDeselect(BaseEventData) System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject, BaseEventData) UnityEngine.EventSystems.PointerInputModule:DeselectIfSelectionChanged(GameObject, BaseEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) OK UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) UnityEngine.Events.UnityAction`1:Invoke(T0) Eco.Shared.Networking.<>c__DisplayClass18_0`1:b__0(Object) System.Action`1:Invoke(T) Eco.Shared.Networking.RPCManager:HandleQueryResponse(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnected with error: Connection timed out UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 6302 unused Assets to reduce memory usage. Loaded Objects now: 568066. Total: 347.372000 ms (FindLiveObjects: 37.367400 ms CreateObjectMapping: 16.653300 ms MarkObjects: 278.058700 ms DeleteObjects: 15.291900 ms) Logging in as 76561198245111744 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4NzE0NTI2MywidnhhIjoibG9naW4iLCJ2eGkiOjE1MDIzOTIsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MjQ1MTExNzQ0LkBtdDFwLnZpdm94LmNvbSJ9.52ZM_TtEQOaa_XsKoJxZm_dFI-YNtjOZGjtbJGPOZ-Y UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 46.105.149.199:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Disconnected with error: Connection timed out UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 6126 unused Assets to reduce memory usage. Loaded Objects now: 568773. Total: 356.683700 ms (FindLiveObjects: 35.431500 ms CreateObjectMapping: 16.020300 ms MarkObjects: 291.081500 ms DeleteObjects: 14.150100 ms) Logging in as 76561198245111744 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4NzE0NTUyNywidnhhIjoibG9naW4iLCJ2eGkiOjE1MDI1MjksImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MjQ1MTExNzQ0LkBtdDFwLnZpdm94LmNvbSJ9.lu6DzCV2mgjSp0-MVKSgUuIlLlUSLPAZzJ7f9cZf7M0 UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 46.105.149.199:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnected with error: Connection timed out UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 7095 unused Assets to reduce memory usage. Loaded Objects now: 570445. Total: 352.881800 ms (FindLiveObjects: 35.888400 ms CreateObjectMapping: 15.693600 ms MarkObjects: 280.888500 ms DeleteObjects: 20.410700 ms) Logging in as 76561198245111744 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4NzE0NTkyNiwidnhhIjoibG9naW4iLCJ2eGkiOjE1MDI3NTcsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MjQ1MTExNzQ0LkBtdDFwLnZpdm94LmNvbSJ9.MF9kvz8SXTpzvJi-oRYIiaLz4AOZBQa64SBhnYJC-14 UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 46.105.149.199:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnected with error: Connection timed out UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 6692 unused Assets to reduce memory usage. Loaded Objects now: 570604. Total: 359.750700 ms (FindLiveObjects: 36.021000 ms CreateObjectMapping: 16.273600 ms MarkObjects: 288.106100 ms DeleteObjects: 19.349700 ms) Logging in as 76561198245111744 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4NzE0NjEyNSwidnhhIjoibG9naW4iLCJ2eGkiOjE1MDI4OTEsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MjQ1MTExNzQ0LkBtdDFwLnZpdm94LmNvbSJ9.XuYrpUfKTDh3jxNkIfRKLY0N1_otH072oM4xTSfY6c8 UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 46.105.149.199:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Disconnected with error: Connection timed out UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Logging in as 76561198245111744 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4NzE0NjMzMCwidnhhIjoibG9naW4iLCJ2eGkiOjE1MDMwNTksImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MjQ1MTExNzQ0LkBtdDFwLnZpdm94LmNvbSJ9.DSD3t23sVbsLvIq2nai_RHaUuSsa1wIS3y_g6AShTxw UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6332 unused Assets to reduce memory usage. Loaded Objects now: 571369. Total: 382.950000 ms (FindLiveObjects: 44.363300 ms CreateObjectMapping: 18.855300 ms MarkObjects: 301.370900 ms DeleteObjects: 18.359900 ms) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 46.105.149.199:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) OK UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) UnityEngine.Events.UnityAction`1:Invoke(T0) Eco.Shared.Networking.<>c__DisplayClass18_0`1:b__0(Object) System.Action`1:Invoke(T) Eco.Shared.Networking.RPCManager:HandleQueryResponse(BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnected with error: Connection timed out UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 6542 unused Assets to reduce memory usage. Loaded Objects now: 574216. Total: 369.667500 ms (FindLiveObjects: 42.499900 ms CreateObjectMapping: 16.490900 ms MarkObjects: 291.721100 ms DeleteObjects: 18.955300 ms) Logging in as 76561198245111744 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4NzE0NjcxNywidnhhIjoibG9naW4iLCJ2eGkiOjE1MDMzNjAsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MjQ1MTExNzQ0LkBtdDFwLnZpdm94LmNvbSJ9.DHFYQBSt2xkcRy9kHq3oyWJOMPxEE1YDbUEm1_CPHIc UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 46.105.149.199:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 6607 unused Assets to reduce memory usage. Loaded Objects now: 574396. Total: 392.318100 ms (FindLiveObjects: 46.063400 ms CreateObjectMapping: 16.453400 ms MarkObjects: 307.133500 ms DeleteObjects: 22.667300 ms) Logging in as 76561198245111744 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4NzE0NjkxMSwidnhhIjoibG9naW4iLCJ2eGkiOjE1MDM0ODgsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MjQ1MTExNzQ0LkBtdDFwLnZpdm94LmNvbSJ9.U_CMf5_rdPd8gqrSbIdhWai2Lqo-j2zzw02SXtWH0sE UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 46.105.149.199:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 6523 unused Assets to reduce memory usage. Loaded Objects now: 575301. Total: 374.458500 ms (FindLiveObjects: 41.190000 ms CreateObjectMapping: 16.560500 ms MarkObjects: 296.315300 ms DeleteObjects: 20.392600 ms) Logging in as 76561198245111744 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4NzE0NzExMywidnhhIjoibG9naW4iLCJ2eGkiOjE1MDM1OTYsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MjQ1MTExNzQ0LkBtdDFwLnZpdm94LmNvbSJ9.ZDJtdsJFUocbA1WY3DhPBXC5dI4hEv05AlIIMIoTL9o UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 46.105.149.199:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Disconnected with error: Connection timed out UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 6280 unused Assets to reduce memory usage. Loaded Objects now: 576234. Total: 390.471800 ms (FindLiveObjects: 49.487600 ms CreateObjectMapping: 16.680400 ms MarkObjects: 307.619000 ms DeleteObjects: 16.683900 ms) Logging in as 76561198245111744 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4NzE0NzMxNiwidnhhIjoibG9naW4iLCJ2eGkiOjE1MDM3NDksImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MjQ1MTExNzQ0LkBtdDFwLnZpdm94LmNvbSJ9.U4-6-QAh8ruMA16ocFiMMp3COKhvKs7ZFR2TgbiK6nI UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 46.105.149.199:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 6961 unused Assets to reduce memory usage. Loaded Objects now: 578544. Total: 392.344800 ms (FindLiveObjects: 42.229300 ms CreateObjectMapping: 16.479700 ms MarkObjects: 312.721500 ms DeleteObjects: 20.913800 ms) Logging in as 76561198245111744 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4NzE0NzY5NywidnhhIjoibG9naW4iLCJ2eGkiOjE1MDQwMDUsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MjQ1MTExNzQ0LkBtdDFwLnZpdm94LmNvbSJ9.vSWb_drk4-iDGI6dBVHqJHDDucNVk6QmvAZuPs4_PiA UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 46.105.149.199:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Disconnected with error: Connection timed out UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 6287 unused Assets to reduce memory usage. Loaded Objects now: 578881. Total: 403.769400 ms (FindLiveObjects: 49.739500 ms CreateObjectMapping: 16.427800 ms MarkObjects: 320.547500 ms DeleteObjects: 17.054200 ms) Logging in as 76561198245111744 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4NzE0NzkwMCwidnhhIjoibG9naW4iLCJ2eGkiOjE1MDQxNDQsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MjQ1MTExNzQ0LkBtdDFwLnZpdm94LmNvbSJ9.e8MjeyJQSOQ_vW0BxN1JVOavJtVZHq5RdNqiN-6peM4 UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 46.105.149.199:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Disconnected with error: Connection timed out UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Logging in as 76561198245111744 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4NzE0ODEwMywidnhhIjoibG9naW4iLCJ2eGkiOjE1MDQyNjQsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MjQ1MTExNzQ0LkBtdDFwLnZpdm94LmNvbSJ9.JowyB3xmVTzgSI6oj0H83PjvXSUOWpwIsCE34Dui1cs UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6329 unused Assets to reduce memory usage. Loaded Objects now: 578925. Total: 373.477200 ms (FindLiveObjects: 42.466600 ms CreateObjectMapping: 16.711500 ms MarkObjects: 297.824400 ms DeleteObjects: 16.473900 ms) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 46.105.149.199:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 6329 unused Assets to reduce memory usage. Loaded Objects now: 578956. Total: 373.798700 ms (FindLiveObjects: 41.608300 ms CreateObjectMapping: 16.423500 ms MarkObjects: 300.060400 ms DeleteObjects: 15.706000 ms) Logging in as 76561198245111744 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4NzE0ODgyNiwidnhhIjoibG9naW4iLCJ2eGkiOjE1MDQ3NzcsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MjQ1MTExNzQ0LkBtdDFwLnZpdm94LmNvbSJ9.adsRXdsKNZMuV8cin97ZmkC6uBjzt4GYIQaEmkJ9U2A UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 46.105.149.199:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Logging in as 76561198245111744 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4NzE0OTAyOSwidnhhIjoibG9naW4iLCJ2eGkiOjE1MDQ5MzIsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MjQ1MTExNzQ0LkBtdDFwLnZpdm94LmNvbSJ9.vzXVB1d4tVX8qbZXVNTb_7fNZnlurrFeMOx3aj5jYwM UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 6429 unused Assets to reduce memory usage. Loaded Objects now: 580168. Total: 394.065400 ms (FindLiveObjects: 44.363400 ms CreateObjectMapping: 18.894400 ms MarkObjects: 312.589300 ms DeleteObjects: 18.217900 ms) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 46.105.149.199:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'StoneDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'StoneDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Disconnected with error: Connection timed out UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 6516 unused Assets to reduce memory usage. Loaded Objects now: 580874. Total: 410.604800 ms (FindLiveObjects: 43.916500 ms CreateObjectMapping: 16.869300 ms MarkObjects: 329.575800 ms DeleteObjects: 20.243000 ms) Logging in as 76561198245111744 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4NzE0OTIzMCwidnhhIjoibG9naW4iLCJ2eGkiOjE1MDUwODksImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MjQ1MTExNzQ0LkBtdDFwLnZpdm94LmNvbSJ9.Ht60sQ11QuF7qQ1DFCjZ7XYGrP5RXcajI93Dhrm8VtY UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 46.105.149.199:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'StoneDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'StoneDoorObject(Clone)' is inactive! DoorObject:Toggle() System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) System.Func`3:Invoke(T1, T2) Eco.Shared.Networking.RPCManager:TryInvoke(INetClient, Object, String, BSONArray, Object&) Eco.Shared.Networking.RPCManager:InvokeOn(INetClient, BSONObject, Object, String) Eco.Shared.Networking.RPCManager:HandleReceiveRPC(INetClient, BSONObject) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Can not play a disabled audio source d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 2263] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 2263) Logging in as 76561198245111744 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4NzE0OTQyMSwidnhhIjoibG9naW4iLCJ2eGkiOjE1MDUyNjEsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MjQ1MTExNzQ0LkBtdDFwLnZpdm94LmNvbSJ9.Wazg5DNknQ716QvIXfOWofauv9rj3NFu-eGULvYv4gk UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 6670 unused Assets to reduce memory usage. Loaded Objects now: 622242. Total: 439.746100 ms (FindLiveObjects: 44.194200 ms CreateObjectMapping: 16.147700 ms MarkObjects: 359.574000 ms DeleteObjects: 19.829800 ms) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 46.105.149.199:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Disconnected with error: Connection timed out UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 6503 unused Assets to reduce memory usage. Loaded Objects now: 622316. Total: 399.990500 ms (FindLiveObjects: 45.435800 ms CreateObjectMapping: 16.916100 ms MarkObjects: 317.763700 ms DeleteObjects: 19.874500 ms) Logging in as 76561198245111744 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4NzE0OTYyNywidnhhIjoibG9naW4iLCJ2eGkiOjE1MDUzOTMsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MjQ1MTExNzQ0LkBtdDFwLnZpdm94LmNvbSJ9.RuIuBBVsdx6zUbbcfb6O_m4ViuO6WCzfICpt4q7a43Q UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 46.105.149.199:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Animator.GotoState: State could not be found UnityEngine.Animator:Play(String) AvatarAnimationManager:InitState() AvatarAnimationManager:Start() [C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp line 1349] (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1349) Invalid Layer Index '-1' UnityEngine.Animator:Play(String) AvatarAnimationManager:InitState() AvatarAnimationManager:Start() [C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp line 915] (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 915) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Logging in as 76561198245111744 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4NzE1MDAwNiwidnhhIjoibG9naW4iLCJ2eGkiOjE1MDU2OTIsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MjQ1MTExNzQ0LkBtdDFwLnZpdm94LmNvbSJ9.cHYXqX-ZLbsg3BsbF7PVfb79A4uMrqv09HpnLUnUOl8 UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 6530 unused Assets to reduce memory usage. Loaded Objects now: 622947. Total: 431.685500 ms (FindLiveObjects: 44.562000 ms CreateObjectMapping: 16.873600 ms MarkObjects: 351.102500 ms DeleteObjects: 19.147000 ms) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 46.105.149.199:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Animator.GotoState: State could not be found UnityEngine.Animator:Play(String) AvatarAnimationManager:InitState() AvatarAnimationManager:Start() [C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp line 1349] (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1349) Invalid Layer Index '-1' UnityEngine.Animator:Play(String) AvatarAnimationManager:InitState() AvatarAnimationManager:Start() [C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp line 915] (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 915) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) NullReferenceException: Object reference not set to an instance of an object. at SyncPhysics.NetworkDestroy () [0x00000] in <00000000000000000000000000000000>:0 at EcoModKitInternal.Scripts.Freezable.Freeze () [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.TryInvoke (Eco.Shared.Networking.INetClient client, System.Object target, System.String methodname, Eco.Shared.Serialization.BSONArray bsonArgs, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.InvokeOn (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson, System.Object target, System.String methodname) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.RPCManager.HandleReceiveRPC (Eco.Shared.Networking.INetClient client, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bson) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetObject.ReceiveEvent (Eco.Shared.Networking.INetClient client, Eco.Shared.Networking.NetworkEvent netEvent, Eco.Shared.Serialization.BSONObject bsonObj) [0x00000] in <00000000000000000000000000000000>:0 at Eco.Shared.Networking.NetworkClient.Update () [0x00000] in <00000000000000000000000000000000>:0 at NetworkManager.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Disconnected with error: Connection timed out UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 6762 unused Assets to reduce memory usage. Loaded Objects now: 623095. Total: 407.838300 ms (FindLiveObjects: 44.688700 ms CreateObjectMapping: 16.604700 ms MarkObjects: 326.590000 ms DeleteObjects: 19.954700 ms) Logging in as 76561198245111744 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4NzE1MDIxOCwidnhhIjoibG9naW4iLCJ2eGkiOjE1MDU5MDcsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MjQ1MTExNzQ0LkBtdDFwLnZpdm94LmNvbSJ9.UPYIf2N5dm4SsqUeaSZXNqqcRO3aZAbqwKHWxNuAT8U UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 46.105.149.199:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 6331 unused Assets to reduce memory usage. Loaded Objects now: 623475. Total: 407.876600 ms (FindLiveObjects: 45.558200 ms CreateObjectMapping: 17.181000 ms MarkObjects: 327.508300 ms DeleteObjects: 17.628500 ms) Logging in as 76561198245111744 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4NzE1MDQxOSwidnhhIjoibG9naW4iLCJ2eGkiOjE1MDYxMDQsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MjQ1MTExNzQ0LkBtdDFwLnZpdm94LmNvbSJ9.dZNSGGoWKnVONS_q1AD7cN-4y91bVT3BTKvG0E0HXuQ UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 46.105.149.199:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Can not play a disabled audio source Steamworks.PlayersRefreshComplete:Invoke() UnityEngine.Events.UnityEvent:Invoke() WorldObject:UpdateViewState(String, String, String, Boolean) WorldObject:UpdateOperating() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp line 459] (Filename: C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp Line: 459) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 6224 unused Assets to reduce memory usage. Loaded Objects now: 624304. Total: 410.300200 ms (FindLiveObjects: 44.755500 ms CreateObjectMapping: 16.460800 ms MarkObjects: 332.494100 ms DeleteObjects: 16.589400 ms) Logging in as 76561198245111744 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4NzE1MDYxOCwidnhhIjoibG9naW4iLCJ2eGkiOjE1MDYyNDMsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MjQ1MTExNzQ0LkBtdDFwLnZpdm94LmNvbSJ9.otzdwonfcPS2itukmz6GNBPvk-TgqbNhPvXr4HXYbBU UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 46.105.149.199:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Logging in as 76561198245111744 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4NzE1MDgwNywidnhhIjoibG9naW4iLCJ2eGkiOjE1MDYzOTcsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MjQ1MTExNzQ0LkBtdDFwLnZpdm94LmNvbSJ9.QjXB_WNej-v--TVpQiIxxUg0hRj6RamzQuhe19sZsoI UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 6269 unused Assets to reduce memory usage. Loaded Objects now: 624736. Total: 423.952300 ms (FindLiveObjects: 43.994000 ms CreateObjectMapping: 16.915800 ms MarkObjects: 344.021600 ms DeleteObjects: 19.020500 ms) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 46.105.149.199:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Animator.GotoState: State could not be found UnityEngine.Animator:Play(String) AvatarAnimationManager:InitState() AvatarAnimationManager:Start() [C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp line 1349] (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1349) Invalid Layer Index '-1' UnityEngine.Animator:Play(String) AvatarAnimationManager:InitState() AvatarAnimationManager:Start() [C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp line 915] (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 915) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 6339 unused Assets to reduce memory usage. Loaded Objects now: 625181. Total: 426.507000 ms (FindLiveObjects: 45.354200 ms CreateObjectMapping: 16.958200 ms MarkObjects: 346.224400 ms DeleteObjects: 17.969800 ms) Logging in as 76561198245111744 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4NzE1MTAxMywidnhhIjoibG9naW4iLCJ2eGkiOjE1MDY1NjEsImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MjQ1MTExNzQ0LkBtdDFwLnZpdm94LmNvbSJ9.zJk3r701rIKHYsSuoMtbwHfWzzNSPQeLmxHMZsfbVmU UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Connecting to 46.105.149.199:3000... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:WriteLine(LocString) Eco.Shared.Networking.NetworkClient:ConnectInternal(IPEndPoint) Eco.Shared.Networking.NetworkClient:ConnectRoundRobin() Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logged in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.<>c__DisplayClass39_0:b__0(IAsyncResult) UnityEngine.ReapplyDrivenProperties:Invoke(RectTransform) VivoxUnity.AsyncResult`1:SetComplete(T) VivoxUnity.VxClient:InstanceOnMainLoopRun(Boolean&) RunLoop:Invoke(Boolean&) VivoxUnity.Client:RunOnce() VoiceManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Animator.GotoState: State could not be found UnityEngine.Animator:Play(String) AvatarAnimationManager:InitState() AvatarAnimationManager:Start() [C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp line 1349] (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1349) Invalid Layer Index '-1' UnityEngine.Animator:Play(String) AvatarAnimationManager:InitState() AvatarAnimationManager:Start() [C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp line 915] (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 915) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Coroutine couldn't be started because the the game object 'MountSpot' is inactive! MountSpot:Mount(PlayerBase) OtherPlayer:set_Mount(MountSpot) Mountable:Mount(Int32, PlayerBase) Mountable:UpdateMounts() UnityEngine.AndroidJavaRunnable:Invoke() Eco.Shared.View.View:NotifyChanged(String) Eco.Shared.View.ViewManager:ReceiveViewUpdate(BSONArray) NetworkManager:Eco.Shared.Networking.INetworkEventHandler.ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetObject:ReceiveEvent(INetClient, NetworkEvent, BSONObject) Eco.Shared.Networking.NetworkClient:Update() NetworkManager:Update() [C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp line 725] (Filename: C:\buildslave\unity\build\Runtime/Mono/MonoBehaviour.cpp Line: 725) Disconnected with error: Connection timed out UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) NetworkManager:OnClientDisconnected(String) System.Action`1:Invoke(T) Eco.Shared.Networking.NetworkClient:HandleDisconnect(String) Eco.Shared.Networking.NetworkClient:HandleIncomingMessage(NetIncomingMessage) Eco.Shared.Networking.NetworkClient:b__55_0() Steamworks.PlayersRefreshComplete:Invoke() System.Threading.SendOrPostCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Steamworks.PlayersRefreshComplete:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Unloading 6401 unused Assets to reduce memory usage. Loaded Objects now: 649832. Total: 427.495600 ms (FindLiveObjects: 46.046600 ms CreateObjectMapping: 16.992300 ms MarkObjects: 346.812100 ms DeleteObjects: 17.644200 ms) Logging in as 76561198245111744 using token e30.eyJpc3MiOiJzdHJhbmdlbG9vcGdhbWVzLWVjbyIsImV4cCI6MTU4NzE1MTM5NiwidnhhIjoibG9naW4iLCJ2eGkiOjE1MDY3ODksImYiOiJzaXA6LnN0cmFuZ2Vsb29wZ2FtZXMtZWNvLjc2NTYxMTk4MjQ1MTExNzQ0LkBtdDFwLnZpdm94LmNvbSJ9.wztlYyXV93DLhOoG-wtiVKB4I64-L0BdKMXfkxKMuPM UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:Log(Object, Object) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Voice chat logging in UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Eco.Shared.Utils.Log:Debug(String, Object[]) VoiceManager:LoginSession_PropertyChanged(Object, PropertyChangedEventArgs) System.EventHandler`1:Invoke(Object, TEventArgs) VivoxUnity.Private.LoginSession:set_State(LoginState) VivoxUnity.Private.LoginSession:BeginLogin(Uri, String, AsyncCallback) VoiceManager:LoginUser(String, String, String) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)